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Returning 35 results for 'despair sense rules'.
Monsters
Mythic Odysseys of Theros
Insatiable Greed. The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that
of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Acid Spray","rollDamageType":"acid"} acid damage on a failed save, or half as much damage on a successful one.A hive lord rules each kruthik hive. When the hive lord dies, the surviving members of the
floor with their sharp legs.
In addition to having an acute sense of smell, kruthiks can see in the dark and can detect vibrations in the earth around them. They take the scent of their own dead as a
Magic Items
Icewind Dale: Rime of the Frostmaiden
rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
;s Guide. If a ninth creature tries to attune to the mythallar, nothing happens.
All creatures attuned to the Ythryn mythallar can sense when the device is being used. A creature attuned to the device
Monsters
Mordenkainen Presents: Monsters of the Multiverse
feed on their fear and despair.
Dungeon builders and Underdark tyrants sometimes venture into the Shadowfell to capture balhannoths for use as guardians.A Balhannoth’s Lair
In the Shadowfell
, which creates one or more of the following effects:
Sense Desires. The balhannoth can sense the strongest desires of any Humanoid within 1 mile of it and learns whether those desires involve a place: a
Species
Fizban's Treasury of Dragons
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
the game’s fantastical races. If you select one of the dragonborn races in this chapter, follow these additional rules during character creation.
Ability Score Increases
When determining your
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
so. You can't use any special senses you have (for example, darkvision) unless your new form also has that sense. You can only speak if the creature can normally speak.
When you transform, you
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
monsters
over.
Soth was trapped in Sithicus, escaped, and was trapped again, perpetuating a cycle of despair. Soth’s story and where characters encounter him are for you to detail in your adventures
effects end immediately.
Lord Soth’s Lair
Lord Soth rules from Nedragaard Keep, a twisted, copy of his accursed fortress on Krynn, Dargaard Keep. Nedragaard Keep grows and withers over time like
Species
Mordenkainen Presents: Monsters of the Multiverse
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Blessed with a supernaturally strong sense of direction, minotaurs make great navigators. Some sages believe minotaurs
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
Species
Mordenkainen Presents: Monsters of the Multiverse
’t have a unified story of how they were created, but they all have a sense of being mystically connected to the natural world. Carrying their shelter on their backs gives tortles a special
select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and
Hexblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
creating a hexblood, ask your DM if it makes sense for your character to have ties to one of the following Domains of Dread (detailed in Van Richten’s Guide to Ravenloft):
Hazlan. The bizarre magic
player, unless the DM rules otherwise.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
experiment changed your body, making you reliant on others for vital fluids.
Dhampirs in the Domains of Dread
When creating a dhampir, ask your DM if it makes sense for your character to have ties
lineage option, follow these additional rules during character creation.
Ability Score Increases
When determining your ability scores, you increase one of those scores by 2 and increase a different
Folk Hero
Legacy
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Backgrounds
Basic Rules (2014)
lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
’t always appreciate the dragon’s sense of humor.
5
A young crystal dragon finds some manticore;manticores' bluster hilarious and befriends them despite their fear. But the dragon is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of their own, and the air is filled with a sense of impending dread. Carved into the realm’s tallest pinnacle is Motherhorn, Endelyn’s theater, where hapless souls come seeking hope, only to leave
after stark revelations of decline and despair—if they leave at all. Lightning powers the contraptions of Motherhorn,
a mountaintop theater where the show must go on
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair
Species
Sword Coast Adventurer's Guide
possible sense, they still look human. However, their infernal heritage has left a clear imprint on their appearance. Tieflings have large horns that take any of a variety of shapes: some have curling
, Therai
Female Infernal Names: Akta, Anakis, Bryseis, Criella, Damaia, Ea, Kallista, Lerissa, Makaria, Nemeia, Orianna, Phelaia, Rieta
“Virtue” Names: Art, Carrion, Chant, Creed, Despair
Backgrounds
Sword Coast Adventurer's Guide
trouble, I’m always ready to lend help.
3
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
apathetic despair saturates their hearts and spirits, they must find a way to rekindle the passion of life and the sense of purpose that drives them or else succumb to the hopelessness of the plane
of the deepest despair in the multiverse. Plane of Gloom At the end of each Long Rest taken on the plane, a visitor makes a DC 10 Wisdom saving throw. On a failed save, the creature gains 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Wrath of the Elements The elemental prophets sense that they are running out of time, and they redouble their efforts to expand Elemental Evil’s power across the Dessarin Valley. If they can’t subdue
themselves in the area. Haayon the Punisher threatens Beliard, while Westbridge gives in to the Counsel of Despair. The adventurers might receive word of these situations, or the party might stumble across them.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
players, your storytelling acumen, your sense of humor, your ability to listen well, your facility with the game’s rules, and more. This chapter adds to your toolbox with guidance and optional rules for a
the Monster Manual. You may use some, all, or none of these tools, and feel free to customize how they work. Your group’s enjoyment is paramount, so make these rules your own, aiming to match your group’s tastes. Tasha prepares to win another game of wizardly chess against her rival Mordenkainen.
Backgrounds
Baldur’s Gate: Descent into Avernus
When I set my mind to something, I follow through no matter what gets in my way.
4
I have a strong sense of fair play and always try to find the most equitable solution to arguments.
5
I
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trap. False Hope. Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then
might give away the deception, but the imitation is good enough to fool desperate creatures into stumbling into the monster’s clutches. Malevolent Entities. A balhannoth thrives on fear and despair
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Power of Secrets The characters can learn three secrets in this chapter applicable to the Power of Secrets rules found in this book’s introduction. These secrets are tied to three NPCs whom the
learn about Umberto’s secret role as a historian of Vecna in area C11. The first time the characters learn one of these secrets, they feel a sense that the information they’ve discovered is important
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
any destructible object. Use common sense when determining a character's success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
any destructible object. Use common sense when determining a character’s success at damaging an object. Can a fighter cut through a section of a stone wall with a sword? No, the sword is likely to break
before the wall does. For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pray to her for protection, such as miners, as well as by those who have fallen into melancholy and despair, who wish to forget something, or who have lost something and wish to recover it. Priests
followers have caused many places to outlaw her worship and thus driven most of her priests into secrecy, but such prohibitions only heighten the priests’ umbrage at authorities and make the faithful a focal point for rebellion and revenge against whoever rules.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Using and Tracking Conditions Many rules and features in the game apply conditions to creatures. You can also apply conditions on the fly when it makes sense to do so. For example, the Poisoned
tangible reminder. Then hand the cards, notes, or tokens to players when their characters have a condition. Putting a sticky note with a condition’s rules on a player’s character sheet can help that player
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shadows under his command try to destroy intruders as quickly as possible, enabling the shadow dragon to revel in their misery rather than his own. Umbraxakar’s Despair. The dragon has spent more than
a century lamenting the fall of Vanrak Moonstar, his friend. As the dragon ages and becomes more powerful, his despair causes Vanrakdoom to sink deeper into the Shadowfell. Halaster has made no
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
rules every time something frightening occurs, but your group might use them as a way to highlight individual fears and build an adventure’s overarching sense of dread. FROM THE MISTS OR BEYOND
atmosphere of the adventure. Don’t consider fear a tactical disadvantage or something to be avoided. As part of playing a frightening game, you’re a participant in building and reinforcing a sense of dread
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
deteriorating skull that drifts about the necropolis in lonely despair. Wispy symbols of the eight schools of magic form above it and quickly dissipate. A demilich is what becomes of a lich that neglects to feed
the ice for centuries, the demilich has a very poor sense of how much time has passed. When confronted by new arrivals, the demilich assumes they are rescuers from another Netherese enclave and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
can use these tables instead of the ones that appear in the Player’s Handbook, or they can mix and match them. If a rolled result doesn’t make sense for a character, the player can roll again or choose
. 3 Good music makes me weep like a baby. 4 Wherever I go, I try to bring a little of the warmth and tranquility of home with me. 5 I have never lost my childlike sense of wonder. 6 When I have a new
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Orientation Challenge When the characters enter the Hall of Oracles to begin orientation, read or paraphrase the following: An almost sacrosanct sense of calm descends as you step into the Hall of
parchment materializes in front of the characters. It presents a list of clues. “The rules are simple,” the voice says. “Each clue on this list will lead you to a different location in the Biblioplex
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
water, and you’re looking for adventurers that will take you back to either of them. Criminal Rogue. You’ve never been one to play by the rules. You always dreamed of being a smuggler or a sky pirate, and
. Either way, you’ve been kicked out of the house and you’re looking for jobs that cater to your sense of adventure.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and discuss house rules, with the goal of ensuring the game is a fun experience for everyone involved. The “Ensuring Fun for All” section in chapter 1 covers some of the most important groundwork you
players are experienced, start the campaign at level 3 instead. (See the Player’s Handbook for rules on starting at higher levels.) Bringing the Party Together During session zero, help the players come
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D14. Toadstool Patch Your heart suddenly feels cold, filling you with a sense of loneliness that borders on despair. A haunting, melancholy tune played on a flute reaches out to you from somewhere