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Returning 35 results for 'example replace have partial clan'.
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Magic Items
Dungeon Master’s Guide
each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it
Spells
Player’s Handbook
creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of
the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
that wanders from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard
monsters
wereraven makes two attacks, using Scratch or Shortbow in any combination. It can replace one attack with a Beak attack.
Beak (Raven or Hybrid Form Only). Melee Attack Roll: +4;{"diceNotation":"1d20+4
groups tend to be loosely organized, since members understand the importance of anonymity.
The Keepers of the Feather (described in Ravenloft Adventures) is one example of a secret society of evil
monsters
Magic Resistance. The angel has Advantage on saving throws against spells and other magical effects.Multiattack. The angel makes three Ring attacks. It can replace one attack with a use of Unblinking
’s true form is large fiery eye within the center of five concentric rings. The rings are often made of a material that befits the divine power that it originally worked for; for example, angels
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
picks and hammers in deep mines and blazing forges, a commitment to clan and tradition, and a burning hatred of goblins and orcs—these common threads unite all dwarves.
Short and Stout
Bold
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Monsters
Storm King's Thunder
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or an object interacts physically with Demogorgon (for example, by
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.
Languages
Your character can
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
raised above 20.
If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one
, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Reborn Traits
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Example Adventurers’ Guild Clifftop Adventurers’ Guild Crime Syndicate Boromar Clan Dragonmarked House Any dragonmarked house Espionage Agency King’s Dark Lanterns Head of State Prince Oargev of New Cyre
Patrons in Eberron Here are the most likely types of patrons for an adventuring group in Eberron. Presented in alphabetical order, the patrons each include an example. Patrons Type of Patron
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
example, Alina Lorridan Lyrris and Tallian Talius Lyrris are members of different families within House Lyrris. Gnomish names are long and lyrical; a Zil proverb claims “the sweetest song is the name of a
friend.” Personal and clan names average three syllables in length, and there is a strong tradition of alliteration. Male Names: Alian, Castar, Dorius, Elymar, Haliar, Hasal, Illian, Jassian, Lassius
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
typically have two syllables. Within each clan, siblings and cousins of the same generation often share one syllable of their name. For example, a couple might have a son named Ji-Min and a daughter
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
, sometimes, even provide assistance when they don’t appear to benefit from it themselves. They have an longstanding truce with the Boromar Clan and remain neutral in the current struggles. Having a
speaking to a different changeling each time you meet with the organization. Others The four organizations mentioned here are the ones people have heard of. The Boromar Clan is well known in Sharn. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll
second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
replace only one of the dice. You choose which one. For example, if a halfling has advantage or disadvantage on an ability check and rolls a 1 and a 13, the halfling could use the Lucky trait to reroll
second d20 when you make the roll. Use the higher of the two rolls if you have advantage, and use the lower roll if you have disadvantage. For example, if you have disadvantage and roll a 17 and a 5
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves have revered Moradin and sought to follow in his footsteps. Through constant, steady work, they strive to emulate the perfect example set by the originator of the arts and skills the dwarves pursue
aspect as well, he is credited not only for the birth of the dwarves but for fostering in them a deep appreciation for clan and family. He demonstrates how dwarf parents should raise their children
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Long Memory, Long Grudges Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. For example, some of the oldest dwarves living in Citadel
wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s hunt for vengeance can become a full-blown clan feud.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Modifying a Magic Item You can create a new magic item by tweaking one or more existing ones. Suggestions are provided in the sections that follow. Altered Capabilities One capability can replace a
similar one. For example, a Potion of Climbing could become a Potion of Swimming. Altered Form You can alter a magic item’s form while leaving its properties intact. For example, you can turn a Ring of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
than six words long, and you can set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll
to make it speak. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your attunement to the doll ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
words long, and set a condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak
. For example, whenever someone picks up the doll, it might say, “I want a piece of candy.” The doll’s phrases are lost when your Attunement to the doll ends.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
might need to change, as shown later. Switching Weapons If a monster wields a manufactured weapon, you can replace that weapon with a different one. For example, you could replace a hobgoblin’s
in the Monster Manual might make a good starting point for your monster. Imagine, for example, that you want to create an intelligent arboreal predator that hunts elves. There is no such monster in the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
to a published adventure so that it better suits your campaign and appeals to your players. For example, you can replace the villain of an adventure with one the players have already encountered in
adventure includes a pregenerated scenario with the maps, NPCs, monsters, and treasures you need to run it. An example of a published adventure appears in the D&D Starter Set. You can make adjustments
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
example, if you have Disadvantage and roll an 18 and a 3, use the 3. If you instead have Advantage and roll those numbers, use the 18. They Don’t Stack If multiple situations affect a roll and they
, you have neither Advantage nor Disadvantage. Interactions with Rerolls When you have Advantage or Disadvantage and something in the game lets you reroll or replace the d20, you can reroll or replace
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
One for All: The Stronghold I live here among my folk, and I swear that if need be I will die here atop a mountain of my enemies’ corpses.
— King Ulaar Strongheart
Every dwarf clan maintains a
clan’s size and status, its stronghold is a stony personification of the clan itself — what’s good for the clan is good for the stronghold, and vice versa. If a stronghold fails from within, or falls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
samples of dragon’s blood hidden in the Cog hub. 2 Infiltrate a Daask meeting to discover the next Boromar Clan holding they plan to target. 3 Capture a Daask worg and replace it with a worg loyal to the
Boromar Clan. 4 Sniff out a traitor among Daask lieutenants. 5 Escape the Cog hub after being captured by Daask forces. 6 Kick out squatters to get the Cog hub ready to serve as a Daask safe house. 7
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
from the Last War, four criminal gangs are responsible for much of the illegal and shady activity in the City of Towers. This section focuses on two of them: The Boromar Clan and Daask. In addition
, the sinister forces of the Dreaming Dark have infiltrated many places of power within the city. You can replace one or more of these threats with other groups from Eberron: Rising from the Last War—such
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
and something in the game lets you reroll or replace the d20, you can reroll or replace only one die, not both. You choose which one. For example, if you have Heroic Inspiration (see the sidebar) and
of the two rolls if you have Advantage, and use the lower roll if you have Disadvantage. For example, if you have Disadvantage and roll an 18 and a 3, use the 3. If you instead have Advantage and roll
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Languages If your character’s race has the Languages trait, that trait includes languages that your character is assumed to know, usually Common and the language of your ancestors. For example, a
Languages trait. To customize the languages you know, you may replace each language in your Languages trait with a language from the following list: Abyssal, Celestial, Common, Deep Speech, Draconic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Other Elements Replace any mention of deities specific to the Forgotten Realms setting with appropriate Greyhawk deities. For example, the knights based in Summit Hall should be followers of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Customizing NPCs There are many easy ways to customize the NPCs for your home campaign. Racial Traits You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet
replace one or more of its spells. You can substitute any spell on the NPC's spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn't alter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
could deal lightning damage instead of fire, for example. One capability can replace another, so a potion of climbing can easily become a potion of stealth.
You can also modify an item by fusing it
with properties from another item. For example, you could combine the effects of a helm of comprehending languages with those of a helm of telepathy into a single helmet. This makes the item more