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Returning 35 results for 'dwarves place'.
Backgrounds
Sword Coast Adventurer's Guide
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
, however, you have taken a solemn oath never to take on an apprentice in the craft: it is not for non-dwarves to pass on the skills of Moradin’s favored children. You would have no difficulty
Monsters
Mordenkainen's Fiendish Folio Volume 1
shouts bloodcurdling threats at the creatures that serve it. Each medium or smaller ally of the giant within 120 feet of it that can see or hear it can use its reaction to make a melee attack.The place of
treasure plundered fall to the bottom of the ordning, becoming outcasts known as fog giants. Cut off from their proper place in society, they become raiders and marauders who seek to reclaim their
races
Those Dwarves who didn’t go east to Erebor and the Iron Hills or west to the Blue Mountains carve out a living as wandering craftsmen and traders. With no forge of their own, they take work
where they can find it, but always look north to the lost realm of their ancestors, seeking to restore their place in the world and glory to their lost kingdom.
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
the glassy surface of Maer Dualdon.
— R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflings’ lives: a place to settle in peace and quiet, far from
are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to
races
Mordenkainen Presents: Monsters of the Multiverse
descendants of a genie, while others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Orc
Legacy
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races
Volo's Guide to Monsters
dance to any tune.
— Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, “Gruumsh!” is the nightmare of every civilized place in
scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
Backgrounds
Tomb of Annihilation
original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
1
Ever since I was a child, I’ve heard stories about a lost city. I aim to find it, learn its secrets, and earn my place in the history books.
2
I want to find my mentor, who
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
races
Mordenkainen Presents: Monsters of the Multiverse
were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose whether
of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
races
Mordenkainen Presents: Monsters of the Multiverse
Eladrin are elves of the Feywild, a realm of perilous beauty and boundless magic. Using that magic, eladrin can step from one place to another in the blink of an eye, and each eladrin resonates with
meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the
races
Mordenkainen Presents: Monsters of the Multiverse
others were born to non-genasi parents who lived near a place suffused by a genie’s magic.
A typical genasi has a life span of 120 years.
Creating Your Character
At 1st level, you choose
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
races
the reconciliation of schisms between historically antagonistic species, such as grey dwarves and dark elves, even if only vicariously through their oozekin adoptees.
Most oozekin are more than
lengths to disguise their true form, covering themselves head to toe in scraps of clothing, never staying in one place too long. An especially curious and introspective few live to discover the reason for their existence. How come they have no parents?
races
Mordenkainen Presents: Monsters of the Multiverse
feeling of security wherever they go, for even if they visit a far, unknown country, they have a place to lay their heads.
Tortles exhibit the same range of coloration and patterns found among turtles
the D&D multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Respect of the Stout Folk As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where
shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Respect of the Stout Folk As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where
shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vale of Dancing Waters The dwarves of the North have long held the hidden Vale of Dancing Waters to be a sacred place. Rumored to once hold the summer palace of Besilmer’s dwarven king, it is now a
place of contemplation and worship for dwarves who wish to pay homage to their goddess of fertility and love, Sharindlar. They allow few outsiders access, but those who are fortunate enough to be invited find a wondrous sight in the secret gorge and its splashing creeks.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Feature: Respect of the Stout Folk As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where
shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vale of Dancing Waters The dwarves of the North have long held the hidden Vale of Dancing Waters to be a sacred place. Rumored to once hold the summer palace of Besilmer’s dwarven king, it is now a
place of contemplation and worship for dwarves who wish to pay homage to their goddess of fertility and love, Sharindlar. They allow few outsiders access, but those who are fortunate enough to be invited find a wondrous sight in the secret gorge and its splashing creeks.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vale of Dancing Waters The dwarves of the North have long held the hidden Vale of Dancing Waters to be a sacred place. Rumored to once hold the summer palace of Besilmer’s dwarven king, it is now a
place of contemplation and worship for dwarves who wish to pay homage to their goddess of fertility and love, Sharindlar. They allow few outsiders access, but those who are fortunate enough to be invited find a wondrous sight in the secret gorge and its splashing creeks.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
clanhold or a clanless dwarf seeking a place in the world. Sometimes dwarf rangers are prospectors who explore the world seeking new veins of ore. In any case, there are two deities who appeal to such dwarves: Marthammor Duin and Dumathoin.
Dwarf Rangers Most dwarves prefer to hunker down under a mountain, rather than roam the wilderness of the surface or the Underdark. Most often, a dwarf ranger is either a shield dwarf cast out of a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their most numerous foes. Dragons Chromatic dragons, by their nature, are often attracted to the treasures that dwarves gather in their fortresses. Although such a place might be too stout for a
Enemies All Around If the dwarves weren’t so good at accumulating treasure, it’s likely that they wouldn’t have as many enemies. As things stand, however, almost every variety of marauding humanoid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their most numerous foes. Dragons Chromatic dragons, by their nature, are often attracted to the treasures that dwarves gather in their fortresses. Although such a place might be too stout for a
Enemies All Around If the dwarves weren’t so good at accumulating treasure, it’s likely that they wouldn’t have as many enemies. As things stand, however, almost every variety of marauding humanoid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their most numerous foes. Dragons Chromatic dragons, by their nature, are often attracted to the treasures that dwarves gather in their fortresses. Although such a place might be too stout for a
Enemies All Around If the dwarves weren’t so good at accumulating treasure, it’s likely that they wouldn’t have as many enemies. As things stand, however, almost every variety of marauding humanoid
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
The Forge of Fury Two centuries ago, the great dwarf smith Durgeddin the Black and his clan were driven from their home by a horde of fierce orcs and trolls. They plundered the dwarves’ ancestral
halls and slew all they could catch. Fleeing his enemies, Durgeddin led the destitute remnants of his clan in search of a new home. After years of wandering, the dwarves discovered a great cavern system
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
open to clan members but forbidden to all outsiders. Even dwarves from other clans are granted access to such a place only after earning the trust of their hosts. These inner precincts hold the stuff of
stronghold, typically a series of chambers dug out beneath a mountain or inside a hill. The stronghold is a haven from the chaos of the outside world, allowing the dwarves to toil in peace. The first
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this
end, duergar train warriors to fulfill a variety of roles. Absence of light results in darkness. So, what results from the absence of good? The Underdark is a place with very little of either.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar The cruel duergar plot not only to defeat other dwarves, but to cast down the entire dwarven pantheon in revenge for their being abandoned and left to be enslaved by mind flayers. To this
end, duergar train warriors to fulfill a variety of roles. Absence of light results in darkness. So, what results from the absence of good? The Underdark is a place with very little of either.