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Returning 35 results for 'fishing tall'.
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Backgrounds
Ghosts of Saltmarsh
ten other people each day.
FISHING TALE
You can tell a compelling tale, whether tall or true, to impress and entertain others. Once a day, you can tell your story to willing listeners. At the DM
You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village
Halfling
Legacy
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Basic Rules (2014)
the opportunities presented themselves. The crooked stick that served as his fishing pole rose up above him, clenched between two of his toes, and hung out over the quiet lake, mirrored perfectly in
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fisher and her magic fishing pole (see “Tall Tales in Ten-Towns”) or after agreeing to undertake a quest for the town speaker of Caer-Konig (see “Gnoll Heads”). A gnoll captured in the wilderness can also lead the characters here (see “Wilderness Encounters").
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
; it has AC 15, a damage threshold of 10, 120 hit points, and immunity to poison and psychic damage. The door is 10 feet tall and 12 feet wide, set into a 15-foot-high stone wall. The surrounding walls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fisher and her magic fishing pole (see “Tall Tales in Ten-Towns”) or after agreeing to undertake a quest for the town speaker of Caer-Konig (see “Gnoll Heads”). A gnoll captured in the wilderness can also lead the characters here (see “Wilderness Encounters").
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fisher and her magic fishing pole (see “Tall Tales in Ten-Towns”) or after agreeing to undertake a quest for the town speaker of Caer-Konig (see “Gnoll Heads”). A gnoll captured in the wilderness can also lead the characters here (see “Wilderness Encounters").
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
; it has AC 15, a damage threshold of 10, 120 hit points, and immunity to poison and psychic damage. The door is 10 feet tall and 12 feet wide, set into a 15-foot-high stone wall. The surrounding walls
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
of wide-bottomed fishing boats are tethered to piers.
See area 9 for more information on the tortle guards. They are friendly toward visitors who show no outward signs of hostility. The double door
; it has AC 15, a damage threshold of 10, 120 hit points, and immunity to poison and psychic damage. The door is 10 feet tall and 12 feet wide, set into a 15-foot-high stone wall. The surrounding walls
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fisher You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Kalaman Kalaman began as a sleepy fishing village on the coast of the Turbidus Ocean. It might have remained so if not for the arrival of an Istarian trading mission centuries before the
the Cataclysm, Kalaman remains a thriving port city surrounded by tall Istarian-built walls that have never been breached. In its busy harbor, vessels from all over Ansalon go about their business
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Kalaman Kalaman began as a sleepy fishing village on the coast of the Turbidus Ocean. It might have remained so if not for the arrival of an Istarian trading mission centuries before the
the Cataclysm, Kalaman remains a thriving port city surrounded by tall Istarian-built walls that have never been breached. In its busy harbor, vessels from all over Ansalon go about their business
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
City of Kalaman Kalaman began as a sleepy fishing village on the coast of the Turbidus Ocean. It might have remained so if not for the arrival of an Istarian trading mission centuries before the
the Cataclysm, Kalaman remains a thriving port city surrounded by tall Istarian-built walls that have never been breached. In its busy harbor, vessels from all over Ansalon go about their business
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tall Tales in Ten-Towns By the time the characters reach 3rd level, they have garnered enough of a reputation that NPCs in Ten-Towns will share tall tales with them. When the player characters are
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tall Tales in Ten-Towns By the time the characters reach 3rd level, they have garnered enough of a reputation that NPCs in Ten-Towns will share tall tales with them. When the player characters are
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Tall Tales in Ten-Towns By the time the characters reach 3rd level, they have garnered enough of a reputation that NPCs in Ten-Towns will share tall tales with them. When the player characters are
ready to explore more of Icewind Dale, use the Tall Tales in Ten-Towns table to entice them. You can either choose which tales to share with the players, or you can ask each player to roll once on the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man
with sharp features and a toothy smile. His recent forays into trade have made him a local celebrity. Since Anders owns both a fishing fleet and several trading vessels, he can sell his catch at a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man
with sharp features and a toothy smile. His recent forays into trade have made him a local celebrity. Since Anders owns both a fishing fleet and several trading vessels, he can sell his catch at a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
inherited his family’s fleet of fishing boats after the untimely death of his mother, Petra. He’s the youngest person ever to be elected to the council. Brash and inexperienced, Anders is a slight man
with sharp features and a toothy smile. His recent forays into trade have made him a local celebrity. Since Anders owns both a fishing fleet and several trading vessels, he can sell his catch at a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
their disposal. The tomb of Kynaios and Tiro also stands in the center of the town, the subject of many local legends. Phaela. A small fishing village, Phaela is most noted as being the literal “end of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
their disposal. The tomb of Kynaios and Tiro also stands in the center of the town, the subject of many local legends. Phaela. A small fishing village, Phaela is most noted as being the literal “end of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
it from a kraken, her face coming to life on the marble wall and making the barrier grow so tall that the kraken couldn’t get through. Altrisos now has Ephara’s face on nearly every building and wall
their disposal. The tomb of Kynaios and Tiro also stands in the center of the town, the subject of many local legends. Phaela. A small fishing village, Phaela is most noted as being the literal “end of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Located in just 15 feet of water, this small fishing boat is named for the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200 gp, rests with the wreck
below deck. A specter serves as lookout in the crow’s nest. A silver skull embroidered on a white field and trimmed with silver fangs flies from the tall mast of Pale Prow. Salted Glade The Salted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fire is a small green fish, while behind the fire, leaning against the south wall, is a blood-encrusted spear and a fishing pole.
Chyzka, a gnoll fang of Yeenoghu, is resting here unless a
fire, a bloodstained bolt of cloth has been folded around a pile of coins the gnolls lifted from their victims, creating a makeshift bundle that holds 21 gp, 56 sp, and 117 cp. The fishing pole is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
unguarded River Gate, a 15-foot-tall wooden archway carved with two leaping fish on its frame. Over the years, locals have etched the coin-sized scales of these fish with prayers for bountiful fishing. Two
fresh river fish, fishing supplies, crafts, the bounty of local farms, and all manner of mundane equipment. One notable stall is that of Froswin (chaotic good, kender commoner), who sells intricate fish
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
partially concealed behind a tall, slender oil painting of fishing boats on Lac Dinneshere. It pulls open to reveal the speaker’s office (area T3) beyond. Any character who searches the wall for
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Located in just 15 feet of water, this small fishing boat is named for the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200 gp, rests with the wreck
below deck. A specter serves as lookout in the crow’s nest. A silver skull embroidered on a white field and trimmed with silver fangs flies from the tall mast of Pale Prow. Salted Glade The Salted
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fire is a small green fish, while behind the fire, leaning against the south wall, is a blood-encrusted spear and a fishing pole.
Chyzka, a gnoll fang of Yeenoghu, is resting here unless a
fire, a bloodstained bolt of cloth has been folded around a pile of coins the gnolls lifted from their victims, creating a makeshift bundle that holds 21 gp, 56 sp, and 117 cp. The fishing pole is
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fire is a small green fish, while behind the fire, leaning against the south wall, is a blood-encrusted spear and a fishing pole.
Chyzka, a gnoll fang of Yeenoghu, is resting here unless a
fire, a bloodstained bolt of cloth has been folded around a pile of coins the gnolls lifted from their victims, creating a makeshift bundle that holds 21 gp, 56 sp, and 117 cp. The fishing pole is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Located in just 15 feet of water, this small fishing boat is named for the exquisite, silvered fishing pole its prior owner once possessed. The fishing pole, worth 200 gp, rests with the wreck
below deck. A specter serves as lookout in the crow’s nest. A silver skull embroidered on a white field and trimmed with silver fangs flies from the tall mast of Pale Prow. Salted Glade The Salted
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
hooks on the western wall hold fishing equipment: dozens of harpoons, nets, and coils of rope. Curtains made of stitched walrus hide hang over doorways at the north and south ends of the east wall. 1C
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
hooks on the western wall hold fishing equipment: dozens of harpoons, nets, and coils of rope. Curtains made of stitched walrus hide hang over doorways at the north and south ends of the east wall. 1C