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Returning 35 results for 'faces tall'.
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Species
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
or treason.
Shadowmoor kithkin have Darkvision with a range of 120 feet.
Kithkin Traits
Creature Type: HumanoidSize: Small (about 2–3 feet tall)Speed: 30 feet
Monsters
Spelljammer: Adventures in Space
environment. These gentle creatures protect nature, considering themselves as its humble custodians. Chwingas live inside plants, rocks, and springs far from civilization.
Chwingas resemble 6-inch-tall
, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak.
Chwingas normally avoid other creatures, but they find the trappings of civilization
monsters
harvest the soul of its intended target, it pursues that target until the target is dead or the angel of death is defeated.
An angel of death is a six-foot-tall bipedal creature with a skull for a
Many commonfolk pray to the angels, lifting their tear-streaked faces to the sky in search of a powerful being who can fix their problems, remedy their grievances, or show them mercy. What the gods who
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
a while?”
Elves. “They’re so beautiful! Their faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what&rsquo
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
Species
Guildmasters’ Guide to Ravnica
.
Lumbering Giants
Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
tones and features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of
hair. Gruul centaurs cut their hair in rough, spiky styles.
The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K16. North Chapel Access This arched room connects a vast chamber to the east and a staircase that rises to the west. Alcoves in the north and south walls hold eight-foot-tall sculptures of helmed
knights with muscular builds. Black shadows fall across their faces. The statues are harmless. The vast chamber to the east is the chapel (area K15). The staircase to the west is described in area K29.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, the stairs climb into thick drapes of cobwebs. Alcoves in the north and south walls hold eight-foot-tall sculptures of helmed knights with bright blades. Black shadows obscure their faces. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Vibrant Expression A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or
brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from the double doors stands a tall wardrobe, its doors hanging open, revealing a dark and empty cavity. The only other piece of furniture is an overstuffed leather chair that faces the hearth. The portrait depicts the silver dragon Argynvost in its guise as the human noble Lord Argynvost.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Forest Crystal Features Dyson Logos Map 4.5: Forest Crystal Map 4.5 depicts the forest crystal and its surrounding glade, including the following features: Crystal. The 80-foot-tall, 50-foot-wide
crystal sheds dim light in a 30-foot radius. Shades of blue swirl within the crystal, occasionally resolving into murky images of giants’ faces or Giant runes. The crystal radiates powerful but
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Vibrant Expression A gnome’s energy and enthusiasm for living shines through every inch of his or her tiny body. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown
faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Their fair hair has a tendency to stick out in every direction, as if
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
12. Music Room Overstuffed furniture faces a handsome concert harp dramatically sculpted with a flock of flying doves.
The dusty music room holds saggy, damp, no-longer-plush furnishings. Evensong
Harp. This haunted harp stands 6 feet tall and weighs nearly 300 pounds. It’s in fine condition and looks as if it’s been oiled regularly. Any character who touches the harp must succeed on a DC 14
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
white dragon scales and a magnificent horned helm. Reggaryarva was once called the “jarl of jarls” and often had the final say—or axe blow—in any heated discussion. He sits in the throne that faces
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Giff Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
enormous. The trail leads toward a sudden transition in the terrain, where a forest of magenta trees climbs craggy hills that look like wizened faces.
Much farther in the distance, an impossibly tall
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
lacquered leather, feathers, and copper wire jewelry, he faces the western entrance to this chamber. The centaur holds a bronze-hafted pike tipped with a broad, blue-gray, flame-shaped spearhead
trod underfoot. Two tall urns shaped like wicker baskets stand along the north wall, each one filled with river stones.
Creature. The centaur figure is the mummified remains of a sacred offspring
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
23. Courtyard Statue. In the center of this open-air courtyard, surrounded by gardens of glittering, pebble-sized crystals, stands a 9-foot-tall statue of a plump human wizard wearing a helmet with
blade-like fins and reading from a spellbook. The statue faces southwest, and the pedestal on which it rests is engraved with the word “MADDGOTH.” Doors. Paths radiating from the statue end in front of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Orzhov Syndicate VOLKAN BAGA Representing the Orzhov was a tall, well-dressed noblewoman Jace didn’t recognize. The identities of the Orzhov knights around her were concealed by full helmets
; instead of faces they bore only the Orzhov’s black sunburst symbol. Small, ugly, gray-skinned servant creatures attended to their black capes.
— Doug Beyer, Return to Ravnica: The Secretist
Wealth is
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
time have scoured their faces smooth.
A windswept ziggurat towers over the other ruins. Five stepped tiers are visible, though the lowest barely peeks above the sand. In all, the ancient structure
rises over one hundred feet into the sky.
Three thirty-foot-tall statues stand atop the monument: a strong, bearded man holding a pair of scales in one hand and a lightning bolt in the other; a winged
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
walls have fallen to the floor and succumbed to rust. A large, wooden throne carved to resemble a dragon with unfolding wings faces three tall windows to the west. Slumped in the throne is a gaunt
(area Q37) was his beloved in life. If Sir Godfrey helps the characters and faces Vladimir, anguished recognition shines in Vladimir’s eyes, yet only lighting the beacon can free him. Treasure
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Small and Practical
The diminutive halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear
faces, their music, their grace and all. It’s like they stepped out of a wonderful dream. But there’s no telling what’s going on behind their smiling faces — surely more than they ever let on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the darkness for 1 minute and reveals a 12-foot-tall statue at the center of it. The statue magically and silently reshapes itself every minute, taking on one hideous form after another. When first seen
, the statue looks like a pillar of ooze with eyeless faces and twisted pseudopods protruding from it. Other forms include an eyeless giant with wings and pincers, and a lurching wave of slime covered
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
point for miles. Built from white limestone and embellished in marble, the spire resembles a gleaming sword that pierces the sky.
The gatehouse faces the opposite cliff, its drawbridge the only
apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side. A circle of open stalls rings the tower’s foundation where it meets the rock. Above
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D3. Courtyard This courtyard is open to the sky, and its walls have been carved with scenes of dwarves engaged in rituals, often in pairs, of a friendly or amorous nature. A twenty-foot-tall statue
the courtyard, are 20 feet up. They run the length of the south wall of area D7. Each window is an open rectangle 7 feet tall and 2 feet wide. Ruse. If the characters triggered the trap in area D1 or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, swinging toward the east. The room has a flat ceiling 20 feet high and contains the following features: Statues. Two 11-foot-tall statues of elephant-headed men stand in the southern corners. The
one closer to the southern exit is a stone golem. The other statue is inanimate and harmless.
Dais. An arched double door carved with screaming devil faces stands closed at the back of a dais
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
young bard three tables over.
Then all the noise is eclipsed by a shout: “Ya pig! Like killin’ me mates, does ya?” Then a seven-foot-tall half-orc is hit by a wild, swinging punch from a male human
the eye-shaped tattoos on his bald pate is their leader, Krentz. Their foe, Yagra Strongfist, is a half-orc employed by the Zhentarim (see the Yawning Portal Friendly Faces handout in appendix C). Yagra
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
31. Amber Cavity Nothing is natural about this buried cavity or the amber light flooding the space. Petrified figures lie trapped among the pale stone walls, their faces contorted in terror. Deeper
! Take these lives and release me!” Amber Monolith. The amber monolith is a rough block of solid amber 8 feet tall, 5 feet wide, and 5 feet thick. Within drifts a smoky wisp, the last lingering vestige of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
inside plants, rocks, and springs far from civilization. Chwingas resemble 6-inch-tall, animated dolls with mask-like faces, spindly limbs, and wild hair. They don’t have names and can’t speak. Chwingas
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. “Fresh faces are always welcome in Camp Greenbriar!”
The sloth is named Razak. He uses black bear stat block, with the following adjustments: Razak is neutral good. He has a climbing speed of 10
Beastlands: a peaceful pond surrounded by vine-covered ruins. A 20-foot-tall statue of a human with glowing eyes kneels by the pool. This is the guardian of the gate, an ancient being known as Wrath. It
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The characters don’t need the boat, since they can simply walk across the ice to reach Angajuk’s Bell (area A3). A2. Stone Cabin A small, domed cabin faces the bay. A bloated door covered in ice and
pounds each. A3. Bell A 1-foot-diameter copper bell dangles from a 10-foot-tall wooden pole attached to this short wooden pier. The bell comes with a rope and clapper. Ringing the bell soon attracts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
features. Their ears are slightly pointed, but their faces are wider and squarer than those of elves. Below the waist, they have the bodies of small horses, with a similar range of coloration — from
centaurs cut their hair in rough, spiky styles. The upper bodies of centaurs are comparable to human torsos in size, and their lower equine bodies average about 4 feet tall at the withers. Though they are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M8. Endelyn’s Mask Collection The walls of this room are adorned with wooden masks, most of which look like shocked goblin faces. Dozens of masks hang neatly from hooks on the walls, and several more
is shackled to a thin, tall chair, so that the spheres are level with the goblin’s head.
A tall, thin, cloaked figure stands in the shadows. A rictus grin forms beneath the cowl as the figure pulls