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Returning 35 results for 'for of the hair spell'.
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for of the have spell
for of the half spell
for of the hand spell
for of the hour spell
for of the hear spell
Magic Items
Dungeon Master’s Guide
When you drink this potion, you can cast the level 3 version of the Animal Friendship spell (save DC 13).
Agitating this potion’s muddy liquid brings little bits into view: a fish scale, a hummingbird feather, a cat claw, or a squirrel hair.
Spells
Player’s Handbook
Picture or other likeness
−2
Garment or other possession
−4
Body part, lock of hair, or bit of nail
−10
On a successful save, the target isn’t affected
, and you can’t use this spell on it again for 24 hours.
On a failed save, the spell creates an Invisible, intangible sensor within 10 feet of the target. You can see and hear through the sensor
Spells
Player’s Handbook
what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and other distinguishing characteristics. You can make yourself appear as a member of
spell to become quadrupedal, for instance. For the duration, you can take a Magic action to change your appearance in this way again.
Natural Weapons. You grow claws (Slashing), fangs (Piercing
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
Bless spell using a weapon that deals Slashing damage.Multiattack. The tree makes two Slam attacks.
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Slam"}, reach
A burned corpse
Crimson drool
3
A hag
Extra eyes
4
A Humanoid
Face paint
5
A medusa
An iron mask
6
A mind flayer
A lengthy tongue
7
A nothic
Long hair
8
A
Monsters
Ravenloft: The Horrors Within
the effect of a Bless spell using a weapon that deals Slashing damage.Multiattack. The tree makes two Slam attacks.
Slam. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit
6
A mind flayer
A lengthy tongue
7
A nothic
Long hair
8
A shark
Sharpened teeth
9
A wolf
Wooden teeth
10
An elk
Exposed bone
PoisonHead Fruits. Each Undead ally in the tree’s space can immediately take a Reaction to gain 5 Temporary Hit Points.
Monsters
Ravenloft: The Horrors Within
":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Azalin’s next turn.
Spellcasting. Azalin casts one of the following spells, requiring no spell components and
using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Invisibility, Lightning Bolt (level 5 version), Mage Hand, Prestidigitation
2
Monsters
Lost Laboratory of Kwalish
by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa
stone.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee Weapon Attack: +5
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} bludgeoning damage if the korred is on the ground.
Spellcasting. The korred casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 13
pathways through the stone for miles around. Secret doors set into stone are as obvious as windows to a korred.
Korreds have hair all over their bodies, but the hair that grows on their heads is
Monsters
Infernal Machine Rebuild
petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the
cast the light cantrip at will.Multiattack. The medusa makes either three melee attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee
Potion of Animal Friendship
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Magic Items
Basic Rules (2014)
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Medusa
Legacy
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Monsters
Basic Rules (2014)
creature is freed by the greater restoration spell or other magic.
Unless surprise;surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it
attacks--one with its snake hair and two with its shortsword--or two ranged attacks with its longbow.
Snake Hair. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
Monsters
Princes of the Apocalypse
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
light, Marlos is, due to his curse, affected by his own gaze.Multiattack. Marlos makes three melee attacks, one with his snake hair and two with Ironfang.
Snake Hair. Melee Weapon Attack: +6
Monsters
Mythic Odysseys of Theros
by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa
hair, one to constrict, and one with its shortsword—or two ranged attacks with its longbow.
Snake Hair. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Snake Hair
Korred
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Monsters
Volo's Guide to Monsters
Command Hair. The korred has at least one 50-foot-long rope woven out of its hair. As a bonus action, the korred commands one such rope within 30 feet of it to move up to 20 feet and entangle a Large
. The korred can use a bonus action to release the target, which is also freed if the korred dies or becomes incapacitated.
A rope of korred hair has AC 20 and 20 hit points. It regains 1 hit point
Monsters
Mythic Odysseys of Theros
Arasta’s Web of Hair must succeed on a DC 21 Constitution saving throw, or the creature takes 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollDamageType":"force"} force damage and any spell of 6th level or lower on it ends.
target. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Web of Hair (Recharge 4–6);{"diceNotation":"1d6","rollType
Backgrounds
The Wild Beyond the Witchlight
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
are haunted by the fact that the Feywild—a mirror world hidden behind a mere twist of perception—is only a hair’s breadth away. Although your memories of the Feywild grow fainter
Monsters
Mythic Odysseys of Theros
Innate Spellcasting. Hythonia’s spellcasting ability is Charisma (spell save DC 18). She can innately cast animate objects once per day requiring no material components.
Legendary Resistance
effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the
Monsters
Spelljammer: Adventures in Space
takes shelter inside a rock, a bush, a tree, or a natural source of fresh water in its space. The chwinga can’t be targeted by any attack, spell, or other effect while it is magically protected in
’s Guide.
Charm of Air Bubbles
This charm allows you to cast the air bubble spell (see the Astral Adventurer’s Guide) as an action. Once used three times, this charm goes away.
Charm of
Monsters
Waterdeep: Dragon Heist
Spellcasting. Fala is a 4th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell
hair. Like the elven god Corellon Larethian, Fala is neither male nor female. If referred to as “he” or “she,” Fala gently requests to be addressed by name or as “they.”
Magic Items
Candlekeep Mysteries
Carved from an ogre’s petrified heart, the gray figurine depicts the Demon Prince of Undeath in ghastly detail, clutching his skull-topped wand in one hand and three severed heads by the hair
damage except radiant damage. A detect evil and good spell or similar magic reveals that the figurine has been desecrated. As long as it has at least 1 hit point, the figurine has the following magical
Monsters
The Book of Many Things
Devotion’s Call (1/Day). The medusa can cast the Resurrection spell, requiring no material components and using Wisdom as the spellcasting ability.
Legendary Resistance (4/Day). If the medusa
fails a saving throw, it can choose to succeed instead.Multiattack. The medusa makes one Constrict attack, one Final Blade attack, and one Snake Hair attack. Alternatively, it makes two Wrathful
Monsters
Waterdeep: Dragon Heist
has advantage on saving throws against spells and other magical effects.
Spellcasting. Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 21, +13
;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). Laeral has the following wizard spells prepared:
Cantrips (at will): light, mage hand, minor illusion
Banshee
Legacy
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Monsters
Basic Rules (2014)
":"Incorporeal Movement","rollDamageType":"force"} force damage if she ends her turn inside an object.Corrupting Touch. Melee Spell Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction
the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.Cold, Necrotic, PoisonAcid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Spells
Xanathar's Guide to Everything
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great
hair, and you gain the following benefits:
You gain 10 temporary hit points.
You make Constitution saving throws with advantage.
You make Dexterity- and Wisdom-based attack rolls with advantage.
While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies.
Monsters
Mythic Odysseys of Theros
-foot running start, the lion can long jump up to 25 feet.
Spell Turning. The lion has advantage on saving throws against any spell that targets only the lion (not an area). If the lion's saving throw
succeeds and the spell is of 4th level or lower, the spell has no effect on the lion and instead targets the caster.Multiattack. The lion makes two attacks: one with its bite and one with its claw
Monsters
Acquisitions Incorporated
Spellcasting. K'thriss's innate spellcasting ability is Charisma (spell save DC 14). He can innately cast the following spells, requiring no material components:
At will: dancing lights, disguise self
1/day
each: darkness, faerie fire
Spellcasting. K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
Species
Mordenkainen Presents: Monsters of the Multiverse
carve their horns to sharpen their edges, etch symbols of power into them, or sheathe them in bronze to prevent them from shattering during battle.
Thick hair extends down minotaurs’ necks and
powerful backs, and some have long patches of hair on their chins and cheeks. Their legs end in heavy, cloven hooves, and they have long, tufted tails.
Creating Your Character
At 1st level, you
Seeming
Legacy
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Spells
Basic Rules (2014)
use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to
This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Control Weather (1/Day). The hag can cast the control weather spell, requiring no material components and using Charisma as the spellcasting ability.
Graystaff Magic. The hag carries a graystaff, a
", "rollDamageType":"cold"} cold damage.
Frost Shard. Ranged Spell Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Frost Shard"} to hit, range 60 ft., one target. Hit: 30 (6d8
Equipment
objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
Alter Self
Legacy
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Spells
Basic Rules (2014)
You assume a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an
voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The medusa's innate spellcasting ability is Intelligence (spell save DC 14). The medusa can innately cast the following spells, requiring no material components:
1/day each
at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.The
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and
affected by the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of
Equipment
. Unattended objects float around randomly.
05–06
The nearest creature is affected by a Hideous Laughter spell (spell save DC 15) but instead of laughing, they repeat unfathomable syllables and words
the Blink spell for 1 minute. Instead of vanishing into the Ethereal Plane, the creature vanishes into a sliver of time in its past or possible future.
11–12
A prismatic burst of energy