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Returning 35 results for 'example revealed have pointed conceal'.
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Species
Player’s Handbook
, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need
shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of
Spells
Player’s Handbook
) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
Monsters
Storm King's Thunder
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception) checks
others will be normal cats.
Tressym have good memories, particularly when it comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of &ldquo
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Suggested
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
Backgrounds
Baldur’s Gate: Descent into Avernus
, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
BALDUR’S GATE FEATURE: LONG-LOST HEIR
You’re well-versed in the mannerisms and
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
Shifter
Legacy
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Species
Eberron: Rising from the Last War
of their inner nature, something that emerges as the shifter’s personality takes shape. The beast within is a pool of powerful instincts, and its influence is revealed by a shifter’s
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Species
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a
Glyph of Warding
Legacy
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Spells
Basic Rules (2014)
be closed (such as a book, a scroll, or a treasure chest) to conceal the glyph. The glyph can cover an area no larger than 10 feet in diameter. If the surface or object is moved more than 10 feet from
trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations
Symbol
Legacy
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Spells
Basic Rules (2014)
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book
circumstances or according to a creature's physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify
Species
Mordenkainen Presents: Monsters of the Multiverse
lurking just out of sight, and many of them have sneaked away from that god’s influence.
They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their
. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or
Shifter
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type.
Life Span
The typical life span of a player character in the D&D
Aasimar
Legacy
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Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
the chance.
When traveling, aasimar prefer hoods, closed helms, and other gear that allows them to conceal their identities. They nevertheless have no compunction about striking openly at evil. The
Satyr
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Species
Mythic Odysseys of Theros
civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish
Xenagos as a satyr who lived life to the fullest and who played tricks that stirred up even the gods. Yet, he’s also an example of how bitterness can turn a great trick nasty and how schemes that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
ships’ figureheads (see area J8) fail to hold up to physical inspection, meaning that characters who interact with crew members have a chance to notice the illusion. For example, a character who grabs one
of the sailors by the ear would quickly realize by touch that the ear is pointed, not rounded as it appears. Additionally, any drow character who boards one of these ships instantly takes on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
journey you expect to last at least as many days as you have players. You can improvise encounters, other challenges, and rewards based on cards as they’re revealed, or you can build a small deck in
journey spread (see diagram 3.1). This gives everyone at the table a visual representation of the journey and the characters’ progress toward their destination. Joanna Barnum, Vallez Gax Day 1
Day 2
Day 3
Diagram 3.1: An Example of the Journey Spread
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
describing them to players so not to accidentally give away a hint. Each type of gem is associated with a letter of the alphabet, and each gem’s letter is revealed by counting into the alphabet by a
number of letters equal to the number of gems of its type. For example, there is one piece of quartz, so “quartz” corresponds to the first letter of the alphabet (A), while there are fourteen amethysts
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
must willingly accept the gift to gain its benefits. A dark gift is described to the creature in general terms; its precise game effect isn’t revealed until the creature accepts the gift. For example
wall of rubble.
Many amber doors lead from this hall. Standing in front of the south door are three ugly women in tattered black gowns with brooms and black, pointed hats.
An earth tremor collapsed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
historian Kharafek has excavated a canyon riddled with sealed tombs. She’s paying laborers well but is also using them to bear the brunt of the curses the crypts conceal.
3 The hermits settled in
River’s Shelter accidentally revealed a crypt and released mummies that resent being disturbed.
4 The pyramid of a former high priest has vanished. The priests of Neb seek help finding the monument
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
The Warlord After the efforts of the Red Wizards’ saboteurs, the horde’s warlord decides to make an example of the stalwart characters who have thwarted the assault so far. Read or paraphrase the
. When the Shadows are defeated, the fog around the fortress dissipates. The milling groups of minions, now revealed, either scatter into the surrounding countryside or make uncoordinated attacks that the other fortress defenders can easily repel. The horde is broken.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, and it’s easy enough to extrapolate other areas of life each deity controls. The god of Knowledge, for example, might also be patron of magic and prophecy, while the god of Light could be the sun god
and the god of time. A Sample Pantheon The pantheon of the Dawn War is an example of a pantheon assembled from mostly preexisting elements to suit the needs of a particular campaign. This is the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions who might not be entirely willing. Heliod, for example, takes pride in selecting only the best mortals to be his champions. He doesn’t care how the mortals feel about being chosen, and his
Knowledge, Tempest Blue eye
Klothys, god of destiny N Knowledge, War Drop spindle
Kruphix, god of horizons N Knowledge, Trickery Eight-pointed star
Mogis, god of slaughter CE
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
List The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to. Skills Skill Ability Example Uses
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
make ability checks involving that skill but doesn’t add its Proficiency Bonus. For example, if a character tries to climb a cliff, the DM might ask for a Strength (Athletics) check. If the character
List The skills are shown on the Skills table, which notes example uses for each skill proficiency as well as the ability check the skill most often applies to. Skills Skill Ability Example Uses
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
ways to interpret the effects and keep the players in suspense. For example, a beloved ally might come to hate a character who draws the Rogue card, and that ally might conceal their hatred for several
campaign. For example, a character who draws the Knight card might meet a warrior along the side of the road, in a tavern, or even trapped in a dangerous dungeon; by freeing the warrior, the character earns
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, including worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In
drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worlds in the Material Plane. Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state
individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik. High Elves
Dwarf
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Species
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
folk with big eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type
when you create it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
eyes and pointed ears, who live around 425 years. Many gnomes like the feeling of a roof over their head, even if that “roof” is nothing more than a hat. Gnome Traits Creature Type: Humanoid
Size
it. For example, if you choose the spell’s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn’t do both. You can have three such devices in
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
traded for benefits, and write the sum in the Total Secrets Revealed box. Subtract the Total Secrets Revealed from Total Secrets Learned and write the result in the Secrets Kept Box. Consult the Power
of Secrets table to determine what additional powers, if any, the characters have in the Cave of Shattered Reflection. These powers are cumulative. For example, if the characters kept seven secrets
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
feat can represent the manifestation of a Siberys mark. A character with ties to House Lyrandar, for example, might choose the Boon of Energy Resistance, gaining Resistance to Lightning and Thunder
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
comes to danger. For example, a tressym that sees a human use a wand of lightning bolts remembers the danger of “sticks of wood held by humans” for the rest of its life. A lucky, healthy tressym can
(10 XP)
Detect Invisibility. Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym’s sight.
Keen Smell. The tressym has advantage on Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
they are activated. A Potion of Healing must be swallowed, for example, while the writing vanishes from a scroll when it is read. Once used, a consumable item loses its magic. Spells Cast from Items Some
charges that must be expended to activate their properties. The number of charges an item has remaining is revealed when the Identify spell is cast on it. A creature attuned to an item knows how many charges the item has and how many it regains.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet