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Returning 35 results for 'example receive have precise carved'.
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Spells
Player’s Handbook
important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise and detailed the information you
receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM.
If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Legend Lore
Legacy
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Spells
Basic Rules (2014)
precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the
Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
adopted daughter, surpassed them in power and carved out a Feywild domain for herself in the guise of an archfey named Zybilna. The hags wormed their way into Iggwilv’s good graces, biding their time
Dominate Monster
Legacy
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Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You
can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to
Dominate Beast
Legacy
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Spells
Basic Rules (2014)
," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use
your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do
Dominate Person
Legacy
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Spells
Basic Rules (2014)
creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can
use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose, and doesn't do anything that you don't allow it to do
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you
particular hero of my faith, and constantly refer to that person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward
Monsters
Van Richten’s Guide to Ravenloft
receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn
, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus
Priest of Osybus
Legacy
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monsters
Van Richten’s Guide to Ravenloft
boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its
Monsters
Van Richten’s Guide to Ravenloft
Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead
replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead
Monsters
Van Richten’s Guide to Ravenloft
can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts
flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of
Monsters
Van Richten’s Guide to Ravenloft
these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and
Monsters
Van Richten’s Guide to Ravenloft
so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating increases by 1. It gains resistance to all damage
Monsters
Van Richten’s Guide to Ravenloft
before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of
necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead.
5
Priest of Osybus (Spectral);Spectral. The priest now appears wraithlike, and its challenge rating
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
, young ones incapable of protecting themselves but who might prove useful in the future if they receive care.
Lizardfolk Personality
You can use the Lizardfolk Quirks table to determine a personality
Warforged
Legacy
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Species
Eberron: Rising from the Last War
and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the thing, the more precise and detailed the information you receive is. The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic
Temporary Hit Points
Legacy
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Rules
from injury.
When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example, if you have 5
temporary hit points and take 7 damage, you lose the temporary hit points and then take 2 damage.
Because temporary hit points are separate from your actual hit points, they can exceed your hit point maximum. A character can, therefore, be at full hit points and receive temporary hit points.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Species
Mordenkainen Presents: Monsters of the Multiverse
glow. Earth genasi hair can appear carved of stone or crystal or resemble strands of spun metal.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into the
, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a
Species
Mordenkainen Presents: Monsters of the Multiverse
and reforming without purpose or direction, until a creature exerts deliberate will to stabilize it. Through their potent psionic power, githzerai carved a home for themselves amid the chaos. As the
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the DM. The lore might consist of important details, amusing revelations, or even secret lore that has never been widely known. The more information you already know about the thing, the more precise
and detailed the information you receive is. That information is accurate but might be couched in figurative language or poetry, as determined by the DM. If the famous thing you chose isn’t actually famous, you hear sad musical notes played on a trombone, and the spell fails.
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
person’s deeds and example.
2
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
3
I see omens in every event and action. The
Backgrounds
Guildmasters’ Guide to Ravnica
, inspired by the example of the angels, moved by the plight of the downtrodden, and devoted to the cause of justice. Or you could be a cynic in the ranks, perhaps because you reluctantly followed in the
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Points to your current Hit Points. Your Hit Points can’t exceed your Hit Point maximum, so any Hit Points regained in excess of the maximum are lost. For example, if you receive 8 Hit Points of healing and have 14 Hit Points and a Hit Point maximum of 20, you regain 6 Hit Points, not 8.
Healing Hit Points can be restored by magic, such as the Cure Wounds spell or a Potion of Healing, or by a Short or Long Rest (see the rules glossary). When you receive healing, add the restored Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points to your current Hit Points. Your Hit Points can’t exceed your Hit Point maximum, so any Hit Points regained in excess of the maximum are lost. For example, if you receive 8 Hit Points of healing and have 14 Hit Points and a Hit Point maximum of 20, you regain 6 Hit Points, not 8.
Healing Hit Points can be restored by magic, such as the Cure Wounds spell or a Potion of Healing, or by a Short or Long Rest (see the Rules Glossary). When you receive healing, add the restored Hit
Magic Items
The Book of Many Things
drawn. The precise location in the Feywild to which the fey crossing leads is determined by the DM.
Fiend. A powerful Fiend appears in a nearby unoccupied space and offers you a deal. The precise
either decrease your number of declared draws by two or receive a rare or rarer wondrous item, which appears in your hands. The DM chooses the item.
Statue. You immediately have the petrified
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
that protect you from injury. When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points can’t be added together. If you have Temporary Hit Points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12
Temporary Hit Points and take damage, those points are lost first, and any leftover damage carries over to your Hit Points. For example, if you have 5 Temporary Hit Points and take 7 damage, you lose
Dwarf
Legacy
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Species
Basic Rules (2014)
ye in trouble if I came out an’ looked for ye!”
— R. A. Salvatore, The Crystal Shard
Kingdoms rich in ancient grandeur, halls carved into the roots of mountains, the echoing of
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
also receive a Blessing in advance of a perilous quest. For example, a Paladin could receive one before setting out on a quest to slay a terrifying lich that is responsible for a magical plague
Blessings A character might receive a Blessing from a deity for doing something truly momentous—an accomplishment that catches the attention of both gods and mortals. A Blessing is an appropriate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
completes the order and doesn’t receive further direction from you, it defends and preserves itself to the best of its ability. You can use your action to take total and precise control of the target
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isn’t revealed until the creature accepts the gift. For example
functions like a charm (see “Supernatural Gifts” in chapter 7, “Treasure,” of the Dungeon Master’s Guide). A creature doesn’t receive a dark gift if it is being manipulated or coerced, or if it declines
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
temporary hit points and receive more of them, you decide whether to keep the ones you have or to gain the new ones. For example, if a spell grants you 12 temporary hit points when you already have 10
that protect you from injury. When you have temporary hit points and take damage, the temporary hit points are lost first, and any leftover damage carries over to your normal hit points. For example