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                        Returning 35 results for 'died space'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                    You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points.
This spell closes all wounds
                                                
                                            
                                                
                                                    , neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     points and appearing in the place it died or in the nearest unoccupied space.
Spider Climb. The necrichor can climb difficult surfaces, including upside down on ceilings, without needing to make an
                                                
                                            
                                                
                                                     must succeed on a DC 14 Constitution saving throw or the necrichor enters the targetâs space and attaches itself to the target for 1 minute. While attached, the necrichor takes only half damage
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollType":"heal","rollAction":"Magic Allergy"} hit points.
5â6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died. The swarm uses
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                    ","rollAction":"Far Realm Parasite (Miles)"} miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lichâs memories
                                                
                                            
                                                
                                                    . Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.From beyond the stars, a Great Old
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 1: Spelljammer Creatures
                                                    
                                                
                                            
                                                     to 0 hit points, any creature in the fractineâs demiplane is released instantly. A released creature reappears in an unoccupied space as close to the fractine (or where it died) as possible. A
                                                
                                            
                                                
                                                     scrying spell or similar magic, provided the spellcaster and the fractine are within 5 feet of each other.
Two-Dimensionality. The fractine can occupy another creatureâs space and vice versa. It can
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     the possession ends, the apparition reappears in an unoccupied space within 5 feet of the body. If it reappears in a location not on the Astral Plane, the apparition is destroyed. The target is immune
                                                
                                            
                                                
                                                     ghost. While a ghost is doomed to haunt the place where it died until some promise or goal it couldnât achieve in life is fulfilled, the goal of a starlight apparition is to help someone else
                                                
                                            
                                        
                                                     Monsters
                                                    Candlekeep Mysteries
                                                    
                                                
                                            
                                                     her form and all her hit points after 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Reform"} days, reappearing in the location where she died or in the nearest unoccupied space
                                                
                                            
                                                
                                                    Bound to Candlekeep. Miirym canât leave Candlekeep and is immune to any effect that would place her in a location outside it, including an extradimensional space. If she dies, Miirym regains
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     where it died 1d12 months later, unless the ground where it took root is sown with salt or soaked with poison.
Unusual Nature. The plant doesnât require sleep.Multiattack. The plant makes three
                                                
                                            
                                                
                                                    );{"diceNotation":"4d8+4","rollType":"damage","rollAction":"Entrapping Pod","rollDamageType":"acid"} acid damage, and the target is pulled into the plantâs space and enveloped by the pod, and the
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     that the work gave him a sliver of joy. When the old keeper died years later, Naeryx replaced him.
The wealthy family that owned the clock tower didnât pay Naeryx a lot of money for his work
                                                
                                            
                                                
                                                     unoccupied space he can see. Until the start of his next turn, he appears ghostly and gains resistance to all damage.
                                                
                                            
                                        
                                                     Monsters
                                                    Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    . When the possession ends, Leedara reappears in an unoccupied space within 5 feet of the body. The target is immune to Leedaraâs Possession for 24 hours after succeeding on the saving throw or
                                                
                                            
                                                
                                                     transformation ends if Leedara is reduced to 0 hit points or uses an action to end it.Leedara died during the Cataclysm over three hundred years ago. Once an elven priest, Leedara witnessed her companion and
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    .
Whenever Polukranos takes 40 or more damage in a single turn, one of its heads dies. If all its heads die, Polukranos dies.
At the end of its turn, it grows two heads for each of its heads that died
                                                
                                            
                                                
                                                     3 Actions). Polukranos moves up to 50 feet in a straight line and can move through the space of any creature Huge or smaller. The first time it enters each creatureâs space during this move, it
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    .
Rejuvenation. When he is destroyed, Nafik gains a new body in 24 hours if his heart is intact, regaining all his hit points. The new body appears in an unoccupied space within 5 feet of Nafikâs
                                                
                                            
                                                
                                                    . Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaohâs retinue. When Amun Sa died, Nafik and a cadre of priests locked themselves in Amun Saâs
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     another creature within 5 feet of it) can use its action to make a DC 26 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no
                                                
                                            
                                                
                                                    .
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     actions, speak, or manipulate objects. He is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creatureâs space and stop there. In addition, if air can pass through a
                                                
                                            
                                                
                                                     space, the mist can do so without squeezing, and he canât pass through water. He has advantage on Strength, Dexterity, and Constitution saving throws, and he is immune to all nonmagical damage
                                                
                                            
                                        
                                                    Wraith
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest
                                                
                                            
                                                
                                                     unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
                                                
                                            
                                        
                                                    True Resurrection
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creature's soul is free and willing, the creature is restored to life with all
                                                
                                            
                                                
                                                     its hit points.
This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    : Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
                                                
                                            
                                                
                                                     with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    : Instantaneous You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. If the creatureâs soul is free and willing, the creature is restored to life
                                                
                                            
                                                
                                                     with all its hit points. This spell closes all wounds, neutralizes any poison, cures all diseases, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes
                                                
                                            
                                                
                                                     any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes
                                                
                                            
                                                
                                                     any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    6. Graveyards Most of the villagers who perished since the founding of Nightstone are interred in these two graveyards. Almost half of them died when wood elves attacked the village five years ago
                                                
                                            
                                                
                                                     tattered burial shroud of Lord Drezlin Nandar, the villageâs founder, who died one year ago. Neither the coffin nor the crypt contains anything of value. If one or more characters remove any of Lord
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    16. Master Bedroom A grand, canopied bed occupies this room, its headboard engraved with the phases of the moon. A wardrobe, writing desk, and torn leather chair fill out the space, all bearing
                                                
                                            
                                                
                                                     rampant mildew. A chemical smell, like ammonia or medication, lingers here.
 Loren Halvhrest died here, succumbing to an inexplicable disease after months of illness. With the exception of the bed, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     died violently. The targetâs spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraithâs control. The wraith can have no more than seven specters under its control at one time.
                                                
                                            
                                                
                                                     plane where it died. Almost nothing of the wraithâs former existence is preserved; in this new form, it exists only to annihilate other life.  Bereft of Body. A wraith can move through solid creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                    E3: Aquarium Car This car is filled with clear water that isnât displaced when the door opens. The carâs interior space is a large aquarium, complete with a coral reef and algae-coated ruins. Tiny
                                                
                                            
                                                
                                                     replenish it. If any fish died, the deva uses raise dead spells to revive one fish per day for ten days. Once all is set right, the deva flies from the train and casts plane shift to return to Mount Celestia, taking the decanter with it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
 Spider Climb. The necrichor
                                                
                                            
                                                
                                                     points. If the target isnât a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the targetâs space and attaches itself to the target for 1 minute
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . The gremishka surges with magical energy and regains 3 (1d6) hit points.
 5â6. The gremishka explodes and dies, and one swarm of gremishkas instantly appears in the space where this gremishka died
                                                
                                            
                                                
                                                     occupy another creatureâs space and vice versa, and the swarm can move through any opening large enough for a Tiny gremishka. The swarm canât regain hit points or gain temporary hit points.
 Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     effects of the hallow spell, the destroyed necrichor re-forms in 1d10 days, regaining all its hits points and appearing in the place it died or in the nearest unoccupied space.
 Spider Climb. The
                                                
                                            
                                                
                                                     its hit points. If the target isnât a Construct or an Undead, it must succeed on a DC 14 Constitution saving throw or the necrichor enters the targetâs space and attaches itself to the target for 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     district came early in the Last War. A team of Aundairian saboteurs brought down one of Sharnâs floating towers, and the falling spire struck Godsgate. Buildings collapsed, and hundreds died. Untended
                                                
                                            
                                                
                                                     driven mad by the ghosts of those who died when the tower fell. Others claim that House Vadalis has been trying to magebreed super-soldiers, and the Ravers are the result of failed experiments. Only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     son Fellik tracked his father down. The reunion healed old wounds for the pair but was bittersweet, as Fellik (lawful good, human commoner) died several years ago and is now a petitioner (detailed in
                                                
                                            
                                                
                                                     door, read or paraphrase the following text: Once youâre inside, Valder calls out in a worried voice, âFellik?â A moment later, a young man enters the space from a curtained-off bedroom. He resembles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     unoccupied space next to the identical gate located there. Treasure The dwarf that was once Falkir Gravelfist wears a steel helm shaped like the head of a boar. A detect magic spell reveals a faint aura of
                                                
                                            
                                                
                                                     wearing the helm gains the following flaw until the helm is removed: âIâm exceedingly stubborn and think Iâm right all the time.â (This flaw supersedes any conflicting flaw.) Before he died, Falkir
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurerâs Guide
                                                    
                                                
                                            
                                                     those of his father but whose time as the overlord lasted only days. Calar died six years ago under mysterious circumstances shortly after taking the throne; his body was found floating in space just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                    , provided the spellcaster and the fractine are within 5 feet of each other.
 Two-Dimensionality. The fractine can occupy another creatureâs space and vice versa. It can move through other creatures and
                                                
                                            
                                                
                                                     space. The target must succeed on a DC 16 Dexterity saving throw or be imprisoned in a demiplane. While the creature is imprisoned, a distorted image of it can be seen on the fractineâs two-dimensional
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     in this guardhouse, believing that act would prevent the will-oâ-wisp from reaching him. An examination of his corpse and a successful DC 12 Wisdom (Medicine) check reveals that he died from several
                                                
                                            
                                                
                                                     on level 2, in the closest unoccupied space next to the identical gate located there. Treasure. Haddonâs corpse wears a salvageable suit of halfling-sized leather armor. It clutches a silvered
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     once hung above the fireplace, but the servants took it down and moved it to the attic (area C17) after the baron died. A creaky wooden staircase with a beautifully carved banister climbs to a landing
                                                
                                            
                                                
                                                     the furniture in this room so that they could use the space from time to time. They left the sheets in a heap by the spiral staircase. C9. Graveyard A seven-foot-tall wrought iron fence encloses a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     within its antimagic gaze. An astral dreadnought doesnât have a gullet or a digestive system. Anything it swallows is deposited in a unique demiplane â an enclosed space that contains eons worth of
                                                
                                            
                                                
                                                     magic, most creatures arrive here only after they have died. When the dreadnought dies, its demiplane vanishes, and its contents are released into the Astral Plane. An astral dreadnought doesnât
                                                
                                            
                                        






