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Returning 35 results for 'facing thick'.
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Magic Items
Dungeon Master’s Guide
expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped
already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 10 charges and regains 1d6
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 7 charges and regains 1d4
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 10 charges and regains 1d6
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 7 charges and regains 1d4
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 7 charges and regains 1d4
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 10 charges and regains 1d6
magic-items
Used as a magical focus of the more humanoid-esque, ’customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers
. The magic in these foci can poison foes with infectious spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations.
This focus has 7 charges and regains 1d4
Mirror of Life Trapping
Legacy
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Magic Items
Basic Rules (2014)
creature knows the mirror's nature, and constructs succeed on the saving throw automatically.
An extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet
new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures it contains are freed and appear in
Magic Items
Phandelver and Below: The Shattered Obelisk
this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud.
Each creature in the area where
small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a chime of opening
Genasi
Legacy
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races
Elemental Evil Player's Companion
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
violence from people who mistake them for fiends.
Facing a hard life, these genasi seek isolation in the wilds, making their homes in mountains or forests, near lakes, or underground.
Most air and fire
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Defenses and Decorum Candlekeep is fortified by a fifty-foot-tall, fifteen-foot-thick, iron-reinforced stone wall with a double gate facing east. Although most of the Avowed are humble scholars, a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Defenses and Decorum Candlekeep is fortified by a fifty-foot-tall, fifteen-foot-thick, iron-reinforced stone wall with a double gate facing east. Although most of the Avowed are humble scholars, a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Defenses and Decorum Candlekeep is fortified by a fifty-foot-tall, fifteen-foot-thick, iron-reinforced stone wall with a double gate facing east. Although most of the Avowed are humble scholars, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Hall of Heroes Statues. Life-size granite statues of human warriors, facing inward, stand atop two rows of pedestals that run through the hall.
Web-Covered Ceiling. The ceiling of this long
hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Hall of Heroes Statues. Life-size granite statues of human warriors, facing inward, stand atop two rows of pedestals that run through the hall.
Web-Covered Ceiling. The ceiling of this long
hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
12. Hall of Heroes Statues. Life-size granite statues of human warriors, facing inward, stand atop two rows of pedestals that run through the hall.
Web-Covered Ceiling. The ceiling of this long
hall is 20 feet high, arched, and lightly obscured by thick webs.
Dead Spiders. Three giant spiders lie dead at various points in the hallway, riddled with crossbow bolts. (Members of the Undertakers
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
humanoid-esque, ‘customer-facing’ hyphan colonists, sporespreaders are enchanted to facilitate the calming and assimilation of would-be interlopers. The magic in these foci can poison foes with infectious
spores or generate obscuring thick black clouds to allow their wielders to flee dangerous situations. This focus has 7 charges and regains 1d4 + 3 expended charges daily at dawn. While holding the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A creature trapped within a cell can escape using magic
trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. If the mirror is shattered, all creatures
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
extradimensional cell is an infinite expanse filled with thick fog that reduces visibility to 10 feet. Creatures trapped in the mirror’s cells don’t age, and they don’t need to eat, drink, or sleep. A
extradimensional cells are already occupied, the mirror frees one trapped creature at random to accommodate the new prisoner. A freed creature appears in an unoccupied space within sight of the mirror but facing
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O3. Bedroom The night hags Bella Sunbane and Offalia Wormwiggle are here, unless they have been drawn elsewhere. Dancing around a thick wooden gear shaft in the center of this cramped, circular room
trapdoor in the ceiling can be pushed open to reveal area O4. Each crate is 3 feet square. The top one is empty, but the middle and lower ones each contain a captive child. The outward-facing side of each
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O3. Bedroom The night hags Bella Sunbane and Offalia Wormwiggle are here, unless they have been drawn elsewhere. Dancing around a thick wooden gear shaft in the center of this cramped, circular room
trapdoor in the ceiling can be pushed open to reveal area O4. Each crate is 3 feet square. The top one is empty, but the middle and lower ones each contain a captive child. The outward-facing side of each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
O3. Bedroom The night hags Bella Sunbane and Offalia Wormwiggle are here, unless they have been drawn elsewhere. Dancing around a thick wooden gear shaft in the center of this cramped, circular room
trapdoor in the ceiling can be pushed open to reveal area O4. Each crate is 3 feet square. The top one is empty, but the middle and lower ones each contain a captive child. The outward-facing side of each
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
must be empty to shrink in this way. The tower bristles with muddy knobs that constantly extrude and retract across its surface, as though the tower were breathing through a coating of thick mud. Each
activated, the tower has a small door on the side facing you. The door opens only at your command, which you can speak as a bonus action. It is immune to the knock spell and similar magic, such as that of a
Orc
Legacy
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races
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who