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Returning 35 results for 'down life'.
Spells
Player’s Handbook
You gain 2d4 + 4 Temporary Hit Points.
Using a Higher-Level Spell Slot. You gain 5 additional Temporary Hit Points for each spell slot level above 1
Life Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
community (such as Hestia, Hathor, and Boldrei).
Life Domain Spells
Cleric Level
Spells
1st
bless, cure wounds
3rd
lesser restoration, spiritual weapon
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Everyday Life There are details you don’t need to know, but that you might want to know. When something costs 1 CP, you can just say “one copper piece” but do the people of Khorvaire have a name for
their coins? Is there a convention for naming characters? This Wayfinder’s Guide is an overview. If you want more information on a particular subject, refer to the sources in the Appendix. But for now, here are a few useful facts about everyday life in Khorvaire.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
False Life Level 1 Necromancy (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous
You gain 2d4 + 4 Temporary Hit Points. Using
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
False Life Level 1 Necromancy (Sorcerer, Wizard) Casting Time: Action
Range: Self
Components: V, S, M (a drop of alcohol)
Duration: Instantaneous
You gain 2d4 + 4 Temporary Hit Points. Using
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Life Events No matter how long you’ve been alive, you have experienced at least one signature event that has markedly influenced your character. Life events include wondrous happenings and tragedies
, conflicts and successes, and encounters with the unusual. They can help to explain why your character became an adventurer, and some might still affect your life even after they are long over. The
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Adventuring Life Another group of adventurers joins the caravan or is staying at the same roadside inn. Judging by their boasting, they have bested some of the most ferocious monsters and foes Faerûn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Life Domain The Life domain focuses on the vibrant positive energy — one of the fundamental forces of the universe — that sustains all life. The gods of life promote vitality and health through
community (such as Hestia, Hathor, and Boldrei). Life Domain Spells Cleric Level
Spells
1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
False Life 1st-level necromancy Casting Time: 1 action Range: Self Components: V, S, M (a small amount of alcohol or distilled spirits) Duration: 1 hour Bolstering yourself with a necromantic
facsimile of life, you gain 1d4 + 4 temporary hit points for the duration. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit points for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Life at Strixhaven Strixhaven University sparkles with the enthusiasm of its students and faculty, as they study, debate about, and experiment with magic in its varied forms. This chapter offers an
overview of life and studies on the university’s campus, as well as a look at each of the five colleges where students explore different modes of magical study. During a duel in the Hall of Oracles, a student transforms
her opponent into a goat, who is held back by a friend
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Aura of Life 4th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Life-preserving energy radiates from you in an aura with
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Aura of Life Level 4 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Self
Components: V
Duration: Concentration, up to 10 minutes
An aura radiates from you in a 30-foot Emanation for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Aura of Life Level 4 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Self
Components: V
Duration: Concentration, up to 10 minutes
An aura radiates from you in a 30-foot Emanation for
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Tletepec The volcanoes of Tletepec are a fact of life. Most locals live their lives focused on the promise of what’s to come, not impending doom. Family and Home Family is a cornerstone of
cooperated survived and grew, so cooperation has become the central tenet in Tletepec. Offerings and Celebrations Offerings are an integral part of life and religious celebrations in Tletepec. Twice a year
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Mirror of Life Trapping Wondrous item, very rare When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has AC 11, 10 hit
speak a second command word and free one creature trapped in the mirror. The freed creature appears, along with its possessions, in the unoccupied space nearest to the mirror and facing away from it. Medallion of Thoughts
Mirror of Life Trapping
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Atagua Those who live in Atagua or travel through the Llanos are shaped by the following truths. Hard-Won Independence Nearly five hundred years ago, an invading force rolled across the
Flood People, the descendants of invaders who rebelled against their leaders and settled here, and a steady stream of new immigrants and adventurers drawn to the freedom and challenges of life on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Life in Khorvaire Although Eberron is a vast world with many continents and cultures, your adventures begin in the land of Khorvaire. Here are a few details about everyday life there.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Living the Giant Life Giants are exceptionally long-lived compared to humans, but none are immortal. A peaceful death from old age is a common occurrence among cloud giants and storm giants and isn’t
, and giant children grow to adulthood more slowly. Giants’ families are small, because a couple seldom has more than a few children, and many have none at all. The life spans of the various types of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sword of Life Stealing Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sword of Life Stealing Weapon (Glaive, Greatsword, Longsword, Rapier, Scimitar, or Shortsword), Rare (Requires Attunement) When you attack a creature with this magic weapon and roll a 20 on the d20
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Life or Death When the characters have at least one ring of shooting stars in their custody, they must decide whether to destroy Xaryxis (to save their world and others like it) or to spare it (thus
endorses the destruction of Xaryxis, insisting that the astral elves have that and worse coming to them. Starbough. The destruction of Xaryxis would be calamitous to plant life throughout Xaryxispace—an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in the Outlands This section details facets of everyday life in the Outlands.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is fraught with peril: rival tribes, deadly
. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. Some barbarians miss the close-knit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Labyrinth of Life Ubtao, Father of Dinosaurs, maintains a divine realm in the Outlands. The Labyrinth of Life is a tangled, meandering jungle where dinosaurs run rampant, including Ubtao himself, who roams his forest maze as a tyrannosaurus rex.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Life in Sigil Creatures from every corner of the planes live and toil in the City of Doors, bringing fragments of their cultures to the multiversal hub. Over eons, these cultural tenets have blended
and evolved into a unique way of life made possible by the myriad portals that exist at the Lady of Pain’s sufferance.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Life in the Poleis Human civilization in Theros is centered in three poleis: Akros, Meletis, and Setessa. These poleis exemplify the human drive to settle the land, to shape nature according to their
or even those who dwell in nearby villages; it is the people who follow the Meletian way of life, wherever they might be found. Citizenship and Government In every polis, civic responsibility and
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Dayawlongon Several truths shape life on the Dayawlongon archipelago; some are deeply rooted traditions, and others have been molded by foreign influences. Ancestral Strength Reverence toward
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Siabsungkoh The following truths are known to those who live in Siabsungkoh or travel through these lands. Dyn Singh Merchant Collective The finest merchant families in Siabsungkoh make up
recent years, the government has expanded the market further to encourage greater trade opportunities. This pushed the market into the center of local life, rankling traditionalists and causing many to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Life on the Road The stretch of road from Baldur’s Gate to Waterdeep is a journey of 750 miles. Horse-drawn or mule-drawn freight wagons cover 15 miles per day, depending on conditions. The animals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mirror of Life Trapping Wondrous Item, Very Rare When this 4-foot-tall, 2-foot-wide mirror is viewed indirectly, its surface shows faint images of creatures. The mirror weighs 50 pounds, and it has
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Shankhabhumi Outsiders often refer to the people of Shankhabhumi collectively as “riverlanders,” but the folk of the three city-states call themselves Sagorpuri, Ashwadhatuj, or Tippuri, and
cities as a reminder that life in Shankhabhumi can easily be swept away. Power in each city is shared between three factions—fifteen senators who officially govern the affairs of the city-state; a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in Yeonido The people of Yeonido are proud of their traditions and welcoming to those who respect their ways. Structured Society Yeonido’s residents believe in sacrifice for the good of the
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Life and Outlook Kobolds have a tribal society in which they all take on specialized roles that protect and sustain the tribe. The strongest kobolds are trained to be hunters and warriors, the most
back to life as the next egg laid in the hatchery. If a particularly important or respected member of a tribe dies, the hatchery is closely monitored. The next egg laid is immediately separated from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Lore Comes to Life A successful DC 14 Intelligence (Arcana) check confirms that the book is enchanted. As soon as a character opens it, a few sentences in Common appear on the first page, as if