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Returning 35 results for 'far step'.
Spells
Xanathar's Guide to Everything
You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Far Step 5th-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Concentration, up to 1 minute You teleport up to 60 feet to an unoccupied space you can see. On each of your turns before the spell ends, you can use a bonus action to teleport in this way again.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, lightning bolt
1/day each: arcane eye, dimension door, plane shift (self only)Far Realm Step
Far Realm Parasite. Inside the lichâs torso dwells a wormlike parasite that contains the lichâs soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far
Monsters
Journeys through the Radiant Citadel
stalkers hailing from airy, screeching reaches of the Far Realm. They are difficult to see as theyâre not tethered to one point in space, blurring in a state of perpetual physical uncertainty. A
that invades and scourges the mind. Few creatures that encounter a whistler escape; those that do are forever haunted by the stalkerâs frightful tune.PsychicSurreal Step. The whistler teleports up to 20 feet to an unoccupied space it can see.
Monsters
Keys from the Golden Vault
the shard solitaire (diamond);shard solitaire necklace. (The shard solitaire is currently attuned to the Far Realm entity trapped inside.)
If the simulacrum drops to 0 hit points, it turns to snow
level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
, the target is pulled to a space within 5 feet of the banderhobb.
Shadow Step. The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Swallow. Melee
Monsters
Fizban's Treasury of Dragons
dragon makes one claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Explosive Crystal (Costs 3 Actions). The dragon spits an amethyst that that explodes at a
dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making them fierce opponents of the Far
Monsters
Fizban's Treasury of Dragons
start of its turn.
Claw. The dragon makes one claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Explosive Crystal (Costs 3 Actions). The dragon spits an
wisdom to accept it.
Amethyst dragons pay particular attention to intrusions of the Far Realm into the Material Plane. They loathe the corruption that accompanies such intrusions into the world, making
Monsters
Icewind Dale: Rime of the Frostmaiden
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see âActionsâ below), detect magic, misty step
2/day each: control
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
surviving populace fleeing into the wilds. A young prince, Will Kenrith, does his best to reunite the shattered realm, but a return to its former glory seems far off.
Even in the shattered remnants of
âs virtue. In some courts, the final step to becoming a knight involves being judged by that courtâs relic. Each court believes the virtue associated with its own relic is paramount, though
Monsters
Spelljammer: Adventures in Space
live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them.
ASTRAL ELVES OF
sun named Xaryxis.
Starlight Step (3/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Summon Solar Dragon (1/Day
Monsters
Spelljammer: Adventures in Space
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
an enormous radiant sun named Xaryxis.
Starlight Step (2/Day). The elf magically teleports up to 30 feet, along with anything it is wearing or carrying, to an unoccupied space it can see.
Monsters
Fizban's Treasury of Dragons
.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions). The dragon chooses one Medium or smaller object
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kinâs knowledge of occult phenomena to
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem
they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons generally
Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
. Rising from the far side of the bridge are the lairâs anterior spires. These solid, pointed shafts resemble inverted icicles more than towers and enclose a terraced, open-air amphitheater that
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
spans a chasm between a lesser peak and the lair.
Anterior Spires. Rising from the far side of the bridge are the lairâs anterior spires. These solid, pointed shafts resemble inverted icicles more
Monsters
Fizban's Treasury of Dragons
â attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane
watch how they respond.
8
An emerald dragon has been spying for a villainous cabal, ensuring the villains remain one step ahead of the adventurers.
Connected Creatures
Emerald dragons
Monsters
Fizban's Treasury of Dragons
attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Telekinetic Fling (Costs 3 Actions). The dragon chooses one Small or smaller object that isnât being worn or
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kinâs knowledge of occult phenomena to track the influence of the Far Realm
Monsters
Fizban's Treasury of Dragons
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Emerald Embers (Costs 3 Actions). The dragon
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
Monsters
Fizban's Treasury of Dragons
start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Emerald Embers (Costs 3 Actions). The dragon creates a dancing
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
Monsters
Fizban's Treasury of Dragons
actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3 Actions). The dragon
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Monsters
Fizban's Treasury of Dragons
spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw attack.
Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.
Essential Reduction (Costs 3
injured and stranded far from the sea, but the dragon is too proud to ask for help getting home.
6
A topaz dragon is building a tableau of desiccated creatures and has grown obsessed with catching
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the glassy surface of Maer Dualdon.
â R.A. Salvatore, The Crystal Shard
The comforts of home are the goals of most halflingsâ lives: a place to settle in peace and quiet, far from
;s going on behind their smiling facesâsurely more than they ever let on.â
Humans. âHumans are a lot like us, really. At least some of them are. Step out of the castles and keeps
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
in the Dungeon Masterâs Guide or on D&D Beyond. Optionally, look at the descriptions of the Astral Plane and the Far Realm. Step 5. Bookmark the following stat blocks in the Monster Manual or on D&D
Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review area S18 in âUpper Level Locations.â If you find it too complicated, feel
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
demon (conjuration)
5th Level
Danse Macabre (necromancy)
Enervation (necromancy)
Far step (conjuration)
Infernal calling (conjuration)
Negative energy flood (necromancy)
Synaptic static
(conjuration)
Thunder step (conjuration)
4th Level
Charm monster (enchantment)
Elemental bane (transmutation)
Shadow of moil (necromancy)
Sickening radiance (evocation)
Summon greater
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what events might have been manipulated by one of these fiends, because their schemes take so long to play out. Far in the future, it might become apparent that a seeming victory for the forces of
good, or a battle averted that spared hundreds from death was ultimately the first step in an overlordâs release. (For instance, a soldier who was otherwise fated to die in the battle that was avoided
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
Determine surprise. The
order or their stated positions in the room or other location, the DM figures out where the adversaries are â how far away and in what direction.
Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
encounter, when everyone rolls initiative. Once everyone has taken a turn, the fight continues to the next round if neither side has defeated the other. COMBAT STEP-BY-STEP
1. Determine surprise. The
order or their stated positions in the room or other location, the DM figures out where the adversaries are--how far away and in what direction.
3. Roll initiative. Everyone involved in the combat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
every step taken in this agrarian community of sturdy fences and mossy hill homes. Halfling farmers live carefree lives in the Flowering Hill, tending to quaint but fertile plots, far from the hustle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
in the process. As a result, the portal now leads to numerous locations throughout the multiverse. Further, the portal reacts to magic items and artifacts, allowing those who carry such objects to step
through the portal to the exact places they wish to travel. Alustriel carefully maintains the sanctumâs secrecy, bringing guests here only after first meeting them in a neutral location. So far
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
)
Enervation (necromancy)
Far step (conjuration)
Immolation (evocation)
Skill empowerment (transmutation)
Synaptic static (enchantment)
Wall of light (evocation)
6th Level
Investiture of
(enchantment)
Erupting earth (transmutation)
Flame arrows (transmutation)
Melfâs minute meteors (evocation)
Thunder step (conjuration)
Tidal wave (conjuration)
Wall of water (evocation)
4th Level
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(evocation)
Watery sphere (conjuration)
5th Level
Control winds (transmutation)
Danse Macabre (necromancy)
Dawn (evocation)
Enervation (necromancy)
Far step (conjuration)
Immolation (evocation
minute meteors (evocation)
Summon lesser demons (conjuration)
Thunder step (conjuration)
Tidal wave (conjuration)
Tiny servant (transmutation)
Wall of sand (evocation)
Wall of water (evocation
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Arriving in Barovia When the characters step through the portal in Sigil, they wade through a thick mist before emerging on the western outskirts of Barovia. Read or paraphrase the following: Thick
villageâs far side, where the sound of weeping is coming from. Mark Behm Barovian villagers confront the characters when they arrive, believing theyâre villains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Version One pit fiend serves as security for the area. The six nightmares (named Chicanery, Far Gambit, Blinx, Cursed Cavalry, Sunshroud, and Retribution) stamp impatiently in their stalls, and a
. Rigging the Race. Successfully slipping the Potion of Speed into Sunshroudâs feed bucket requires multiple steps: Step 1. One or more characters must successfully sneak into the stables. Step 2. After
Magic Items
Infernal Machine Rebuild
malfunction returns to 10 percent.
Random Properties. There are far more possible combinations for the Infernal Machineâs controls than can ever be known or matrixedâespecially as the controls
you move, a magical voice calls out your direction and how far youâve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30






