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Returning 35 results for 'death closes'.
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Spells
Player’s Handbook
neutralizes any poisons that affected the creature at the time of death.
This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs
Spells
Player’s Handbook
Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.
Coming back from the dead
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
. The eye then closes and disappears.
The death tyrant can’t repeat an effect until all three have been used, and it can’t use the same effect on consecutive rounds.
Regional Effects
A
Negative Energy Cone. The death tyrant’s central eye emits an invisible, magical 150-foot cone of negative energy. At the start of each of its turns, the tyrant decides which way the cone faces
Beholder
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
object or creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10);{"diceNotation
":"10d10","rollType":"damage","rollAction":"Death Ray","rollDamageType":"necrotic"} necrotic damage. The target dies if the ray reduces it to 0 hit points.
The beholder can take 3 legendary actions
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
nothing. Then, as clearly as if it were happening right next to you, the house’s front door creaks open and slowly closes, latching with a crisp click. Then, once again, nothing.
The characters must now contend with Strahd’s nightmare magic in Death House until they find and face the Darklord directly.
Strahd’s Presence Strahd has finally deemed Death House worthy of attention. Once the party retrieves the rod piece in the ritual chamber, read the following to describe Strahd’s arrival at Death
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
that affected the creature at the time of death. This spell closes all mortal wounds, but it doesn’t restore missing body parts. If the creature is lacking body parts or organs integral for its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Valachan. Losers rot where they fall in the jungle. Violations of the rules are punishable by death. Chakuna closes her domain’s borders while the trial is underway and can change the hunt’s rules on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
nondetection spells cast on them lurk behind rock formations in the middle of the cavern.
The githyanki report to the knights in area 7c. Three fight to the death to defend the cavern, while the fourth
, the door automatically closes and locks.
Heads on Pikes. Seven decapitated mind flayer heads with limp tentacles are mounted on pikes in the middle of the cavern, facing the double door. (They were
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
lower social status, or if their poor manners reveal their inferior quality, they become targets of derision and the city’s social scene closes to them. For more adventure ideas, consider the plots on
replaced by lifelike constructs, while the originals are held captive in the cellar beneath Alexandre du Cire’s House of Wax. A party member is the next target.
5 A crusader hunting the Red Death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it is littered with yuan-ti bones. 17b. Death of a Naga The phantasmal scene of a spirit naga battling four yuan-ti purebloods plays out for characters who set foot on this island. As characters view
statistics of a yuan-ti pureblood with 2d20 hit points remaining. Hexacali, a spirit naga with 35 hit points, is trapped on the island and fights yuan-ti characters to the death. Yuan-ti characters who drop
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Giant Runes (Area J2) Dod (Death Rune)
Fjell (Mountain Rune)
Krig (War Rune)
Liv (Life Rune)
Vind (Wind Rune)
Wyrm (Dragon Rune)
J3. Curved Tunnel There is nothing remarkable
and attacks it. Enough ravens are circling Jarlmoot to create four such swarms. The portal is one-way only; it can’t be seen or entered from area J1. The portal closes automatically after 10 minutes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
eye ray of the tyrant shoots from that eye, which is considered to be an ethereal source, at a target of the tyrant’s choice. The eye then closes and disappears. The death tyrant can’t repeat an effect
Death Tyrant On rare occasions, a beholder’s sleeping mind imagines a reality in which it exists beyond death. When such dreams take hold, a beholder can transform, its flesh sloughing away to leave
Compendium
- Sources->Dungeons & Dragons->Shadows of Sithicus
the shadows. Clouds blot out the sun, then a haze closes around you. In just a few heartbeats, you cannot see anything within the thick mist. After another moment, or possibly longer, the mists clears
quelled, the effects of his actions linger, and that which has remained dormant has awoken. I need you to tidy things up here and ensure the shadows once again return to rest.”
Inza (Medium Death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and sealed with a Qualith door lock (see “Qualith Door Locks”). Unless it is held open, the door automatically closes and locks. The cell block is 10 feet high throughout and contains the following
human), waits to have his brain devoured by the illithids. Toru’s weapons were taken from him and discarded, and he plans to meet his death with whatever courage he can muster. He remembers being lured
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
serves as Zariel’s friend and mount. Olanthius. If the characters made an ally of Olanthius, the death knight kneels before Zariel. Seeing him fills Zariel with shame for leaving her loyal friend to a
horrific fate. If Zariel is redeemed, she turns the death knight to dust, letting his soul rest at last. If the Charisma (Persuasion) check succeeds, continue with “Zariel’s Redemption” below. If the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
creature accusingly for a moment. This effect is unnerving but harmless. An eye closes and disappears if it takes any damage. L2: Views of Madness Ten stone rods protrude from the back wall of this dead
armor so dried out that it’s cracked and peeling in strips.
This corpse was a daring githyanki thief who was killed by Golcuus’s death ray. The corpse has been here for years. Trapped Corpse
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
by the demonic invasion are brought before the priestess and put to death. If the characters approach the priestess claiming to have vital information about the demon attack, they can, with a
swarm, its mouth closes, and it can’t release another swarm until 1 hour has passed. COMMON DROW PHRASES
The following are a few key drow phrases you can use when roleplaying dark elves.
Oloth plynn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
the details of her own death or the fate of her lost love. Once her spirit departs, the frost on the windows dissipates. Rinaldo the halfling leads a seance to contact the spirit of the White Lady of Lac Dinneshere
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Ella doesn’t participate in the combat. Gnolls. The gnolls fight to the death, cackling maniacally all the while. Cart and Dretches. The cart is a Large object with AC 15, 27 hit points, and immunity to
characters attack the giant hyena, it ignores the mastiff and turns to face the bigger threat, fighting to the death. The mastiff stays with the characters if they rescue it, using the Help action to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Fifteen drow guards are scattered throughout the room. They defend this chamber to the death.
Giant Lizards. Two giant lizards fitted with saddles, reins, and stirrups are parked in the southeast
popped out slightly. If it is pressed, the gear locks in place, causing all the gears to turn and the gate to open for 1 minute. When the gate closes, a different random gear pops out slightly
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creation of magical force, this ray disintegrates a 10-foot cube of it.
Death Ray. The targeted creature must succeed on a DC 16 Dexterity saving throw or take 55 (10d10) necrotic damage. The target
beholder. One random eye ray of the beholder shoots from that eye at a target of the beholder’s choice that it can see. The eye then closes and disappears. The beholder can’t repeat an effect until they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
death. If the shutdown occurs before they acquire a psi crystal, the gnome ceremorphs’ back-up plan is to activate the nautiloid’s self-destruct system (see area N7) before abandoning ship and making
, then quickly closes behind the creature and its companions to keep the heat in. A door must otherwise be pried or tickled open, which requires an action. Life Support. The failing life support system
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
been incarcerated at Revel’s End. The records also include death certificates for prisoners who died while incarcerated. The cause of death is always given as “natural,” “accidental,” or “unnatural
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
its own death or someone else’s visceral end.
20 The spirit is soundlessly ambushed by shadowy limbs that drag it into the floor or walls.
Nightmares Whenever the party takes a long rest in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
: Passage of Death Four duergar corpses are strewn about this curved passage.
Six duergar explorers—two mages and four warriors—came to the Briny Maze a few months ago. The mages were disciples of
spiders aid the ashenwights by picking off characters who hang back. The phase spiders fight to the death, but if one ashenwight is killed, the other flees or surrenders. An interrogated ashenwight fumes
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
discovered hiding in area G17. If the characters attack either, both retaliate in kind. The xorn flees once it has fewer than 20 hit points, but Keltar fights to the death. Roleplaying Keltar. Keltar
it can. It closes its eye and retracts it tendrils when reduced to 20 hit points, hoping the characters leave it alone. Treasure Scattered amid the broken weapons and armor are 65 gp, a brass
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
three archways leading into it from the north, east, and west. A stone bench runs along the south wall. Set in the north wall, opposite the west archway, is a metal gate that closes off an opening to the
were sacrificed. Close to death, Elmo can no longer work or even walk. The sahuagin have not even bothered to kill him for food, considering his sparse frame not worth the effort. Elmo’s mind is too
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
never acknowledged his death and still speaks to his body as if he were alive. He was, while he lived, her only friend and confidant. Arveiaturace the White Wyrm and Her Mysterious Rider Running the
discern its form. The walker doesn’t care that its light betrays its presence. As soon as it detects the characters, it closes in for the kill. Running the Encounter. The coldlight walker is the undead
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
feet square, like the others, and a giant eel more than 20 feet long could not be expected to survive long in such confinement. In fact, the eel hastened its own death by vainly battering at the walls
north wall of this cell. The thrashings of the giant eel in its death throes have partially dislodged this slab, so if a character enters the room, a small opening is discovered in the north wall. Now
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Ralvald’s ancestor, a powerful druid called Elakdras.
Sibling Betrayal. Once in the caves, Ralvald’s sister, Aerstigga, betrayed him. She wounded him and vowed to serve Shivering Death. Aerstigga hinted
about their casual destruction of the dragon’s statue. Both giants are Neutral Evil, loyal to Aerstigga, and openly Hostile; they fight to the death in combat, as they won’t entertain the thought that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the “shattered thrones” part of the ancient prophecy and attempts to assassinate rulers and destroy their seats of power.
An adventurer closes a portal, preventing an agent of Tiamat from
you get a damage type the dragon is already resistant or immune to: 1, acid; 2, cold; 3, fire; 4, lightning; 5, necrotic: 6, psychic; 7, radiant; 8, thunder.
6 Death Ward. The dragon can cast
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Breathless Cave Giant spiders are seized in death among dead cave lizards, giant bats, a carrion crawler, and a female drow decked in fine chain mail, with ruby-pommeled knives at her hips. No injuries
are apparent, and the smell of death is fainter than one would expect. At the back of the cave, within ten feet of the drow, a breeze whistles through three tiny fissures in the rock.
The fissures