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Returning 35 results for 'folk thing'.
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Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
Backgrounds
Sword Coast Adventurer's Guide
you normally would when you forage there.
Additionally, you can call upon the hospitality of your people, and those folk allied with your tribe, often including members of druid circles, tribes of
from observing nature.
5
I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
6
I’m always picking things up, absently
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
monsters
thing... was of a somewhat bloated corpulence... It lumbered slobberingly into sight and gropingly squeezed its gelatinous green immensity through the black doorway... A mountain walked or stumbled
for psychic or magical ability. Most folk pass off these dreams as recurring nightmares, but a few comprehend the true source of these visions.
Those poor folk become obsessed with Cthulhu and
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
style of clothing.
Halflings are easily moved to pity and hate to see any living thing suffer. They are generous, happily sharing what they have even in lean times.
Blend into the Crowd
Halflings
, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong with the barons and soldiers—you have to admire their conviction. And by
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and believe in victory by any means necessary: there is no such thing as honor on the battlefield. It’s certainly an unusual choice for a player character, but if you’ve taken a liking to a particular group of the small folk, you could be a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Far Traveler Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anchored just off the marsh. City folk no doubt, but why they’ve stopped here is anybody’s guess. Strange thing is, the crew have only been seen out at night.” (If the characters investigate the site, see
1 “Folk say they’ve seen Old Gnawbone flying over the lowlands. That green dragon usually stays put in her lair inside Kryptgarden forest. For her to hunt this far afield surely spells trouble
Compendium
- Sources->Dungeons & Dragons->Divine Contention
anchored just off the marsh. City folk no doubt, but why they’ve stopped here is anybody’s guess. Strange thing is, the crew have only been seen out at night.” (If the characters investigate the site, see
1 “Folk say they’ve seen Old Gnawbone flying over the lowlands. That green dragon usually stays put in her lair inside Kryptgarden forest. For her to hunt this far afield surely spells trouble
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Far Traveler Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling
more than a few miles from where they were born. You aren’t one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Ye cannot goad one of the serpent folk into hatred or fear, or evoke in it love or friendship. They may feign such things to cozen ye, but within they are always coldly, calmly calculating.
&mdash
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Smuggling has also long been a profitable business here. The dwarven mining operation promises to bring about a rapid growth in Saltmarsh’s fortunes. Whether that’s a good or a bad thing depends on
more ferocious as the town grows. Fishing More folk in town work in the fishing industry than any other, and it has been the backbone of Saltmarsh for generations. The wealthier families own their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
barrelstalk mushrooms into mead. The only thing Jibber-Jabber is missing in its simple life is treasure to ogle. If the characters offer it 50 gp or more in coins, gems, and shiny art objects, the
to the east. They are new neighbors. The “fishy folk” (kuo-toa) and the “stinky lizards” (troglodytes) seem troubled and are moving about more than usual. (The ettin has not yet encountered the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
barrelstalk mushrooms into mead. The only thing Jibber-Jabber is missing in its simple life is treasure to ogle. If the characters offer it 50 gp or more in coins, gems, and shiny art objects, the
to the east. They are new neighbors. The “fishy folk” (kuo-toa) and the “stinky lizards” (troglodytes) seem troubled and are moving about more than usual. (The ettin has not yet encountered the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Guide to the City When you live on the inside low, you never see the sun. People hear “towers,” they think of graceful little spires, the sort of thing you see poking up in the corner of your
. You’ve got the folk in the middle, who live and work in the walls themselves. And then you’ve got those of us on the inside, our districts entirely contained in the hollow well of a great tower. When you
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; they’ve seen or heard of a lone kobold trying to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
faithful to the precepts of their alignment. Lawful good (LG) creatures can be counted on to do the right thing as expected by society. Gold dragons and paladins are typically lawful good. Neutral good (NG
) folk do the best they can to help others according to their needs. Many celestials are neutral good. Chaotic good (CG) creatures act as their conscience directs, with little regard for what others
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meant to raise an alarm and deter petty thieves, not to stop determined adventurers. If the guards spot an intruder, they do the sensible thing: call the authorities. The City Watch has small, single
of their personal attendants, the Cassalanters replenish their servants regularly. Most move on to other jobs, but occasionally a servant discovers the secret vault (area C29), visits the forbidden attic (area C24), or otherwise learns too much. Such folk are fated to become sacrifices to Asmodeus.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
meant to raise an alarm and deter petty thieves, not to stop determined adventurers. If the guards spot an intruder, they do the sensible thing: call the authorities. The City Watch has small, single
of their personal attendants, the Cassalanters replenish their servants regularly. Most move on to other jobs, but occasionally a servant discovers the secret vault (area C29), visits the forbidden attic (area C24), or otherwise learns too much. Such folk are fated to become sacrifices to Asmodeus.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
thing to do, but they are smart enough to realize that the strategic death of an individual can buy valuable time for the rest of the tribe, and each individual reluctantly accepts this need for
sacrifice when it presents itself. This practice contributes to the reason why most common folk (and adventurers) think kobolds are stupid as well as weak; they’ve seen or heard of a lone kobold trying to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobility. Amphailans are by their nature suspicious of and quiet around folk who openly display wealth or status, having learned early in their lives that nobles are folk who like to throw their
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobility. Amphailans are by their nature suspicious of and quiet around folk who openly display wealth or status, having learned early in their lives that nobles are folk who like to throw their
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
life. Experiment with different speech patterns. For instance, a barmaid and a city magistrate probably use their words differently. Similarly, peasants could speak in earthy dialects, while rich folk
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Roleplaying For some DMs, roleplaying comes naturally. If it doesn’t come naturally for you, don’t worry. The main thing is for you to have fun portraying your NPCs and monsters and to amuse your
life. Experiment with different speech patterns. For instance, a barmaid and a city magistrate probably use their words differently. Similarly, peasants could speak in earthy dialects, while rich folk
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Background The merchant prince Aubreck Drallion once counted himself among the richest folk of his city. His trade fleet was one of the largest and most prosperous of its kind, with hundreds of ships
took the opportunity as a sure thing and leaped at the chance to get even richer. He sold off many of his assets and converted the proceeds to property deeds and promissory notes, then secured that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
you receive a cancer diagnosis or a similar health news, you probably appreciate that concept a little more than other people. Watching someone you love waste away is a terrible thing. You want a
creatures that many folk consider risible at best and dangerous only in passing. Perhaps the truths contained herein shall dispel such ignorant notions. Any creature of power can upset the Balance and is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
living thing suffer. They are generous, happily sharing what they have even in lean times. Blend into the Crowd Halflings are adept at fitting into a community of humans, dwarves, or elves, making
.”
Humans. “Humans are a lot like us, really. At least some of them are. Step out of the castles and keeps, go talk to the farmers and herders and you’ll find good, solid folk. Not that there’s anything wrong
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
their toes. Rogue Tales of your past heroic deeds might be somewhat exaggerated. Ruin When you lost everything, you realized the only thing you could rely on was your martial skill. Sage Descended
notoriety, hoping for folk to sing of your deeds for years to come. Sun You once belonged to a small but mighty militia. Sometimes, you miss the regimented structure of that life. Talons When monsters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
its tracks. But the greatwyrms’ most powerful ability is telekinesis on an unparalleled scale—a gem greatwyrm can telekinetically seize an entire crowd, then carry those helpless folk off to the
a successful one.
The thing I miss most about Sardior is the thing no gem greatwyrm will ever reproduce: the witty anecdotes. Which were, I grant you, mostly about me.
-Fizban