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Returning 35 results for 'easy result'.
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Backgrounds
Baldur’s Gate: Descent into Avernus
coin flows. As a result, it’s easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
give up on something. A dragonborn holds mastery of a particular skill as a lifetime goal. Members of other races who share the same commitment find it easy to earn the respect of a dragonborn.
Though
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
remote even merfolk and sea elves rarely encounter them.
Haughty Nobles
As a result of their isolation and limited understanding of the Material Plane, tritons can come across as haughty and
truly unifying.
At its worst, a triton’s arrogance compounds the tendency for the triton not to understand the ways of the surface world. It’s easy for a triton to blame baffling social
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
things that the adventure can’t possibly anticipate. It’s up to you to decide whether their attempts are successful. If it seems like anyone should have an easy time doing it, don’t ask for an ability
ability check? How hard is it? What’s the result? Use the descriptions of the ability scores and their associated skills in the Basic Rules to help you decide what kind of ability check to use. Then
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
result, it’s easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers — the Flaming Fist harbor guards — and have a sense of how to operate the city’s mechanized cranes.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
result, it’s easy for you to hustle a load of cargo ashore or see such a cargo onto a cooperative ship without attracting suspicion or taxation. You also know the movements of the Gray Wavers — the Flaming Fist harbor guards — and have a sense of how to operate the city’s mechanized cranes.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
narratively interesting, the dice determine the result. Ability Modifier An ability check is named for the ability modifier it uses: a Strength check, an Intelligence check, and so on. Different ability
Classes table presents a range of possible DCs for ability checks. Typical Difficulty Classes Task Difficulty DC Very easy 5 Easy 10 Medium 15 Hard 20 Very hard 25 Nearly impossible 30
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
narratively interesting, the dice determine the result. Ability Modifier An ability check is named for the ability modifier it uses: a Strength check, an Intelligence check, and so on. Different ability
Classes table presents a range of possible DCs for ability checks. Typical Difficulty Classes Task Difficulty DC Very easy 5 Easy 10 Medium 15 Hard 20 Very hard 25 Nearly impossible 30
Compendium
- Sources->Dungeons & Dragons->Stranger Things
Special Encounters While going through the Cursed Labyrinth, the characters will have some interesting encounters. Roll on the following table (if you get the same result twice, reroll or choose an
. Climbing out of the pit is easy to do. Troglodytes. Four troglodytes, members of the tribe from the caverns who ran into the labyrinth to escape the thessalhydra, have been trapped here for two weeks
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
commitment find it easy to earn the respect of a dragonborn. Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
get a result that does not mention one or both of them, use the Absent Parent table to determine what happened. Next, refer to the Family Lifestyle table to determine the general circumstances of your
upbringing. (Chapter 5 of the Player’s Handbook has more information about lifestyles.) The result on that table includes a number that is applied to your roll on the Childhood Home table, which tells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
commitment find it easy to earn the respect of a dragonborn. Though all dragonborn strive to be self-sufficient, they recognize that help is sometimes needed in difficult situations. But the best source
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
monster of that sort. Multiply that value by the number of creatures encountered, then divide the total equally among the characters. Wilderness Encounters Day
Roll Night Roll Result 1–2 1–3 Stirges
drain the blood of their victims and are drawn to the light of campfires at night. Ghouls. These undead humans hunger for living flesh. Ogre. The ogre is looking for an easy kill. It is too stupid to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Variant Abilities When a beholder’s dream-imagination runs wild, the result can be an offspring that has an unusual or unique set of abilities. Rather than the standard powers of a beholder’s central
territory’s boundaries are.
— Elminster
It’s easy. You just have to think like a beholder. According to Elminster, they all think of themselves as the center of the world. Well, I know I am.
— Volo
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Keranos as Campaign Villain Because Keranos doesn’t readily concern himself with quandaries of good versus evil, it is easy to use him as a villain. The god might be driven by frustration at mortals
the world. As a result, a genius actor, alchemist, inventor, diver, miner, sculptor, thief, and a duplicitous goat all set forth to enact their terrible brilliance.
3 Keranos finds the spread
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sunny riverbank or on rocks above the water. Roll any die. On an odd result, the dimetrodons take no notice of the characters; on an even result, they’re hungry and attack at the slightest provocation
) check to negotiate the price. The young dinosaurs are easy to handle if separated from their parents, but the adults fight if their young are captured. Plesiosaurus. Two plesiosauruses are fighting
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
occurrence and wet fog a nightly event. As a result, all wood in the place is very damp and difficult to set aflame. Ceilings. Ceiling height varies from about 16 feet at the edges to 32 feet at the center
relatively easy to find due to the crude construction of the place. It requires a successful DC 12 Wisdom (Perception) check to find such a door. Random Encounters On the upper level of the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle between the demon lords shifts dangerously close to the characters. Roll a d6 and consult the Near Miss table to determine the result. d6 Event 1–2 Explosion. Each creature within 20 feet of a
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ wagons and seen their arrangements, they should have an easy time getting hired as guards. They can apply to the cultists if they feel like being reckless, but other merchants are making the same
they prefer. Check the results below. Hiring Out d20 Result 0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit or die on the road
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
words. Ogres believe what they are told and are easy to fool or confuse, but they break things they don’t understand. Silver-tongued tricksters who test their talents on ogres typically end up eating
freely with goblinoids, orcs, and trolls, and practically worship giants. In the giants’ complex social structure (known as the ordning), ogres rank beneath the lowest giants in status. As a result, an ogre will do nearly anything a giant asks. “Worst. Dancers. Ever.”
— Riddlefiddle the Satyr, on ogres
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the drawers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Barovians After his armies occupied the valley and slew its inhabitants, Strahd repopulated the area with human subjects drawn from his other conquered lands. As a result, Barovians have a wide
their own clothing, craft their own furniture, grow their own food, and make their own wine. With fewer than three thousand people living in the entire valley, finding the perfect mate isn’t easy, so
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
wall unless they have some special ability or magic that allows them to do so.)
If the action is possible and very easy to do, the character automatically succeeds. Opening an unlocked door or
lifting a light object doesn’t require heroic effort, so no d20 roll is necessary.
When the action is somewhere between easy and impossible, trying to do it could lead to success or failure. That’s when
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Dagger Danger!
action. For example, a character can't walk through a wall unless they have some special ability or magic that allows them to do so.)
If the action is very easy to do, the character automatically
succeeds. Opening an unlocked door or lifting a light object doesn’t require heroic effort, so no d20 roll is necessary.
When the action is somewhere between easy and impossible, trying to do it could lead
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
keeps order, a relatively easy job until the sahuagin arrived. Marciano refuses to answer questions shouted through the door unless a character first succeeds on a DC 15 Charisma (Persuasion) check to
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
survivors can catch rainwater in buckets, but they’ve been without food for several days. As a result, all the NPCs have 4 levels of exhaustion (see appendix A of the Player’s Handbook for effects) and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ wagons and seen their arrangements, they should have an easy time getting hired as guards. They can apply to the cultists if they feel like being reckless, but other merchants are making the same
they prefer. Check the results below. Hiring Out Check Result Role in the Caravan 0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
open window, or hear monsters moving stealthily in the forest. Or you might try to spot things that are obscured or easy to miss, whether they are orcs lying in ambush on a road, thugs hiding in the
room, looking at the walls and furniture for clues, you have no chance of finding the key, regardless of your Wisdom (Perception) check result. You would have to specify that you were opening the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
kitchen tables, and have little interest in banners and sigils. Still, there’s no denying that certain crews dominate certain corners of the city. Sometimes this is the result of a community forming its
is the result of a citywide crew having a natural local nexus, such as the Porters’ Union and the Butchers’ Block tending to dominate Eastway, as their members congregate near the Basilisk Gate for
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
found in the treasury (area M10). If the check result is 14 or higher, the characters also learn that the brains have control over the floating disks leading to the treasury, and that they are ordered
). If the check result is 16 or higher, the characters learn of a final, more powerful brain sequestered within the treasury. However, the brains in this area can only speculate on who that brain once
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Mind Flayer Lairs In the lair of a mind flayer colony, the safety and security of its residents is all-important. As a result, illithid lairs are always well hidden and well defended, almost always
underground, and within easy reach of humanoids and their succulent brains. No two lairs are the same, as the resident elder brain drives the form and function of each one. The lair shown in the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
her seeming invincibility, Vlaakith finds herself in an awkward situation that — in her paranoid mind — has no easy resolution. If she keeps her people busy more often by ordering an increase in
a result, Tu’narath is cluttered (if not crowded) by a nearly infinite variety of objects that the githyanki have pirated from other planes, ranging in size from enormous buildings down to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
suit the campaign. Who’s Watching? An easy way to focus on complications and rivals in a campaign is to think about who might be paying attention to a franchise’s activities. For example, a successful
change over time, just as the characters’ goals and agendas change as a result of their franchise’s success (or their efforts to stave off failure). The DM can decide how to invoke complications as the