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Returning 20 results for 'foot thaws'.
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Spells
Player’s Handbook
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful
one. A creature killed by this spell becomes a frozen statue until it thaws.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Cone of Cold
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Spells
Basic Rules (2014)
A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a
successful one.
A creature killed by this spell becomes a frozen statue until it thaws.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
Monsters
Bigby Presents: Glory of the Giants
"}. The cradle exhales a blast of frost in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw. On a failed save, a creature takes 52 (8d12);{"diceNotation":"8d12
bludgeoning damage, it shatters, killing the frozen creature. If the statue would take fire damage, it instead takes no damage and thaws, ending the petrification.A slumbering scion of Thrym encased in
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by
this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by
this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Cone of Cold 5th-level evocation Casting Time: 1 action Range: Self (60-foot cone) Components: V, S, M (a small crystal or glass cone) Duration: Instantaneous A blast of cold air erupts from your
hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by
this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by
this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by
this spell becomes a frozen statue until it thaws. Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 5.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
a similar tool grants advantage on the check.) Applying an open flame to a lid for 1 minute thaws the ice that binds it. The containers and their contents are as follows: A barrel of pitch and two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
a similar tool grants advantage on the check.) Applying an open flame to a lid for 1 minute thaws the ice that binds it. The containers and their contents are as follows: A barrel of pitch and two
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the lodge has a pitched roof. A wide triangular opening in the west wall allows wind and snow to enter. Near this opening, hanging from a chain bolted to a rafter, is a 20-foot-tall wooden cage that
a similar tool grants advantage on the check.) Applying an open flame to a lid for 1 minute thaws the ice that binds it. The containers and their contents are as follows: A barrel of pitch and two
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage, it instead takes no damage and thaws, ending the petrification.
Bonus Actions
Chilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage, it instead takes no damage and thaws, ending the petrification.
Bonus Actions
Chilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
damage, it instead takes no damage and thaws, ending the petrification.
Bonus Actions
Chilling Mist. The cradle magically conjures a cloud of chilling mist that fills a 30-foot-radius sphere
.
Boulder. Ranged Weapon Attack: +15 to hit, range 120/480 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage.
Inhale (Recharge 5–6). The scion inhales a vortex of air in a 120-foot line that