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Returning 35 results for 'explodes repeat'.
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explodes repeats
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Dust Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded
creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting.(1/Day). The mephit can innately cast sleep, requiring no material components. Its
Dust Mephit
Legacy
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Monsters
Basic Rules (2014)
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded
creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its
Equipment
This smelly explosive can be primed and thrown up to 30 feet as an action. It explodes at the start of your next turn. Creatures within 20 feet of it must make a DC 12 Constitution saving throw or be
poisoned for 1 minute. A creature can repeat this save at the end of each of its turns, ending the effect on itself on a success.
Monsters
Strixhaven: A Curriculum of Chaos
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental must succeed on a DC 11 Constitution saving throw or be blinded for 1
minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.Joyful Flare. Melee Weapon Attack: +3;{"diceNotation":"1d20+3", "rollType":"to hit
Mud Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself
Mud Mephit
Legacy
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Monsters
Monster Manual (2014)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
Medium or smaller, it must succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Poison
Orc Nurtured One of Yurtrus
Legacy
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Monsters
Volo's Guide to Monsters
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Corrupted Carrier. When the orc is reduced to 0 hit points, it explodes, and any creature
":"poison"} poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of
Monsters
Bigby Presents: Glory of the Giants
explodes in a burst of dust that fills a 10-foot-radius sphere centered on itself. Each creature in that area must succeed on a DC 14 Constitution saving throw or have the blinded condition for 1 minute. An
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
Gauth
Legacy
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Monsters
Volo's Guide to Monsters
must immediately make the save.
Death Throes. When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
6. Sleep Ray. The targeted creature must succeed on a DC 14 Wisdom
Monsters
Bigby Presents: Glory of the Giants
has the stunned condition for 1 minute. On a successful save, a target takes half as much damage only. An affected creature can repeat the saving throw at the end of each of its turns, ending the
effect on itself on a success.
If a creature is reduced to 0 hit points by this psychic damage, it dies and its head explodes if it has one.
Spellcasting (Psionics). The herald casts one of the
Monsters
Quests from the Infinite Staircase
see within 120 feet of itself. The grenade explodes in a 20-foot-radius sphere centered on that point, creating one of the following effects (robot’s choice):
Concussion Grenade. Each creature
stretches of isolation, mistreatment, or neglect are prone to malfunctions. Some robots become despondent or cruel, while others obsessively repeat their last directive or adopt new, peculiar purposes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, or half as much damage on a successful one. On a failure, the target is also poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the
must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
must immediately make the save.
Death Throes. When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8
paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
5: Pushing Ray. The targeted creature must succeed on a DC 14
Baphomet
Legacy
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Monsters
Out of the Abyss
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.
If a creature
;The world is my hunting ground. Others are my prey.”
61–80
“Hate comes easily to me and explodes into rage.”
81–00
“I see those who oppose me not as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving
blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of its creator but can’t speak
Challenge 1/4 (50 XP) Proficiency Bonus +2
Death Burst. When the elemental dies, it explodes in a burst of colored light. Each creature within 5 feet of the elemental
must succeed on a DC 11 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Death Burst. When the mephit dies, it explodes in a burst of sticky mud. Each Medium or smaller creature within 5 feet of it must succeed on a DC 11 Dexterity saving throw or be restrained until the
succeed on a DC 11 Dexterity saving throw or be restrained for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. The dust hulk can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the dust hulk dies, it explodes in a burst
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Actions
Multiattack. The dust hulk makes three Slam attacks. It can replace one of these
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.” Baphomet
Huge fiend (demon), chaotic evil
Armor Class 22 (natural armor)
Hit Points
within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
easily to me and explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.” Baphomet
Huge fiend (demon), chaotic evil
Armor Class 22 (natural
Baphomet’s choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature is reduced to 0 hit points by this psychic damage, it dies and its head
explodes if it has one.
Spellcasting (Psionics). The herald casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 21
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
. On a failure, the target is also poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Brass Crossbow
repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Tracking. For the next 24 hours, the orthon knows the direction and distance to the target, as long as
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Scare (1/Day). One creature of
the quasit’s choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
the gauth in the meantime, it must immediately make the save.
Death Throes. When the gauth dies, the magical energy within it explodes, and each creature within 10 feet of it must make a DC 14
. Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
saving throw against your ki save DC or become frightened of you for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save
can see an invisible creature within that range, unless the creature successfully hides from you. Explosive Fury. When you activate your Aspect of the Wyrm, draconic fury explodes from you. Choose
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Compendium
- Sources->Dungeons & Dragons->Divine Contention
-4, one of the player characters disintegrates. If a creature bound its soul to the ruinstone in the “Thalivar’s Beacon” quest, the artifact explodes when used and the creature who is bound to it
for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. E7. Vaults of the Uthlords Each of these burial chambers houses the
Equipment
objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They suffer
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving throw. They
Equipment
climbing. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable
choice.
57–58
A blast of raw contaminated energy explodes forth from the triggering creature in a 20-foot radius. All other creatures in the area must make a DC 15 Constitution saving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition for 1 minute. An affected target can repeat the saving
Intelligence check or the spell fails and is wasted.
Eldritch Burst. Magical energy explodes in a 20-foot-radius sphere centered on a point the fomorian can see within 120 feet of itself. Each
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be
the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the
creature takes half as much damage and isn’t poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by