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Returning 35 results for 'example restrict have primarily comes'.
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Magic Items
Dungeon Master’s Guide
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv the Witch Queen;Iggwilv on
.
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on
Spells
Player’s Handbook
two spells. For example, a Contingency cast with Water Breathing might stipulate that Water Breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes
Monsters
Storm King's Thunder
others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
Magic Items
Storm King's Thunder
into contact with the ground, the castle lands gently.
The castle, if it is moving, comes to a gradual stop.
The castle makes a slow, 90-degree turn clockwise or counterclockwise (turning a northerly
view into a westerly view, for example). The castle can turn while it is moving in a straight line.
Any creature touching the orb knows the altitude of the base of the castle above the ground or water below it.
Monsters
The Wild Beyond the Witchlight
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
key between her hunched shoulders that rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop.
Alignment. Neutral evil
Contingency
Legacy
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Spells
Basic Rules (2014)
spells. For example, a contingency cast with water breathing might stipulate that water breathing comes into effect when you are engulfed in water or a similar liquid.
The contingent spell takes effect
Phantasmal Force
Legacy
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Spells
Player’s Handbook (2014)
were real. The target rationalizes any illogical outcomes from interacting with the phantasm. For example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it
steps onto the bridge. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall - it was pushed, it slipped, or a strong wind might
Magic Items
Princes of the Apocalypse
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
of the orb’s opposing element. For example, a case inscribed with earth symbols can be used to contain a devastation orb of air and keep it from detonating. While in the container, the orb thrums
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Human
Legacy
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Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
;re found primarily in southwest Faerûn.
Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
skilled allies.
Alien Minds
The lizardfolk’s reptilian nature comes through not only in their appearance, but also in how they think and act. Lizardfolk experience a more limited emotional life than
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
Species
Spelljammer: Adventures in Space
own, which giff have learned to channel through their weapons. Most giff have no idea where this so-called astral spark comes from, but they feel its presence most strongly when they are in Wildspace
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Character and Party Creation Each player has options when it comes to choosing a character race, class, and background, though you may restrict certain options that are deemed unsuitable for the
adventurers and also include roleplaying hooks in the form of ideals, bonds, and flaws—things you ought to know. For example, if a player chooses the criminal background, one of the options for the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chapter 8 of the Player’s Handbook for more information on some of the topics discussed below. A number of activities are restricted to certain officers, unless the DM rules otherwise. For example, a
DM might decide that a threat can be noticed only by characters in a specific area of the ship. For example, only characters below deck might have a chance to hear or spot a creature hiding on board
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
that turn. For example, a creature who casts the misty step spell as a bonus action can also make a 2nd-level spell attack as an action. Similarly, many Multiattack actions let a creature make multiple
-focused spells, some creatures can cast spells that are primarily used outside of combat. To streamline the stat blocks, these spells aren’t written out in the creature’s combat-oriented “Actions” section
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primarily on the psionic energy that they extract from it in its final moments of activity. Through some quirk of the illithids’ parasitic nature, the cultural sophistication of a mind flayer depends upon
what sorts of brains are in its diet. For example, members of a colony that feed on grimlocks are no less intelligent than a colony that feeds on elves, but the former will pay almost no attention to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
fields, and an apple orchard. Most of his money comes from the sale of butter skulls — lumps of butter cleverly molded into the shapes of humanoid skulls. He sells his butter skulls primarily in towns
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are primarily concerned with the welfare of others. They put more value on the well-being of the society, the village, or the group than on their own safety. Even if there’s gold in the offing, the
true reward for most fighters comes from sending enemies to their doom. The sections below offer ways to add a little depth and a few personal touches to your fighter character. Sticks and stones
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
reserved for deities. This chapter is filled with character options, treasure, and other ideas linked to the concepts of fate and destiny. It’s primarily aimed at clerics, druids, and paladins who have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Session Zero At the start of a campaign, you and your players can run a special session—called session zero because it comes before the first session of play—to establish expectations, share ideas
best suit the campaign. Character Creation When players are choosing their characters’ classes and origins, you can restrict options that are unsuitable for the campaign. Encourage the players to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they’d ever need, why should they risk life and limb any more? Avoid this problem by
for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Titles A politically powerful figure has the ability to dispense titles. A title often comes with a parcel of land (see above). For example, a character might be awarded the title Earl of Stormriver
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Hidden across Barovia lie secret sanctuaries known only to Strahd and his servants. These crypt-like boltholes are hidden from the sun and exist primarily to shelter the count should he require. Over the
, allowing other evils to fester there. An example of one of these sites is depicted on map 2.2 and has the following features: Count’s Coffin. Hidden in each sanctuary lies a coffin bearing the von
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Fashion When it comes to fashion, the most common manifestation of magic is glamerweave: clothing imbued with illusion. This can involve concrete images, such as a cloak lined with glittering stars
wreathed in flames. However, glamerweave can also have more abstract effects: slowly shifting colors or a shimmering glow, for example. glamerweave can cost anywhere from 10 to 200 gp depending on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Titles A politically powerful figure has the ability to dispense titles. A title often comes with a parcel of land (see above). For example, a character might be awarded the title Earl of Stormriver
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon, which are tailored to those dragons and the example lair maps found in that chapter. Additional lair actions that might apply to any dragon in any lair include the following: Catch Breath. The
that comes with that age. The close connections between a dragon and the fabric of the Material Plane take time to develop, so the dragon’s power doesn’t manifest in the world until the dragon has
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. The cave’s crystal walls don’t restrict where Vecna can teleport using Fell Rebuke, although he still must be able to see his destination. Empowered by Secrets In the Cave of Shattered Reflection
of Secrets table to determine what additional powers, if any, the characters have in the Cave of Shattered Reflection. These powers are cumulative. For example, if the characters kept seven secrets
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
example, you can create a Greataxe, and then use the feature again to create a Javelin, which causes the Greataxe to disappear. You can also use Pact of the Blade to bond with a magic weapon, turning it
feature. For example, if you bond with a Dagger of Venom, you can’t transform it into a Maul; it’s always a Dagger. The feature allows the conjuring forth of a Melee weapon, yet we allow more versatility
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
primarily responsible for making sure that the lair is protected from intruders.
Special Enemies
When orcs attack a settlement of humans or halflings, they will kill anyone who presents a threat, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Marks of Mystery Centuries of manipulation and consolidation have caused the established dragonmarks to manifest primarily in members of certain family lines. However, exceptions have always existed
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern
. Calishite Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They’re found primarily in southwest Faerûn. Calishite Names: (Male) Aseir, Bardeid
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
from these crude barricades, the room contains the following: Automaton. An animated, life-size puppet of Halaster Blackcloak is hard at work on an experiment. The puppet is made primarily of wood and
vials of various solid and liquid substances, but nothing valuable or dangerous.
The puppet responds to any movement within 20 feet of it and threatens any creature that comes closer, shouting in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
against each other to reduce the threat of the more powerful monsters. For example, in a dungeon inhabited by mind flayers and their goblinoid thralls, the adventurers might try to incite the goblins
over a cavern complex or a gang of trolls inhabiting an aboveground ruin. Other times, particularly in larger dungeons, multiple groups of creatures share space and compete for resources. For example