Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Life Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Create Specter. The wraith targets a humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
what. they are actually made out of Dark. Wind. What.
Damage resistance to non magical, not immunity? So you can technically beat a non corporeal creature to death with a barstool...that’s broken. Werewolves have immunity to nonmagical weapons but ethereal undead only have resistance. Somebody didn’t think that through...
This is a relatively simple stat block, compared to other incorporeal undead. The flavor, “spirit holding itself in the world by sheer force of will”, is also the most general. Those two factors make the wraith seem like a go-to for incorporeal monsters, despite how strong it is.
i think that you could change the CR relatively easily by adjusting the number of hit die and damage die.
For example, you could make a CR 3 Wraith with just the following changes:
Hit Points: 45 (6d8 + 18)
Life Drain. +5 to hit. 16 (3d8 + 3) Necrotic Damage.
This gives it the same HP, and similar damage output, as a wight. Of course, its mobility gives the wraith a decisive edge in that comparison, but that applies to all incorporeal undead.
For higher level (“dread”) wraiths, I’d consider giving them class features as well as extra Hit Dice and more potent Life Drain (although Sorcerer is the only class I can think of which synergies well.)
Just destroyed this dude
So, the ability Create Specter is detailed as to the Wraith being able to create a Specter from a corpse, but where are the stats for said Specter?
Presumably its this one: https://www.dndbeyond.com/monsters/specter
This should have Frightful Prescence.
hey so i dont know if anyone noticed but i think the person saying wraith when you click on the speaker next to the name is marisha ray
It definitely is. Matt Mercer is also the voice of many of the pronunciation guides on the site. Part of D&D Beyond's partnership with Critical Role was for them to record these. It's super cool!
I mean, they are partially on this plane, so they get partially damaged from the objects herein...
Check out the Tarrasque, Matt really pumped himself for that one.
my dm gave me a pet wraith calle kevin. i dont know why
What happens to any remaning specters once a Wraith is defeated?
Do wraiths take more dmg from divine damage from paladins?
maybe
I think you might be right
"You do not fear them enough, I know what hunts you."
I'm creating a campaign where the main villain is a wraith that can raise all forms of dead, not just specters. I'm talking zombies, skeletons, shadows, and it can raise 2 ogres zombies or 2 minotaur skeletons, or 1 of each per day. does this ability justify it being a CR 7, or should I ad basic spellcasting.
The ability to raise other creatures doesn't necessarily raise the CR of that creature. You instead use the CR of the raised creature in figuring out the encounters difficulty.
If you want to raise the CR you will need to boost HP, attack, save DC, and dmg per round closer to the recommended levels for CR7 in the DMG.