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Returning 35 results for 'defeat something'.
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Magic Items
Dungeon Master’s Guide
five Orbs of Dragonkind to help defeat the dragons. One orb was taken to each of the five towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to lure
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Monsters
The Wild Beyond the Witchlight
agree to kill something, I pursue my quarry until the job is done.”
Flaw. “A friend is just an enemy I haven’t made yet.”
Combat Notes
When faced with multiple foes, Zarak
of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose
Orb of Dragonkind
Legacy
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Magic Items
Basic Rules (2014)
(or Dragon Orbs) to help them defeat the dragons. One orb was taken to each of the five wizard towers, and there they were used to speed the war toward a victorious end. The wizards used the orbs to
advance the worship of Tiamat, or something else the GM decides.
Random Properties
An Orb of Dragonkind has the following random properties:
2 minor beneficial properties
1 minor detrimental
Backgrounds
Sword Coast Adventurer's Guide
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
never leave a friend behind.
3
My honor is my life.
4
I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.
5
Those who fight beside me are those
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider.
When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its
Deck of Many Things
Legacy
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
innocent townsfolk from being slaughtered and turn dragons away from fleeing crowds. The characters can clear burning buildings, use magic to douse flames or save the dying, and stand up for those who cannot defend themselves. Let their sacrifice during this fight mean something.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Developments This battle will likely be a challenge to run. It is designed to create an emotional low spot in the adventure, during which overall defeat for the forces of good looks like a real
innocent townsfolk from being slaughtered and turn dragons away from fleeing crowds. The characters can clear burning buildings, use magic to douse flames or save the dying, and stand up for those who cannot defend themselves. Let their sacrifice during this fight mean something.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
or lurking just below the surface Broken One Defeat, failure, and despair; the loss of something or someone important, without which one feels incomplete Darklord A single, powerful individual of an
Represents Artifact The importance of some physical object that must be obtained, protected, or destroyed at all costs Beast Great rage or passion; something bestial or malevolent hiding in plain sight
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is to amass the power they need to defeat a powerful enemy that threatens the world. Their goal in the second example is to defend something they care about by destroying whatever threatens it. The
and using it to defeat a cosmic threat. Example 2: Agents of X You can also build a campaign around the idea that the adventurers are agents of something larger than themselves — a kingdom or secret
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
corpses and four kobold bodies are strewn around the room. The kobold bodies, obviously dead, start to get to their feet, moaning something in their language.
These four kobold Zombies were magically
until the characters defeat them, after which they’re dead for good. Treasure. Two Potions of Healing were hidden by Groth the Wicked in the trash in this room. Adjusting Encounter Difficulty
This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
such a war would spell certain doom for the human, dwarven, and elven civilizations of the North — something the Xorlarrin drow desire above all else. By the time the characters begin their journey to
, the characters might encounter them in the fire giant fortress. Unless the characters defeat Duke Zalto or otherwise prevent the iron flask from falling into his possession, he traps Maegera in the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
thinking straight, and you fear you might do something you’ll regret. 2 Pride. Your deeds are noteworthy, and no one takes note of them more often than you. 3 Lust. You can’t resist an attractive
of the enemies you must defeat, and at times you see no way to achieve final victory. 6 Greed. Regardless of how much glory and treasure you amass, it’s never enough for you.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
reflects the structure of dramatic stories. At the beginning of a story, something happens to shake the protagonists’ world and spur them into action. The characters take action to resolve their
adventure hooks and affect the characters’ lives directly. In the middle, they make great turning points as the characters’ fortunes reverse — rising after a defeat or falling after a victory. Near the end
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
style that mirrors your outlook on life, or is something else inside you unleashed when weapons are drawn? Signature Styles d6 Style 1 Elegant. You move with precise grace and total control, never
soars. You are happiest when you have a foe in front of you and a weapon in hand. 6 Sinister. You scowl and sneer while fighting, and you enjoy mocking your foes as you defeat them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
who need to remain watchful for enemies or danger. Helm is a favorite deity of people who make a living by protecting someone or something, such as bodyguards, members of the city watch, and the guards
ever vigilant, ever aware, ever prepared for one’s enemies. Patience, clear thought, and careful planning will always defeat rushed actions in the end. Those who favor Helm strive to be alert, clear
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the numbers of adventurers of a certain level that should be able to defeat a monster of a particular challenge rating without suffering any deaths. An appropriately equipped and well-rested party of
four adventurers should be able to defeat a monster that has a challenge rating equal to its level without suffering any deaths. For example, a party of four 3rd-level characters should find a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is stolen (see “Stolen Goods” below). Roleplaying Nezzarum. Nezzarum has been waiting here in the hope that adventurers would come and defeat Xia and her cult, knowing that he isn’t strong enough to
defeat them on his own. If combat breaks out in T12 and Nezzarum is aware of it (either because Xia comes and implores the statue of Orcus for aid or because he notices the battle unfolding from his
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Challenge A monster's challenge rating tells you how great a threat the monster is. An appropriately equipped and well-rested party of four adventurers should be able to defeat a monster that has a
its challenge rating. Typically, XP is awarded for defeating the monster, although the DM may also award XP for neutralizing the threat posed by the monster in some other manner. Unless something tells
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
characters and other creatures swinging weapons, casting spells, maneuvering for position, and so on—all in an effort to defeat their opponents, whether that means killing every enemy, taking captives, or
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Ravenloft without first increasing their power will likely die. You can award experience points for the defeat of foes, use milestone awards, or a mixture of both. Given the fact that much of the
Artifacts. The characters gain a level when they obtain the Tome of Strahd, the Sunsword, or the Holy Symbol of Ravenkind. Defeating Villains. The characters gain a level when they defeat the featured
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
upon Lekar’s walls. The people might want to abandon their homes, but Vladeska Drakov will not know defeat. FALKOVNIAN CHARACTERS
Characters from Falkovnia have good reason to be in other domains
?
How did you escape the zombie hordes? Were you lucky enough not to encounter the undead? Did you defeat animate corpses or flee from them? Did you fall but somehow escape notice by the undead? Did
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
characters realize something is strange about the Domains of Dread, or is the Land of the Mists all they’ve ever known? Scale of Experience. Do the characters know about a single domain—perhaps one
something else take note of them? Consistency of Experience. Do the answers to these questions apply to all of the characters? Campaign Themes Explore the types of horror adventures you’re interested in by
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the owlin. Breena, the Demagogue Breena (neutral good owlin Silverquill professor of shadow) has a talent for getting her way. If she wants you to do something, you won’t just do it—you’ll be sure it
. Though she’s an elite mage who can easily hold her own in a fight, Breena prefers to defeat her foes with words alone. An Oriq agent once trapped and attempted to recruit her, threatening her students
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
mince people, not words.” Ideal. “Coin is what I crave.” Bond. “Once I agree to kill something, I pursue my quarry until the job is done.” Flaw. “A friend is just an enemy I haven’t made yet.” Combat
garrote, so that he can hear the dying breath of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees. Zarak
Medium Humanoid (Orc), Chaotic Evil
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
regardless of their approach. Bloodbath It’s possible to kill or defeat the Amberdune Pack without ever hearing their side of the story. With no one to stop them, characters in this situation can
gingwatzims defend Korvala’s office. Were they guarding something else as well? Characters who choose this violent path might never uncover the pack’s motives, but they can find the real Mazfroth’s Mighty
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
challenge:
Bring me pure perfection—
Something my craft cannot better.”
Diancastra, undaunted, departed the sanctum
And journeyed to the waters beyond worlds.
She sailed forgotten seas into
,
Perfectly imperfect and unformed.
You cannot perfect potential.”
Laughter filled Annam’s hall, loud as thunder,
Shaking floor and firmament.
The All-Father acquiesced, admitting defeat,
And
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
characters are on watch. This information is important if the party encounters something dangerous. The Triboar Trail is not safe. As the adventurers travel throughout this area, they might stumble across
Wilderness Encounters table to determine what the party meets. When an encounter occurs, the adventurers gain XP if they defeat the monsters. Each creature’s stat block has the XP value for one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
respect all beings who risk their lives in defense of something greater than themselves.
2 My payment is a matter of principle. Requiring even a small fee for my service allows those I help to
lie outright, though I choose my words carefully. I will fight to the death rather than break my word or abandon a comrade. (Lawful)
4 Discipline. Disorganization breeds defeat. I demand self
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Ending This Chapter If the characters defeat the harpy, one problem is solved: no more ships will be lured to the rocks, and shipwrecks will once again be a rarity. If the characters find Aleitha’s
the words of the captain’s journal and destroy the talisman while aboard the ship. This also breaks the curse—the characters still feel something like a sigh in the air, fog rises up to engulf the wreck
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anytime after they defeat the elementals (see the following section). Meeting Dalamar Dalamar approaches the characters soon after they defeat the elementals or Kalaman’s troops start disembarking
long before being sent here, and he believes something of magical value might be hidden in the region. He wants to find it swiftly, return to his people, and continue working toward joining the Mages
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
A Titanic Problem Among the endless celebrations ongoing throughout the gate-town, the scion of a god is nursing a crushing defeat and is on the verge of making it everyone’s problem. As the
defeat by her bitterest rival, her sister Alethira. The two are always trying to outdo each other as they vie for their parents’ approval. They are usually well matched, but this time Alethira humiliated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, after which she means to erase from existence all those whom she once loved. At this grim juncture, the characters’ only hope is to defeat Zariel or to bend the knee in fealty. Killing Zariel frees
to tear the adventurers limb from limb. Clever adventurers can subvert the pit fiend’s betrayal by ensuring Zariel’s capture, banishment, or some other nonlethal defeat. In that event, though
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
toward Shoalar, and express a desire to help him in this mission, the devotee of Olhydra will gladly join them. If at any point the characters attack Shoalar, or if they say something to make him believe
sphere to restrain troublesome characters so the water elemental myrmidons can attack while they’re restrained. Treasure. Shoalar possesses a bowl of commanding water elementals. If the characters defeat