Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'die state'.
Spells
Player’s Handbook
behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age.
A target’s astral form resembles its body in almost every way
1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die.
A target’s astral form can travel through the
Spells
Player’s Handbook
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your
, the creature dies, and you make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die.
If the
Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
you draw the card or at any other time before you die.
Flames. A powerful devil becomes your enemy. The devil seeks your ruin and torments you, savoring your suffering before attempting to slay you
Spells
Player’s Handbook
a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed
wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater
Monsters
Icewind Dale: Rime of the Frostmaiden
using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined
. For roleplaying purposes, the following suggestions might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
Monsters
Icewind Dale: Rime of the Frostmaiden
her to explode and die. A mephit that dies in this way does not use its Death Burst. Instead, each creature within 10 feet of the exploding mephit must succeed on a DC 21 Dexterity saving throw, taking
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Magic Jar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your
, you die.
If the container is destroyed or the spell ends, your soul immediately returns to your body. If your body is more than 100 feet away from you or if your body is dead when you attempt to
Backgrounds
Sword Coast Adventurer's Guide
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
service to a deity, such as Kelemvor’s Eternal Order or Mystra’s Knights of the Mystic Fire. Other knightly orders serve a government, royal family, or are the elite military of a feudal state
Monsters
Adventure Atlas: The Mortuary
only leader the faction has ever had. A popular Duster legend holds that other than the Lady of Pain herself, Skall is Sigil’s oldest resident, the first creature to live and die in the City of
: The Mortuary).
After eons of existence, Skall is in an advanced state of deterioration. Once a spry lich with a wrinkled frame, he now drifts listlessly through the Mortuary’s forlorn halls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that path is long and fraught with barriers. Alhoons are mind flayers who have used a shortcut to attain a lichlike state.
Elder brains forbid mind flayers from pursuing magic power aside from psionics
position of leadership normally held by an elder brain. Regardless, all such arcanists face the same stark fact: when they die, they will not join the host of minds in the elder brain—deviant
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card's magic as soon as you draw the card or at any other time before you die.
Flames. A powerful devil
classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Settings Ominous history, supernatural forces, and an underlying sinister air are staples of gothic horror settings. Gothic Horror Settings d8 Setting
1 A city-state where
bloodthirsty creatures live in monstrous peace
7 A city where all who die are cast in plaster and used to adorn tableau-covered avenues
8 An artist’s paradise where cruelties are elevated to terrible and beautiful art forms
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
, you die and can be resurrected only by the Wish spell.
Crossroads. Roll a d20. If the roll is even, you age 1d10 years. If the roll is odd, you become younger by 1d10 years, to a minimum of 1 year
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
bonus, and you regain all expended uses when you finish a long rest. Healing Machine. If the mending spell is cast on you, you can spend a Hit Die, roll it, and regain a number of hit points equal to
throws against being paralyzed or poisoned. You don’t need to eat, drink, or breathe. Sentry’s Rest. When you take a long rest, you spend at least 6 hours in an inactive, motionless state, instead of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
blades of the astral form. The cord fades from view after 1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die. A target’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
instantly if you are already on that plane). Each target’s body is left behind in a state of suspended animation; it has the Unconscious condition, doesn’t need food or air, and doesn’t age. A target’s
blades of the astral form. The cord fades from view after 1 foot. If the cord is cut—which happens only when an effect states that it does so—the target’s body and astral form both die. A target’s
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sometimes in actual colleges, complete with classrooms and dormitories, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption
roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
soul-bound dead. If a player chooses this option, the dead character returns to play with no changes. Syranna warns such characters that a soul-bound creature created in this way will die permanently
upon leaving the Doomvault. Furthermore, over the course of many weeks, a character who remains in this state loses any identity and becomes a wight under the control of the Red Wizards. To have any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
even simply the place where spirits of good creatures go when they die. It is the plane of goodness, a spiritual realm where evil can’t flourish. It is as much a state of being and of mind as it is a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
you’re in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority. Level 3: Bonus Proficiencies You gain proficiency with three skills of your choice. Level 3
makes a damage roll or succeeds on an ability check or attack roll, you can take a Reaction to expend one use of your Bardic Inspiration; roll your Bardic Inspiration die, and subtract the number rolled
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your surroundings as if you were in
container if it is within 100 feet of you. Otherwise, you die. If the container is destroyed or the spell ends, your soul returns to your body. If your body is more than 100 feet away from you or if your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
you’re in it, the creature dies, and you must make a Charisma saving throw against your own spellcasting DC. On a success, you return to the container if it is within 100 feet of you. Otherwise, you die
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Sorcerer Metamagic rules state you can’t use multiple Metamagic options on a single spell. Can you use one option multiple times? A Sorcerer can use one Metamagic option once in the casting of a
Spell affect all the rays of a Scorching Ray spell or just one? A Sorcerer’s Empowered Spell could affect more than one ray of a Scorching Ray, abiding by the feature’s die limit. For instance, if you
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
deceased archmages, dignitaries, and other important figures who die in Sigil and the planes beyond. Morticians. The bulk of Dusters fall into this role. Morticians prepare the way for the dead. They bury
halfway state between life and death, using their incorporeal talents to serve the faction as liaisons and spies. For more information on remnants, see Morte’s Planar Parade.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
that mortals must suffer and die at the whims of these entities. In Orcus, they see the promise of release from pain without the demand of obedience. In the state of undeath that Orcus offers, they will
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for eight hours, ending just before dawn. When the characters enter the carnival, place a d8 at the start of the track in the upper left corner of the poster map with the “1” facing up. Move the die
to the next space at the end of each in-game hour, and turn the die so that its uppermost face shows the hour that is now beginning. Don’t worry about managing things down to the minute. If the players
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the characters to identify themselves and state their intentions. If the characters express interest in undoing the damage wrought by Bavlorna, the will-o’-wisps are cheerful at the prospect of
5 feet of it that isn’t an Undead. The boon’s recipient gains a d4 and can, at any time within the next 24 hours, roll this die and add the number rolled to one ability check, attack roll, or saving throw made by it. No creature can have more than one of these magic boons at a time.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of battle finally die away, the ground before you stained black and red with demonic blood and ichor. In the terrible grip of Demogorgon, even the mighty Orcus looks almost small. Tentacles hold the
back to the Abyss, Demogorgon becomes the focus of the disruptive power of Vizeran’s ritual. This imposes a −5 penalty to his attack rolls, ability checks, and saving throws. Even in his weakened state
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
with an Unarmed Strike, you can deal Bludgeoning damage equal to a roll of your Bardic Inspiration die plus your Dexterity modifier, instead of the strike’s normal damage. This roll doesn’t expend the
die. Level 6: Inspiring Movement When an enemy you can see ends its turn within 5 feet of you, you can take a Reaction and expend one use of your Bardic Inspiration to move up to half your Speed. Then
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
the number of souls a given demon has already consumed at the beginning of combat. This number is presented right under their hit points in a similar fashion: both as a die expression and as an
drops to 0, they fall into a state known as lethe—a violent hunger wherein they can only lash out in a desperate search for sustenance. Demons who have fallen into lethe become single-minded and violent