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Returning 35 results for 'foresight'.
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Spells
Player’s Handbook
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target has Advantage on D20 Test;D20 Tests, and other creatures have Disadvantage on
Foresight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can't be surprised and has advantage on attack rolls, ability checks, and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Foresight Level 9 Divination (Bard, Druid, Warlock, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a hummingbird feather)
Duration: 8 hours
You touch a willing creature and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Foresight Level 9 Divination (Bard, Druid, Warlock, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a hummingbird feather)
Duration: 8 hours
You touch a willing creature and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Foresight 9th-level divination Casting Time: 1 minute Range: Touch Components: V, S, M (a hummingbird feather) Duration: 8 hours You touch a willing creature and bestow a limited ability to see into
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Foresight 9th-level divination Casting Time: 1 minute Range: Touch Components: V, S, M (a hummingbird feather) Duration: 8 hours You touch a willing creature and bestow a limited ability to see into
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Foresight 9th-level divination Casting Time: 1 minute Range: Touch Components: V, S, M (a hummingbird feather) Duration: 8 hours You touch a willing creature and bestow a limited ability to see into
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Foresight Level 9 Divination (Bard, Druid, Warlock, Wizard) Casting Time: 1 minute
Range: Touch
Components: V, S, M (a hummingbird feather)
Duration: 8 hours
You touch a willing creature and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Foresight 9th-level divination Casting Time: 1 minute Range: Touch Components: V, S, M (a hummingbird feather) Duration: 8 hours You touch a willing creature and bestow a limited ability to see into
Monsters
Monster Manual
":"damage", "rollAction":"Rock", "rollDamageType":"Bludgeoning"} Bludgeoning damage.Limited Foresight (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Limited Foresight
Classes
Player’s Handbook
, time, and consciousness. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
Monsters
The Book of Many Things
will: Mage Hand, Thaumaturgy
1/day each: Dimension Door, Divination, EnthrallMoment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new
Monsters
Journeys through the Radiant Citadel
: detect evil and good
2/day each: cure wounds (as a 6th-level spell), lesser restoration
1/day each: commune (as an action), dispel evil and goodA pari is an angelic harbinger gifted with foresight
Magic Items
The Book of Many Things
This gilded ring bears a beautiful engraving and is imbued with powers of keen wisdom and foresight. While wearing this ring, you can use an action to cast the Augury spell from the ring. Once you
Monsters
Waterdeep: Dungeon of the Mad Mage
9th level (1 slot): foresight
Elven. She has advantage on saving throws against being charmed, and magic can't put her to sleep.Scimitar. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType
Magic Items
Tasha’s Cauldron of Everything
spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells
Monsters
Curse of Strahd
power of magical foresight. In the guise of Madam Eva, she uses this ability to help Strahd. She can send her Vistani out in their wagons to visit other worlds and bring adventurers to Strahd’s
Monsters
Storm King's Thunder
, sending
2/day each: control weather (cast as 1 action), fly, ice storm
1/day each: arcane eye, chain lightning, feeblemind, foresight, locate creature, mass suggestion, nondetection, power word
Monsters
Eberron: Rising from the Last War
each: chain lightning, create undead, dream, hold monster, mass suggestion, scrying
1/day each: foresight, gate, power word kill, teleport
Legendary Resistance (3/Day). If Sul Khatesh fails a saving
School of Divination
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, and consciousness so that you can see clearly. You work to master spells of discernment, remote viewing, supernatural knowledge, and foresight.
monsters
", "rollAction":"Water Spray", "rollDamageType":"Cold"} Cold damage.
Prophetic Guidance (2/Day). A creature the salmon can see within 30 feet gains a flash of foresight. Once in the next minute, when the
monsters
Person, Banishment, Dispel Magic, Fly, Lightning Bolt, Misty Step.
1/Day: Dominate Monster, Foresight, Meteor SwarmLegendary Action Uses: 2. Immediately after another creature’s turn, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Monster
Feeblemind
Glibness
Power Word Stun
9th Level Astral Projection
Foresight
Imprisonment
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Glibness
Power Word Stun
9th Level
Astral Projection
Foresight
Imprisonment
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Glibness
Power Word Stun
9th Level
Astral Projection
Foresight
Imprisonment
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dominate Monster
Feeblemind
Glibness
Power Word Stun
9th Level Astral Projection
Foresight
Imprisonment
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image
Regenerate
Resurrection
Symbol
Teleport
8th Level
Dominate Monster
Feeblemind
Glibness
Mind Blank
Power Word Stun
9th Level
Foresight
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Savras The All-Seeing, the Third Eye, Divination’s Lord Savras is a god of divination and fortunetelling. Few people worship him, but many pray to him when performing small rituals of foresight. For
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Project Image
Regenerate
Resurrection
Symbol
Teleport
8th Level
Dominate Monster
Feeblemind
Glibness
Mind Blank
Power Word Stun
9th Level
Foresight
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reverse Gravity
8th Level
Animal Shapes
Antipathy/Sympathy
Control Weather
Earthquake
Feeblemind
Sunburst
9th Level
Foresight
Shapechange
Storm of Vengeance
True Resurrection
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mind Blank
Power Word Stun
9th Level Foresight
Power Word Heal
Power Word Kill
True Polymorph
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
/Sympathy
Control Weather
Earthquake
Feeblemind
Sunburst
Tsunami
9th Level Foresight
Shapechange
Storm of Vengeance
True Resurrection
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Reverse Gravity
8th Level
Animal Shapes
Antipathy/Sympathy
Control Weather
Earthquake
Feeblemind
Sunburst
9th Level
Foresight
Shapechange
Storm of Vengeance
True Resurrection