Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The elemental makes two touch attacks.
Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
Here is a attack I brewed up for use in my home campaign to great effect:
Blast of Flame. Ranged Spell Attack: +6 to hit, range 30ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature of a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Describe the following to your players to provide better immersion - (show, don't tell during their first encounter):
A large mass of ambulatory flame races across the ground, seeming to flicker and spark from a central, humanoid-shaped conflagration. Like a living inferno, the fire-creature’s burning dance of heat and flame brings it ever closer. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with two of its blazing flames
DC10 (easy): can move through narrow spaces up to 1"
DC15 (medium): resistance to bludgeoning, piercing, and slashing from nonmagical attacks
DC20 (hard): attacking the creature with fire or poison has no effect - will take minor damage from water
DC25 (very hard): immune to exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious - additionally that it has darkvision out to 60'
I really enjoy the flavour! Wouldn't it have to be an Arcana check, however, being a planar inhabitant?
Poor thing gets instakilled by Tidal Wave due to its Water Susceptibility cause even a 5x5x5 corner of tidal wave hitting it contains 935 gallons of water thus that's an instant 935 cold damage. If it takes the full brunt that's a 10x10x10 cube of water due to being a large creature which makes it 7480 gallons of water.
If I am reading Tidal Wave correctly, it is a sheet of water that impacts the described cube (30'x10'x10') but it doesn't specify the thickness of the sheet of water. The spell describes an impacted area but not the volume of water that hits that area. It is not saying that the described cube is completely filled with water, but rather that every creature in that cube is hit with enough water to damage it.
Watery Sphere, on the other hand, would give you 3917 gallons if you dropped it correctly, so insta-kill is still an option. I don't think my druid will be using this form unless I am certain there are no casters around.
Gohankuten and Fordan, while I agree with the latter's answer in the first part, the second part is implying that every drop of water hits the Elemental. Like most creatures, the Fire Elemental doesn't actually fill its space's three-dimensional volume, and no matter how you position a Sphere of Water most of those gallons would be wasted. I understand the science of what you're saying and it's super cool at that, but the vast majority of that water is going to be harmlessly blasted away by the steam explosion as soon as the bottom of the sphere hits the elemental... Mind you, I think it would have to depend on the saving throw (which honestly would have to be a thing so that a CR 5 monster isn't easily instakilled by a 4th level control spell). It certainly could be super damaging though!.. Just not three thousand hp damaging.
This was posted on the page for the Tidal Wave spell itself
that math only works if you're assuming that the entire volume of water affects the elemental as long as any part of that volume of water comes into contact with it. By that logic, the elemental could touch a pool of water containing thousands of gallons of water and would die instantly. Also, the reply you quoted says that 10 cubic feet of water would do 75 points of cold damage and that the front surface area of a fire elemental is ~10 square feet, so tidal wave would cause it to take 750 points of cold damage. That doesn't work at all because, even if you assume that the full volume of water affects the elemental as soon as it comes in contact, having a surface area of 10 square feet means that even by a generous estimate, it can only be in contact with 10 1-foot cubes of water at the same time, so it would only take 75 damage.
but if its only the amount of water it touches then how do we define "touching" one gallon of water? how do you convert that 3-dimensional volume to 2-dimensional surface contact?
Just double the damage and be done
Honestly, I believe using that attack should raise its cr and intelligence, there are different levels of elementals. Look forward to seeing it!
I would say the immunity to fire would be a very common and sensible assumption. I don't see why you''ve placed that in DC20.
i love dnd
Considering that a fire elemental is used to power airships; an adventuring party could make some coin capturing fire elementals and selling them to airship builders.
Now I just need some buckets of water to pour on this thing and some flint n steel and ba bam! Nether portal is ready to go.
i am made a fire elemental encounter
you should have seen it lol
This is the best combat option for Circle of the Moon Druids. Just sayin
Ok I’m two years late but I just realised that since wild shape states that all concentration spells still carry on after casting, you can combo this form with Investiture of Ice to completely negate the water weakness. It’s quite expensive, but have fun being completely immune to Fire and Ice
I've just realized that my Circle of the Moon Druid has both these things. We began a "Christmas Special" of our campaign today, and I discovered that I like burning things. Like the human-sized nutcrackers that came for us. THEY BURNED SO WELL. I'm going to note the Investiture of Ice while we continue our Krampus hunt. I have a feeling it will come in handy, especially since we have no mages in our party to burn thin- I mean to do the enemy damage, so thank you good sir.