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Returning 35 results for 'have of have fire shares'.
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have of have fire scores
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have of have fire share
Spells
Playerâs Handbook
, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when
the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no
Spells
Playerâs Handbook
when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands
Resistances Acid, Cold, Fire, Lightning, Poison
Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft., Darkvision 60 ft.; Passive Perception 12
Languages Draconic, understands
Spells
Playerâs Handbook
an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you
WIS
10
+0
+0
CHA
16
+3
+3
Resistances Fire
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Infernal; telepathy 60 ft.
CR
Spells
Playerâs Handbook
it drops to 0 Hit Points or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours
takes 1d10 Fire damage.
Stony Lethargy (Stone Only). When a creature starts its turn within 10 feet of the spirit, the spirit can target it with magical energy if the spirit can see it. Wisdom Saving
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of its next turn. Juiblex dies only if it
drag victims into its bulk. Those consumed by Juiblex are obliterated.Juiblexâs Lair
Juiblexâs principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This
Monsters
Keys from the Golden Vault
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Firestorm Tattoo", "rollDamageType":"fire"} fire damage and is knocked prone. On a successful save, it takes half as much damage and isnât
steal away most of the clanâs gold, leaving only a pittance.
Prisoner 13 is a cunning schemer, ruthless and patient. She listens and watches, absorbing every detail she can, and shares as
Juiblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Juiblexâs weapon attacks are magical.
Regeneration. Juiblex regains 20 hit points at the start of its turn. If it takes fire or radiant damage, this trait doesnât function at the start of
known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of oozing, fetid sludge. Its landscape is covered
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
dragon turtle wyrmling shares food with a giant octopus in exchange for the octopus pilfering baubles from passing ships.
4
A dragon turtle wyrmling lairs in a geyser inhabited by steam mephit;steam
Quasit (familiar variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
shares the quasitâs Magic Resistance trait. At any time and for any reason, the quasit can end its service as a familiar, ending the telepathic bond.Claws (Bite in Beast Form). Melee Weapon Attack
(as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Summon Elemental
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tashaâs Cauldron of Everything
element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0
hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your
Summon Fiend
Legacy
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Spells
Tashaâs Cauldron of Everything
.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
)
WIS
10 (+0)
CHA
16 (+3)
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal
Summon Construct
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tashaâs Cauldron of Everything
it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after
touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10 fire damage.
Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10
Moonblade
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
type (such as dragon, fiend, or undead) with the moonblade, the target takes an extra 1d6 damage of one of these types: acid, cold, fire, lightning, or thunder.
95â96
You can use a bonus
.
The weapon is bonded to the family line it is meant to serve. Once it has bonded with an owner who shares its ideals, its loyalty is absolute.
If a moonblade has a flaw, it is overconfidence. Once it
Spells
Fizban's Treasury of Dragons
or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal
)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances (Chromatic and Metallic Only) acid, cold, fire, lightning, poison
Damage Resistances (Gem Only) force
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Legends of Zinda In the oldest legends, spirits of the jungle and ocean worked together to create Zinda where fire once met the sea, creating the black volcanic sand above which the city stands
datura who walk the jungles warn that these spirits are agitated and seek appeasement from Zinda for its avarice. The festival called the March of Vice shares similar supernatural origins. Tales tell of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Illumination to make an offering, the fire giant stops threatening them and shares the following information: Tlexolotls dwell deep in volcanoes. When their sleep is disturbed, volcanic eruptions
stole. Giantâs Wrath As the characters prepare to move on, a roar comes from a forested rise over the road. The towering figure of a fire giant pushes through the trees toward the characters. âGo
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when
it drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain details in its stat block. The creature disappears
when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machineâs inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
foods, hobbies, music, and so forth become unbearable to you.
35
Your shadow becomes an undead shadow that shares your alignment and is under your control.
Your shadow behaves disapprovingly
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Meeting the Mayor After the fire is extinguished and the characters have talked to any survivors, read the following: Relieved murmurs ripple through the crowd as a sturdy orc woman with white, cloud
characters helped deal with the fire at the Morkoth Tavern, Mayor Gale Whittenby (Medium, Lawful Good Noble) is Friendly to the characters and expresses gratitude for what theyâve done. If not, the mayor is
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the hags, and he shares this knowledge with characters who befriend him. Unattended Objects Frozen in Time A unicorn horn has no effect on objects frozen in time that arenât being worn or carried
. Unlike creatures in temporal stasis, unattended objects that are frozen in time can be manipulated, moved, damaged, and destroyed; a time-frozen apple is just as juicy as it was before being frozen, and time-frozen fire still deals damage and can be snuffed out by pouring water over it.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
one of the shelters around the lake. Disgraced Giant. Diasma knows Brimskarda by reputation. Once the fire giant was well regarded among her kin, holding a position of great power in what giants call
Star Forge. Brimskardaâs minions lured Akaanvaerd to the craterâs outskirts, but itâs only a matter of time before the enraged dragon overcomes the fire giants and lays waste to everyone in his lair
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblexâs Lair Juiblexâs principal lair is known as the Slime Pits, a realm that Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
down a set of natural stone steps, the roar of falling water echoing from beyond. In the middle of the cavern, the coals of a large fire smolder.
Klarg the bugbear shares this cave with his mangy
himself in the third person (âWho dares defy Klarg?â or âKlarg will build a throne from your bones, puny ones!â). The goblins under his command resent his bullying. Fire Pit. The hot coals in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Juiblexâs Lair Juiblexâs principal lair is known as the Slime Pits, a realm which Juiblex shares with Zuggtmoy. This layer of the Abyss, which is also known as Shedaklah, is a bubbling morass of
ground it can see within the lair. The area can be up to 10 feet on a side. The slime lasts for 1 hour or until it is burned away with fire. When the slime appears, each creature in that area must
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you
10 (+0)
CHA
16 (+3)
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Abyssal, Infernal
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action
Resistances Fire
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Infernal; telepathy 60 ft.
CR None (XP 0; PB equals your Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
shares one of the truths from the âTitanic Painâ section. Afterward, sheâs ready to move on to another celebration. Pixie Parade CoupleOfKooks âThis songâs about me!â
âTyuffayn Tinilyn, pixie celebrant
(known as âFaerie Fireâ but not for the reasons you think)
The pixies of Goodberry Grove party hard, and their party is in full swing. Wine, juice, and fruit desserts flow along with music and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, which should occur tomorrow. The fire cultists have decided that these druids are unsuitable for induction into the cult. Elizar plans to feed them to the wicker giant during the rite. These druids
attack. If it canât reach someone within 10 feet of it, the bear uses its action to make a DC 20 Strength check, breaking its leash on a success. Once free, it attacks the fire cultists if it canât reach
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It
fire damage.
Stony Lethargy (Stone Only). When a creature the construct can see starts its turn within 10 feet of the construct, the construct can force it to make a Wisdom saving throw against your
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal
Save
STR 19 +4 +4
DEX 14 +2 +2
CON 17 +3 +3
Ability Score Mod Save
INT 10 +0 +0
WIS 14 +2 +2
CHA 14 +2 +2
Resistances Acid, Cold, Fire
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
followersâ strength. The demon lord Baphomet (appears in this book) gladly shares the secret of creating tanarukks with those who entreat him for power; the cult of Gruumsh has also mastered a ritual for
)
Skills Intimidation +2, Perception +2
Damage Resistances fire, poison
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Common, plus any one language
Challenge 5 (1,800 XP
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately
Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.
Stony Lethargy (Stone Only). When a creature
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
lighthouse. The characters travel to a nearby island by boat and meet their contact for the job, Major Ursa. The major shares what he knows about the situation on the island and offers advice before
. As a result, they have hired mercenaries to remove the threat on the Abbey Isle, located between North Isle and Fire Island. The cult could be followers of Alphaks, inspiring Thyatian privateers to set out from Terentias and brave Minrothad territory to wipe out the renegade cult.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
drops to 0 hit points or when the spell ends. The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It
14 (+2)
CON
17 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Damage Resistances (Chromatic and Metallic Only) acid, cold, fire, lightning, poison
Damage






