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Returning 35 results for 'favor of the heads spell'.
Other Suggestions:
floor of the head spell
floor of the hear spell
floor of the heard spell
favored of the heart spell
floor of the hands spell
Magic Items
Dungeon Master’s Guide
the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using
your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.
1d20
Bead
Spell
1–6
Bead of
Monsters
Ravenloft: The Horrors Within
, subterranean horrors with heads split by toothy, vertical maws. They are stealthy predators that favor humanoid prey. Gugs fear and hate Ghoul;ghouls, perhaps because they compete to dominate the hidden
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Bless spell using a weapon that deals Slashing damage.Multiattack. The tree makes two Slam attacks.
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Slam"}, reach
":"Necrotic"} Necrotic damage, and the creature has the Poisoned condition until the start of the tree’s next turn. Success: Half damage only.Death’s heads are disembodied, flying heads
Monsters
Ravenloft: The Horrors Within
the effect of a Bless spell using a weapon that deals Slashing damage.Multiattack. The tree makes two Slam attacks.
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit
blasphemous plants that grow death’s heads like foul fruit. They sprout from accursed lands, their roots snaking through mass graves, battlefields, or sites of terrible tragedies.
Death’s
Monsters
Ravenloft: The Horrors Within
only.
Spellcasting. Madam Eva casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):
At Will: Light, Mending, Thaumaturgy
2/Day Each: Dispel Magic, Remove
grudges and usually shares her secrets only with those who do her a favor first. Whatever she discovers might soon also be known by Barovia’s Darklord, with whom she shares age-old ties.Evil Eye (2/Day). Madam Eva casts Hold Person, using the same spellcasting ability as Spellcasting.
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Amphibious. The hydra can breathe air and water.
Multiple Heads. The hydra has five heads. Whenever the hydra takes 30 or more damage in a single turn, one of its heads dies. If all its heads die
, the hydra dies.
At the end of its turn, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hit
Monsters
Mordenkainen Presents: Monsters of the Multiverse
casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: alter self, major image
3/day each: charm person, detect
ensure they can manipulate even the shrewdest opponents.
Abishais
Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no spell components or concentration. Wisdom is its spellcasting ability for this spell. While the spell persists, the abishai can move the area of darkness up to 60 feet as a bonus
abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her pleasure in the Nine Hells. Each type of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Bite", "rollDamageType":"lightning"} lightning damage.
Lightning Strike. Ranged Spell Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Lightning Strike"} to hit, range 120
following spells, using Intelligence as the spellcasting ability (spell save DC 20):
At will: disguise self, mage hand, minor illusion
2/day each: charm person, dispel magic, greater invisibility
Monsters
Out of the Abyss
Spellcasting. Grisha is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell
attacks). He has the following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, divine favor, inflict wounds, protection from
Spells
Spelljammer: Adventures in Space
You create a spectral globe around the head of a willing creature you can see within range. The globe is filled with fresh air that lasts until the spell ends. If the creature has more than one head
, the globe of air appears around only one of its heads (which is all the creature needs to avoid suffocating;suffocation, assuming that all its heads share the same respiratory system).
At Higher
Magic Items
Guildmasters’ Guide to Ravnica
guild’s recognition and favor.
A signet has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, you can expend 1 charge to cast the associated spell (save DC 13
This ring, adorned with the symbol of a guild, allows you to cast one spell closely associated with that guild, as shown in the Guild Signet Spells table. A guild signet is sometimes
Monsters
Infernal Machine Rebuild
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the
ettin’s heads is asleep, its other head is awake.Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe. Melee Weapon Attack: +8
Monsters
Spelljammer: Adventures in Space
spellcasting ability (spell save DC 16):
2/day each: disguise self, mage armor (self only)
1/day each: dimension door, suggestionOne out of every hundred psurlons is a mutant with two heads, one at each
Aberrant Mind. Magic can’t read the psurlon’s thoughts or put the psurlon to sleep.
Two Heads. The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned
Necklace of Prayer Beads
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Magic Items
Basic Rules (2014)
can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is
necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.
d20
Bead of...
Spell
1-6
Blessing
Bless
7-12
Curing
Cure wounds (2nd level
Monsters
Planescape: Adventures in the Multiverse
", "rollDamageType":"psychic"} psychic damage.
Psychic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7", "rollType":"spell", "rollAction":"Psychic Bolt"} to hit, range 60 ft., one creature. Hit: 21 (4d8 + 3
, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: dispel magic, levitate (self only), mage hand (the hand is invisible), see invisibility
1/day each
Bugbear
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Species
Volo's Guide to Monsters
One useful trick: if ye face bugbears who have severed heads on spikes as trophies, cast a spell to make the heads speak. After that, ye can cozen the bugbears into doing almost anything.
&mdash
spell). Sometimes the heads of people who have information the bugbears need speak their secrets amid blubbered pleas for mercy (as with the speak with dead spell).
Monsters
Dragonlance: Shadow of the Dragon Queen
fire.
Spellcasting. Kansaldi casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: light, spare the dying
pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only the Dragon Queen’s will.FireDragon Queen’s Favor. Kansaldi or one creature she
War Priest
Legacy
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Monsters
Volo's Guide to Monsters
spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying
1st level (4 slots): divine favor, guiding bolt, healing word, shield of
Spellcasting. The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with
Magic Items
Baldur’s Gate: Descent into Avernus
This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers.
While wearing the helm, you can see out of it as though you weren’t wearing it. In
), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
. Verminaard casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 18):
At will: light, thaumaturgy
2/day each: bane, fear
an additional 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Fervent Strike", "rollDamageType":"bludgeoning"} bludgeoning damage.
Cast a Spell (Costs 3 Actions). Verminaard uses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
destruction on the battlefield.
Abishais
Each abishai was once a mortal who somehow won Tiamat’s favor before death and, as a reward, found its soul transformed into a draconic devil to serve at her
pleasure in the Nine Hells. Each type of abishai is associated with one of Tiamat’s five dragon heads: black, blue, green, red, and white.
Tiamat deploys abishais as her agents, sending them
Feats
D&D Beyond Drops
of its next turn. On a successful save, a creature is unaffected, and it is immune to this ability for 24 hours.
Devil’s Favor. You can call on your infernal patron to aid you. When you make a
D20 Test, you can add a +2 bonus to the roll. Once you use this benefit, you can’t do so again until you finish a Long Rest.
Diabolic Empowerment. You always have the Magic Weapon spell
Monsters
Spelljammer: Adventures in Space
mercane until the end of the target’s next turn.
Spellcasting (Psionics). The mercane casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting
ability (spell save DC 15):
At will: detect magic, light
1/day each: dimension door, invisibility, mage armor (self only)Mercanes are the mysterious, magical creations of one or more deities whose
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Mace", "rollDamageType":"radiant"} radiant damage.
Radiant Bolt. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Radiant Bolt"} to hit, range 120 ft., one
", "rollType":"heal", "rollAction":"Radiant Bolt"} hit points.
Spellcasting. The blessed casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):
At will: light
Monsters
Mordenkainen Presents: Monsters of the Multiverse
and using Charisma as the spellcasting ability (spell save DC 20):
At will: command, dancing lights, detect magic, thaumaturgy
2/day each: banishment, blade barrier, cure wounds, hold person, plane
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
sight.
3–4: Confusing Gaze. The target suffers the effect of the confusion spell without making a saving throw. The effect lasts until the start of Demogorgon’s next turn. Demogorgon doesn
Monsters
D&D Beyond Drops
casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):
At Will: Disguise Self (24-hour duration), Locate CreatureWarding
, with anyone attempting to assist the ward also facing the angel’s wrath.
An angel of obsession’s true form is a three-headed bipedal creature with four wings. One of the heads is humanoid
Demogorgon
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Monsters
Out of the Abyss
Innate Spellcasting. Demogorgon’s spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect
.
Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical effects.
Magic Weapons. Demogorgon’s weapon attacks are magical.
Two Heads. Demogorgon has
Monsters
Waterdeep: Dragon Heist
Dwarven Resilience. Istrid has advantage on saving throws against being poisoned.
Spellcasting. Istrid is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6
;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the
Dullahan
Legacy
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Monsters
Van Richten’s Guide to Ravenloft
summons three death's head;death's heads, one of each type, in unoccupied spaces within 5 feet of it. The death's head;death's heads are under the dullahan’s control and act immediately after the
","rollType":"damage","rollAction":"Battleaxe","rollDamageType":"slashing"} slashing damage.
Fiery Skull. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Fiery Skull"} to
Monsters
Icewind Dale: Rime of the Frostmaiden
Spellcasting. The simulacrum is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spellcasting"} to
hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): acid splash,* light, minor illusion, shocking grasp*
1st level (2 slots): detect magic, disguise self, magic
Monsters
Van Richten’s Guide to Ravenloft
Limited Spell Immunity. The swarm automatically succeeds on saving throws against spells of 3rd level or lower, and the attack rolls of such spells always miss it.
Swarm. The swarm can occupy
spell attack roll missing the swarm, the swarm causes that spell to hit another creature of its choice within 30 feet of it that it can see.Gremishka;Gremishkas are the vicious products of mistakes made
Monsters
Strixhaven: A Curriculum of Chaos
).Multiattack. The recruiter makes two Psychic Knife attacks. It can use Spellcasting in place of one of the attacks.
Psychic Knife. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6
", "rollDamageType":"psychic"} psychic damage.
Spellcasting. The recruiter casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At
Magic Items
Candlekeep Mysteries
Carved from an ogre’s petrified heart, the gray figurine depicts the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair
damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical