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Returning 35 results for 'example retain have primarily caverns'.
Species
Player’s Handbook
Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns
, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumsh’s gifts: endurance, determination, and the ability to see in
Monsters
Eberron: Forge of the Artificer
underground. For countless generations, they have lived in the lightless caverns of Khyber. There, they tapped into a mysterious magical shadow they called the Umbra. Though some have emerged to haunt the
surface in the wake of the giant empire’s fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes.Radiant
Darkling
Legacy
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Monsters
Volo's Guide to Monsters
that she cursed every member of his house. Other fey refer to the descendants of Dubh Catha's house as the dubh sith-or, in Common, "darklings." Darklings most often settle in secluded caverns and
absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
, in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse
Shapechange
Legacy
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Spells
Basic Rules (2014)
, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait.
Your game statistics are
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
example, one mongrelfolk might have the basic body shape of a dwarf with a head that combines the features of a cat and a lizard, one arm that ends in a crab’s pincer, and one leg that ends in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can’t take the same lair action two
, Demogorgon can move the illusory duplicate a distance equal to his walking speed (no action required). The first time a creature or an object interacts physically with Demogorgon (for example, by
Demogorgon
Legacy
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Monsters
Out of the Abyss
bulk of this palace extends deep underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the
Demogorgon (for example, hitting him with an attack), there is a 50 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"illusory duplicate"} chance that it is the illusory duplicate that is
Dhampir
Legacy
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Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
from that list for a particular campaign.
If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Worshipers of Ghaunadaur The Caverns of Ooze have, at various times, served as a temple and sanctuary for worshipers of Ghaunadaur, the evil god of oozes, slimes, and other subterranean horrors
. Halaster rewards these mad zealots by transforming them into oozes that retain most of their memories and intelligence. These servants of Ghaunadaur believe the god himself has blessed them. The Mad Mage
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
Hexblood
Legacy
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Species
Van Richten’s Guide to Ravenloft
DM is free to add or remove languages from that list for a particular campaign.
If you are replacing your race with a lineage, you retain any languages you had and gain no new languages.
Creature
ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Hexblood Traits
Human
Legacy
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Species
Basic Rules (2014)
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
;re found primarily in southwest Faerûn.
Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira
Reborn
Legacy
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Species
Van Richten’s Guide to Ravenloft
with a lineage, you retain any languages you had and gain no new languages.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Reborn Traits
Monsters
Fizban's Treasury of Dragons
neighbors take precedence.
Dragon Turtle Lair Features
The underwater caves inhabited by dragon turtles are structurally similar to the seaside caverns where bronze and topaz dragons lair. When
.
As an example, map 5.14 depicts a topaz dragon’s lair in a seaside cavern, but it could be reimagined as a grotto in the side of a coral reef rising from a shelf on the ocean floor, with the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. Beast Shapes Level Max. CR Limitations Example 2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a
challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. Beast Shapes Level Max. CR Limitations Example 2nd 1/4 No flying or swimming speed Wolf 4th 1/2 No flying speed Crocodile 8th
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The Dungeon Master’s Guide has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
material. The Coin Values table lists coins and how much they’re worth relative to the Gold Piece, which is the game’s main coin. For example, 100 Copper Pieces are worth 1 Gold Piece. A coin weighs about a
Selling Equipment
Equipment fetches half its cost when sold. In contrast, trade goods and valuables—like gems and art objects—retain their full value in the marketplace. The “Magic Items by Rarity” section of “Magic Items” has prices for magic items.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
that turn. For example, a creature who casts the misty step spell as a bonus action can also make a 2nd-level spell attack as an action. Similarly, many Multiattack actions let a creature make multiple
-focused spells, some creatures can cast spells that are primarily used outside of combat. To streamline the stat blocks, these spells aren’t written out in the creature’s combat-oriented “Actions” section
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Orc Orcs trace their creation to Gruumsh, a powerful god who roamed the wide open spaces of the Material Plane. Gruumsh equipped his children with gifts to help them wander great plains, vast caverns
, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumsh’s gifts: endurance, determination, and the ability to see in
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, vast caverns, and churning seas and to face the monsters that lurk there. Even when they turn their devotion to other gods, orcs retain Gruumsh’s gifts: endurance, determination, and the ability to see
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Birthplaces and Hometowns Your character might hail from a location steeped in giants’ history and primordial magic. From ancient ruins to underground caverns to elemental nexuses, this section
marble or obsidian. 6 Your hair ripples as if moved by an unseen current. Sequestered Caverns You spent your formative years deep beneath the ground, sequestered far from the sun and wind of the surface
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
makeshift rafts using materials at hand. For example, the cap of a giant zurkhwood mushroom can be hollowed out to make a coracle equivalent to a rowboat, but with half a rowboat’s hit points (see the
light available is whatever the characters are able to provide.
Caves and Tunnels. The Darklake is a giant labyrinth of lakes, waterways, and canals that connect myriad caverns and chambers. Some of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 8: Fates Tinnel Lovitt A character who draws the Fates card from a Deck of Many Things gains the chance to rewrite the events of their life. This card is an example in miniature of the deck
reserved for deities. This chapter is filled with character options, treasure, and other ideas linked to the concepts of fate and destiny. It’s primarily aimed at clerics, druids, and paladins who have a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you're a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
classes are added together to determine your character level. For example, if you have three levels in wizard and two in fighter, you’re a 5th-level character. As you advance in levels, you might
primarily remain a member of your original class with just a few levels in another class, or you might change course entirely, never looking back at the class you left behind. You might even start
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
motivated primarily by money, wealth can threaten the entire campaign. After all, when mercenaries have all the money they’d ever need, why should they risk life and limb any more? Avoid this problem by
for spending their gold. Friends and loved ones, for example, can benefit from their largess, especially if these allies are experiencing hard times. If characters are attached to a settlement and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
usually the focus of an elf’s endeavors. Much preferred are memories of faraway places, excellent meals, and fascinating people. As such, most elf “adventurers” are primarily sightseers, not valiant
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Darklake Docks These busy docks are used primarily by flat-bottomed rafts made of zurkhwood and lacquered puffball floats. Some of these ramshackle barges come with oars or paddle wheels. The rafts
bars block the 5-foot-wide passage, but removing them activates an alarm that warns the Gray Ghosts inside the caverns. A character can notice the alarm’s trigger — a thin wire connected to the top of
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Hidden across Barovia lie secret sanctuaries known only to Strahd and his servants. These crypt-like boltholes are hidden from the sun and exist primarily to shelter the count should he require. Over the
, allowing other evils to fester there. An example of one of these sites is depicted on map 2.2 and has the following features: Count’s Coffin. Hidden in each sanctuary lies a coffin bearing the von
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Features With its caverns carved out of the glacial depths of the iceberg, every surface in Oyaviggaton is made of ice. Ceilings and Walls. Most passages in the ice caves are at least 15 feet
the iceberg; the floor slopes between areas of different elevation. Characters can slide down a one-level ramp with ease. Sliding down a two-level ramp (for example, from area 10 to area 9) is
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Marks of Mystery Centuries of manipulation and consolidation have caused the established dragonmarks to manifest primarily in members of certain family lines. However, exceptions have always existed
options for its origin. Dragonmarked Heir You are a member of a dragonmarked house and its family line—for example, if you bear the Mark of Healing, you could be a Halfling member of House Jorasco and