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Returning 35 results for 'extend'.
Spells
Player’s Handbook
communicate in any languages aren’t affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they share a language. The communication is possible over any distance, though it can’t extend to other planes of existence.
Spells
Player’s Handbook
or lower can’t be cast through it, and the effects of such spells can’t extend into it.
The atmosphere inside the Emanation is comfortable and dry, regardless of the weather outside. Until
Spells
Player’s Handbook
affect anything inside it. Magical properties of magic items don’t work inside the aura or on anything inside it.
Areas of effect created by spells or other magic can’t extend into the
Magic Items
Dungeon Master’s Guide
.
Apparatus of Kwalish Levers
Lever
Up
Down
1
Legs extend, allowing the apparatus to walk and swim.
Legs retract, reducing the apparatus’s Speed and Swim Speed to 0 and making it
side).
4
Two claws extend from the front side of the apparatus.
The claws retract.
5
Each extended claw makes the following melee attack: +8 to hit, reach 5 ft. Hit: 7 (2d6) Bludgeoning
Blade Ward
Legacy
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Spells
Player’s Handbook (2014)
You extend your hand and trace a sigil of warding in the air. Until the end of your next turn, you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Poison Spray
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage
Telepathic Bond
Legacy
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Spells
Basic Rules (2014)
of 2 or less aren't affected by this spell.
Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can't extend to other planes of existence.
magic-items
You can take a Bonus Action on your turn to extend or retract this mechanical weapon by twisting its handle. The weapon is a normal Lance while it’s extended. If the Lance is retracted, the end
Greatsword, you can choose to extend it as a Bonus Action immediately after hitting a target with an attack. If you do so and the target is a Large or smaller creature, it’s pushed 5 feet away from you.
Rary's Telepathic Bond
Legacy
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Spells
Player’s Handbook (2014)
of 2 or less aren’t affected by this spell.Until the spell ends, the targets can communicate telepathically through the bond whether or not they have a common language. The communication is possible over any distance, though it can’t extend to other planes of existence.
magic-items
This thin blade seems to toe the line between planes of existence, occasionally allowing it to bend the planes to extend beyond its normal reach. You gain a +2 bonus to attack rolls and damage rolls
made with this magic weapon.
The Rapier has 5 charges and regains 1d4 + 1 expended charges daily at dawn. When you make a melee attack roll with the Rapier, you can expend 1 charge to extend the
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, dhergoloths rush into battle like whirlwinds of destruction, lashing out with the five sets of claws that extend from their squat, barrel-shaped bodies. They take contracts to put down uprisings, clear out
Magic Items
Wayfinder's Guide to Eberron
attunement period.
As a bonus action, you can retract the armblade into your forearm or extend it from there. While it is extended, you can use the weapon as if you were holding it, and you can't use that hand for other purposes.
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
Apparatus of Kwalish
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
table.
Apparatus of Kwalish Levers
Lever
Up
Down
1
Legs and tail extend, allowing the apparatus to walk and swim.
Legs and tail retract, reducing the apparatus's speed to 0 and making
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
Leomund's Tiny Hut
Legacy
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Spells
Player’s Handbook (2014)
through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can’t extend through the dome or be cast through it. The atmosphere inside the
Cave Fisher
Legacy
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Monsters
Volo's Guide to Monsters
Adhesive Filament. The cave fisher can use its action to extend a sticky filament up to 60 feet, and the filament adheres to anything that touches it. A creature adhered to the filament is grappled
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
classes
Player’s Handbook
Support Combat Skills with Arcane Magic
Eldritch Knights combine the martial mastery common to all Fighters with a careful study of magic. Their spells both complement and extend their combat skills
Magic Items
Wayfinder's Guide to Eberron
action. The sheath can hold only one wand at a time.
You can retract or extend a wand from the sheath as a bonus action. While the wand is extended, you can use it as if you were holding it, but your
Tiny Hut
Legacy
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Spells
Basic Rules (2014)
through it freely. All other creatures and objects are barred from passing through it. Spells and other magical effects can't extend through the dome or be cast through it. The atmosphere inside the space
magic-items
While holding this segmented, 1-foot-long rod, you can take a Magic action and use a command word to cause it to extend in either direction. The rod can extend up to be up to 50 feet long or as far
Monsters
Spelljammer: Adventures in Space
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Multiattack. The
Monsters
Phandelver and Below: The Shattered Obelisk
focus their innate psionic power.
Mind Flayers
Mind flayers, also known as illithids, feast on the brains of Humanoids across the multiverse. They are distinguished by their purple-toned skin and octopus-like heads, from which extend writhing tentacles.
magic-items
;t made an attack roll against an enemy, forced an enemy to make a saving throw, or taken a Bonus Action to extend your rage, you take 1d4 Psychic damage, and the rage extends for another round.
magic-items
Appearance This slender bow is made from pterosaur bones and stringed with a fine muscle tendon. The tendon can magically extend into a full wing membrane, connecting and wrapping the bones to form a
Monsters
Spelljammer: Adventures in Space
Glide. If it isn’t incapacitated or wearing heavy armor, the hadozee can extend its skin membranes to move up to 5 feet horizontally for every 1 foot it descends in the air.Dagger. Melee or
Equipment
mangonel, two aft-mounted ballistae, and a reinforced bow for ramming. The tentacles that extend from the bow account for nearly half the ship’s keel length.
Squid ships can float and sail on water, and they can land on the ground.
Equipment
From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown
magic-items
) while surrounded by the wind to extend the effect to any mount you’re currently riding. If you dismount or are forced off your mount, the effect fades from it. The effect ends early if you
Apparatus of the Crab
Legacy
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Magic Items
Basic Rules (2014)
table.
Apparatus of the Crab Levers
Lever
Up
Down
1
Legs and tail extend, allowing the apparatus to walk and swim.
Legs and tail retract, reducing the apparatus's speed to 0 and
per side).
4
Two claws extend from the front sides of the apparatus.
The claws retract.
5
Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target
Equipment
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.
Equipment
Shield as a bracer on your forearm, and it does not count as having that hand occupied while the shield is retracted. As a Reaction to an attack hitting you, you can extend the shield, giving you a bonus
provoking creature if they are within reach. The shield remains extended until the start of your next turn.
As a free interaction with an object on your turn, you can either extend or retract the shield. While the shield is extended, it occupies your hand and confers a +2 bonus to your Armor Class.