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Returning 35 results for 'depending'.
Spells
Player’s Handbook
. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending
Magic Items
Forgotten Realms: Adventures in Faerûn
While inactive, the mobility wonder resembles a metal turtle shell with straps. It is designed to be worn on your back or flank, depending on your anatomy. Once wound, the mobility wonder transforms
Friends
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
to influence its mood and becomes hostile toward you. A creature prone to violence might attack you. Another creature might seek retribution in other ways (at the DM’s discretion), depending on the nature of your interaction with it.
Monsters
Acquisitions Incorporated
” Team's decisionist — and, depending on who you talk to, a reincarnated demigod. (It's a long story.) Those who know him acknowledge his confidence, his arrogance, and his odd ability to engage with
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.&rdquo
Equipment
vary depending on the coven and individual using them, there are a few staples found in nearly every kit, such as spark powder and arcana oil. No matter the contents, a skilled potion brewer can use the kit to sniff out the latent magic found in objects all across the island.
Monsters
Acquisitions Incorporated
that deals fire damage, some might be constructed to deal acid, cold, or lightning damage, depending on their makers' whims.Poison, Psychic
Monsters
Planescape: Adventures in the Multiverse
stingers that they use to inject natural toxins into other creatures. Planar magic can alter a sunfly’s toxin so that its effect is different depending on which Outer Plane the sunfly is on.
Many
Equipment
This one-handed axe has a pick on the opposite end of the blade. You can choose to deal either slashing damage or piercing damage, depending on which end you use to attack. If you are proficient with
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.”
Friendly and Bright. A faerie dragon has a sharp mind, a fondness
Monsters
Mordenkainen Presents: Monsters of the Multiverse
varies, depending on whatever foe the savants want to lead their people against, yet the essence of the story remains the same: a lesson of survival at any price and an example of how deceitfulness and cruelty can be virtues.
Earthquake
Legacy
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Spells
Basic Rules (2014)
must make a Dexterity saving throw. On a failed save, the creature is knocked prone.
This spell can have additional effects depending on the terrain in the area, as determined by the GM.
Fissures
knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as an action to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn't fall prone or become buried.
races
fey pact, whether as boon or bane.
The gifted can vary widely in their physical appearance, depending on the nature of the change. Sometimes they appear as “normal” umbral humans and
Monsters
Planescape: Adventures in the Multiverse
depending on which Outer Plane the sunfly is on.
Many inhabitants of the planes have strong feelings about sunflies, viewing them as loathsome pests or adorable pets. Sunflies in Sigil are often the
Magic Items
Tasha’s Cauldron of Everything
depending on the tattoo’s rarity, as shown below. You can use a shield and still gain this benefit.
RARITY
AC
Barrier Tattoo Uncommon;Uncommon
12 + your Dexterity modifier
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
Monsters
Mordenkainen Presents: Monsters of the Multiverse
prey’s death.
A death kiss prefers to hunt alone. If it meets another of its kind, it might fight, flee, or team up, depending on its health and pride.Lightning
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
Monsters
Eberron: Rising from the Last War
manifest a portion of their power while the vessel is possessed. An Inspired can gain benefits depending on the type of quori possessing it. The quori also gains access to the Inspired's knowledge and