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Returning 21 results for 'douse slashing'.
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doesn slashing
double slashing
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Fire Elemental
Legacy
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Monsters
Basic Rules (2014)
; until someone takes an action to douse the fire, the creature takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Fire Form","rollDamageType":"fire"} fire damage at the start of each
flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Touch","rollDamageType":"fire"} fire
Magmin
Legacy
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Monsters
Basic Rules (2014)
":"damage","rollAction":"Touch","rollDamageType":"fire"} fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3
(1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Touch","rollDamageType":"fire"} fire damage at the end of each of its turns.FireBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Infernal Machine Rebuild
":"1d12+3","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one
","rollAction":"Eye of Flame","rollDamageType":"fire"} fire damage at the start of each of its turns until a creature takes an action to douse the fire.An eye of fear and flame stalks the world of the
Monsters
Guildmasters’ Guide to Ravnica
catches fire; until someone takes an action to douse the fire, the burning creature takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Form of Fire and Water","rollDamageType":"fire
":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Slam","rollDamageType":"fire"} fire damage if the weird is Large or bigger.PoisonCold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Swarm of Zombie Limbs
Legacy
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monsters
Van Richten’s Guide to Ravenloft
, and their disregard for their own well-being. A throng of zombies will douse a forest fire with their own ashes or march into a dragon’s maw until the monster chokes. In the course of their
relentless marches, zombies might suffer all manner of trauma, potentially reducing them to masses of crawling limbs, infecting them with terrible diseases (see zombie plague spreader), or crushing an entire horde into a single, rotting titan (see zombie clot).PoisonBludgeoning, Piercing, Slashing
Phoenix
Legacy
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Monsters
Mordenkainen’s Tome of Foes
":"Beak","rollDamageType":"fire"} fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10
regains spent legendary actions at the start of its turn.
Peck. The phoenix makes one beak attack.
Move. The phoenix moves up to its speed.
Swoop (Costs 2 Actions). The phoenix moves up to its speed and attacks with its fiery talons.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Bigby Presents: Glory of the Giants
action to douse the fire, the target takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Hurl Lava", "rollDamageType":"fire"} fire damage at the start of each of its turns
scion within fully awakens.Fire, PoisonCold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksLava Geyser. The cradle causes lava to erupt from a point on the ground it can see
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(+3)
INT
6(−2)
WIS
10(+0)
CHA
7(−2)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities
someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an
Monsters
Princes of the Apocalypse
another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.Imix’s Lair
Imix’s home is a fiery inverted pyramid
, the regional effects fade over the next 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone
there. The first time it enters a creature’s space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
5(−3)
WIS
10(+0)
CHA
7(−2)
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion
catches fire; until someone takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns.
Heated Body. A creature that touches the weird or hits it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 1/2 (100 XP
target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the creature takes 3 (1d6) fire damage at the end of each of its turns.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
., one target. Hit: 9 (1d12 + 3) slashing damage.
Gemstone Eyes. The eye of fear and flame shoots one of the following magical eye rays, choosing one target it can see within 90 feet of it.
Eye of
ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, and slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses darkvision 60 ft
or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Fiery Talons. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. However, no matter how many lives it extinguishes, a specter always succumbs to its hatred and sorrow. Dwellers in Darkness. Sunlight represents a source of life that no specter can ever hope to douse
acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Multiattack. The eye of fear and flame makes two claw attacks, and uses its Gemstone Eyes.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Gemstone
creature or a flammable object, it ignites. On a successful save, the target takes half as much damage and does not ignite. A target that ignites takes 5 (1d10) fire damage at the start of each of its turns until a creature takes an action to douse the fire.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
)
Saving Throws Dex +14, Con +13, Cha +13
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities fire, poison
Condition Immunities charmed
it starts its turn, and remains on fire until it or another creature takes an action to douse the flames. On a successful save, the target takes half as much damage and doesn’t catch fire.
Imix’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. The guard makes two melee attacks.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100
try to douse the power of elemental fire. Melee combatants who draw too close face fires that can dance across the flamewrath’s skin and burn attackers. Flamewrath
Medium humanoid (human), chaotic
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CON
24 (+7)
INT
9 (−1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws Wis +10, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
) bludgeoning damage at the start of each of its turns. The root has AC 19 and can be severed by dealing 15 or more slashing damage to it on one attack. Cutting the root doesn't hurt the cradle but ends
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you take the Attack action, you can replace one of your attacks with throwing
, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Psychic damage) also frees the target, ending the effect. Oil (1 SP) You can douse a creature, object, or space with Oil or use it as fuel, as detailed below. Dousing a Creature or an Object. When you
Slashing damage from the poisoned weapon or ammunition takes an extra 1d4 Poison damage. Once applied, the poison retains potency for 1 minute or until its damage is dealt, whichever comes first. Pole