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Returning 35 results for 'dark saving'.
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dawn saving
days saving
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Magic Items
Dungeon Master’s Guide
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are
Monsters
Waterdeep: Dragon Heist
Dark Devotion. Ott has advantage on saving throws against being charmed or frightened.
Dwarven Resilience. Ott has advantage on saving throws against poison.Scimitar. Melee Weapon Attack: +3
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction
":"Dark One's Own Luck"} to the roll. It can do this after the roll is made but before any of the roll’s effects occur.Multiattack. The warlock makes three Scimitar attacks.
Scimitar. Melee Weapon
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
All Around Vision. The Inspired can’t be surprised.
Arcane Eye (3/Day). The Inspired can cast the arcane eye spell, requiring no
it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Innate Spellcasting (Psionics). The Inspired’s spellcasting ability is Intelligence (spell save DC 13). It can innately cast the
with subtle enchantments at one creature it can see within 60 feet of it. If the target can hear the Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4);{"diceNotation
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Suggestion (3/Day). The Inspired can cast the suggestion spell (spell save DC 13), requiring no material components.
Innate Spellcasting
Inspired, the target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have
Monsters
Eberron: Rising from the Last War
Dual Mind. The Inspired has advantage on Wisdom saving throws.
Fear (1/Day). The Inspired can cast the fear spell (spell save DC 13), requiring no material components.
Innate Spellcasting (Psionics
target must succeed on a DC 13 Wisdom saving throw or take 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Vicious Mockery","rollDamageType":"psychic"} psychic damage and have
Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thurstwell has advantage on saving throws against being charmed or frightened.
Spellcasting. Thurstwell is a 2nd-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13
(Cantrip). Flame-like radiance descends on one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8);{"diceNotation":"1d8
Monsters
Storm King's Thunder
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
Magic Items
Monstrous Compendium Vol. 2: Dragonlance Creatures
This heavy mace has a dark oaken handle and a head of blackened steel trimmed with gold. In combat, the mace’s head is wreathed in inky black energy.
You gain a +3 bonus to attack and damage
weapon has 6 charges. When you hit a creature with an attack using this weapon, you can expend one charge to force the creature to make a DC 20 Constitution saving throw. On a failed save, the creature is blinded until the start of your next turn. The weapon regains 1d6 expended charges daily at dawn.
Monsters
Baldur’s Gate: Descent into Avernus
Dark Devotion. Thalamra has advantage on saving throws against being charmed or frightened.
Devil's Sight. Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120
Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10
Magic Items
Keys from the Golden Vault
must make a DC 17 Charisma saving throw. On a failed save, the creature’s alignment changes to neutral evil.
The Book of Vile Darkness remains with you only as long as you strive to work evil
book, the spirit tries to leave the book and enter your body. If you fail a DC 20 Charisma saving throw, it succeeds, and you become an NPC under the DM’s control until the intruding spirit is
Monsters
Ghosts of Saltmarsh
must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a
Dexterity saving throw or take the same damage and be knocked prone.
Lightning Strike. The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it
Monsters
Candlekeep Mysteries
Dark Devotion. Ram Sugar has advantage on saving throws against being charmed or frightened.
Spellcasting. Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11
creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Breath Weapon","rollDamageType":"fire"} fire damage on a failed save, or
Monsters
The Wild Beyond the Witchlight
60 feet of her. Each target must succeed on a DC 22 Wisdom saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Dark Speech","rollDamageType":"psychic"} psychic
Boon of Immortality. Iggwilv is immune to any effect that would age her, and she can’t die from old age.
Legendary Resistance (3/Day). If Iggwilv fails a saving throw, she can choose to
Monsters
Eberron: Rising from the Last War
quori's Possession for 24 hours after succeeding on the saving throw or after the possession ends.Quori
Dal Quor is the plane of dreams and is currently dominated by a dark power known as il-Lashtavar
succeed on a DC 14 Wisdom saving throw or be frightened of the quori for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and able to see the bright light must succeed on a DC 10 Constitution saving throw or be blinded until the end of the creature’s next turn.
Light Sensitivity. While in bright light, the darkling
’ wrath, she cursed every member of his house. The seelie fey’s true name has been stricken from history, but the stories call him Dubh Catha (“Dark Crow” in Common), and other Fey
Monsters
Acquisitions Incorporated
(Recharge 5–6). The hobgoblin sprays acid in a 10-foot cone. Each creature in the area must make a DC 10 Dexterity saving throw, taking 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction
water, allowing it to be used five times.Hobgoblins are large goblinoids with dark orange or red-orange skin. A hobgoblin measures virtue by physical strength and martial prowess, caring about nothing except skill and cunning in battle.
Monsters
Waterdeep: Dungeon of the Mad Mage
Resistance. Trenzia has advantage on saving throws against spells and other magical effects.
Rejuvenation. If Trenzia is destroyed, she regains all her hit points in 1 hour unless Holy Water (flask
skull blasts foes with fiery rays from its eyes and dreadful spells called up from the dark recesses of its memory.Cold, Lightning, PoisonFire, Necrotic, Piercing
Monsters
Storm King's Thunder
Siege Monster. The giant deals double damage to objects and structures.
Tackle. When the giant enters any enemy's space for the first time on a turn, the enemy must succeed on a DC 19 Strength saving
":"bludgeoning"} bludgeoning damage.With dark skin and flaming red hair, fire giants have a fearsome reputation as soldiers and conquerors. They dwell among volcanoes, lava flows, and rocky mountains, and
Monsters
Mythic Odysseys of Theros
Blood Frenzy. The harpy has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Dark Devotion. The harpy has advantage on saving throws against being charmed or
Monsters
Journeys through the Radiant Citadel
Magic Resistance. The tlacatecolo has advantage on saving throws against spells and other magical effects.Multiattack. The tlacatecolo makes two Talon attacks.
Talon. Melee Weapon Attack: +6
wide. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Plague Winds","rollDamageType":"cold"} cold
Monsters
Eberron: Rising from the Last War
following spells, requiring no components:
At will: arcane eye
3/day each: clairvoyance, confusion, dream, eyebite
Magic Resistance. The quori has advantage on saving throws against spells and other
eyes. The target can't be revived by any means short of a wish spell until the quori is destroyed.
Mind Seed (1/Day). The quori touches one humanoid, which must succeed on a DC 21 Intelligence saving
Monsters
Acquisitions Incorporated
telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.
Fey Ancestry. K'thriss has advantage on saving throws against being
largely indifferent elder entity from beyond reality. Tapped into this dark power, the “C” Team's hoardsperson sees all existence as a puzzle to unlock, and he is obsessed by the essential lack of meaning
Monsters
Van Richten’s Guide to Ravenloft
Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into
Monsters
Van Richten’s Guide to Ravenloft
additional 15 feet. It can switch between the options as an action.
Magic Resistance. The priest has advantage on saving throws against spells and other magical effects.
Rejuvenation. If the priest is
his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He
Monsters
Van Richten’s Guide to Ravenloft
the priest can see within 150 feet of it must make a DC 15 Constitution saving throw, taking 28 (8d6);{"diceNotation":"8d6","rollType":"damage","rollAction":"Circle of Death","rollDamageType":"necrotic
delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted
Monsters
Van Richten’s Guide to Ravenloft
more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he
himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves of this
Monsters
Out of the Abyss
advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage on a failed save, or
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
Monsters
The Wild Beyond the Witchlight
Constructs, Elementals, Plants, or Undead. Each other creature in the area must make a DC 10 Wisdom saving throw. On a failed save, the creature is incapacitated and its speed is halved, both for 1 minute. A
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They
Monsters
Van Richten’s Guide to Ravenloft
Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power grew, he attracted disciples who also wished to defy life and death. He shared his dread secrets with them and
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
Monsters
Van Richten’s Guide to Ravenloft
his own immortality. He forged pacts with any entity that would give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
Monsters
Van Richten’s Guide to Ravenloft
give him more power and delved into any eldritch secret that would prolong his life. He became a devotee of the Dark Powers and tapped into their immortal malice to fuel his apotheosis.
As his power
and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be reborn when they perish.
In an effort to rid themselves
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Icy Doom. When the cultist dies, its corpse freezes for 9 days, during which time it can’t be