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Returning 35 results for 'land animals or planes'.
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land animal or plane
Monsters
Stranger Things: Welcome to the Hellfire Club
to suffer from a mysterious blight, she was determined to investigate the cause. Rilly June is stern and tough, but she’s got a soft spot for animals and the other people who work her family’s land or look out for the common folk.
Commune with Nature
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You briefly become one with nature and gain knowledge of the surrounding territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural
three facts of your choice about any of the following subjects as they relate to the area:
terrain and bodies of water
prevalent plants, minerals, animals, or peoples
powerful celestials, fey, fiends
classes
Forgotten Realms: Heroes of Faerûn
land teeming with genies.
Paladins who swear this oath often undertake quests that take them all over the Realms and across the multiverse—including the Elemental Planes. These paladins share
Brandish the Elemental Splendor of Genies
Paladins sworn to the Oath of the Noble Genies revere the forces of the Elemental Planes. Through taking this oath, Paladins draw power from the four
Rowboat
Legacy
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Equipment
significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land.
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
Rowboat
Monsters
Mythic Odysseys of Theros
benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
backgrounds
Player’s Handbook
, Carpenter's Tools, Healer's Kit, Iron Pot, Shovel, Traveler's Clothes, 30 GP; or (B) 50 GP
You grew up close to the land. Years tending animals and cultivating the earth rewarded you with patience and good
Monsters
Mordenkainen Presents: Monsters of the Multiverse
DC 12):
At will: druidcraft, guidance
2/day each: cure wounds, hold person, speak with animals, thunderwaveMany tortles view the world as a place of wonder. They live for the chance to hear a soft
long.
Most tortles like to see how other folk live. A tortle can spend decades away from their native land without feeling homesick, often viewing their current companions as their family.
Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
Wolf: beast sense (wolf or dire wolf only), moonbeam, speak with animals (wolf or dire wolf only)
Great Worm: crusader's mantle, hypnotic pattern
Griffon: beast sense (birds only), fly
Red Tiger
Monsters
Mythic Odysseys of Theros
the land while carrying or seeking vital information for their masters.The first anvilwroughts were created by the god of the forge, Purphoros. He gave the secret of breathing life into these metal
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
Firbolg
Legacy
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races
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
Monsters
Mythic Odysseys of Theros
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
mind the cycles of nature, the daily interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times
Hermit
Legacy
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Backgrounds
Player’s Handbook (2014)
seclusion. It might be a great truth about the cosmos, the deities, the powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Keelboat
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
If you have proficiency with a certain kind of vehicle (land or water), you can add your proficiency bonus to any check you make to control that kind of vehicle in difficult circumstances.
One of
the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores.
Monsters
Mythic Odysseys of Theros
and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Curse of Strahd
hundred years ago, the deva was sent from the Upper Planes to honor the legacy of Saint Markovia. He reopened the abbey and began tending to the physically and mentally ill. In so doing, he hoped to bring
insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva realized that any attempt to slay Strahd would be futile—that the ancient curse upon the land meant that the
Monsters
Curse of Strahd
different planes of existence. If the creature being tracked by Vladimir dies, Vladimir knows.Multiattack. Vladimir makes two fist attacks or two with his +2 greatsword.
Fist. Melee Weapon Attack: +7
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
Genasi
Legacy
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races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
, carry the power of the planes in their blood. The genasi are one such people, the offspring of genies and mortals.
The Elemental Planes are often inhospitable to natives of the Material Plane
Ki-rin
Legacy
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Monsters
Volo's Guide to Monsters
.
Move. The ki-rin moves up to its half speed without provoking opportunity attacks.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. In the
-rin's lair. Any purposeful corruption of the water lasts for no longer than 3 minutes.
Animals, plants, and good creatures within 3 miles of the ki-rin's lair gain vigor as they evolve toward an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki-rins are celebrated far and wide as harbingers of destiny
over, and one ki-rin might safeguard an area that encompasses several nations.Lair of Luxury
On the celestial planes, ki-rins reside in lofty, elegant aeries filled with luxurious objects. On the
Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 17):
At will: Druidcraft, Speak with Animals, Speak with Plants
2/day each: Awaken (as an action), Goodberry, Plant Growth (as an action only)
1/day each: Heroes' Feast
’s memories.
Time. Time passes slower in the Eternal Garden relative to other planes. For each day spent in the garden, one year passes on the Material Plane.PoisonCold, Fire
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, highlight how the Feywild has influenced the land, with vegetation and animals demonstrating friendly or capricious behavior, the sun rising amid a psychedelic dawn, or characters
fraying planar boundaries might also allow glimpses into other planes or ghostly appearances of strange figures. Let Atagua’s place between the real and surreal inspire your descriptions.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, highlight how the Feywild has influenced the land, with vegetation and animals demonstrating friendly or capricious behavior, the sun rising amid a psychedelic dawn, or characters
fraying planar boundaries might also allow glimpses into other planes or ghostly appearances of strange figures. Let Atagua’s place between the real and surreal inspire your descriptions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, highlight how the Feywild has influenced the land, with vegetation and animals demonstrating friendly or capricious behavior, the sun rising amid a psychedelic dawn, or characters
fraying planar boundaries might also allow glimpses into other planes or ghostly appearances of strange figures. Let Atagua’s place between the real and surreal inspire your descriptions.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to the area: terrain and bodies of water prevalent plants, minerals, animals, or peoples powerful celestials, fey, fiends, elementals, or undead influence from other planes of existence buildings For
territory. In the outdoors, the spell gives you knowledge of the land within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Throughout the adventure, highlight how the Feywild has influenced the land, with vegetation and animals demonstrating friendly or capricious behavior, the sun rising amid a psychedelic dawn, or characters
fraying planar boundaries might also allow glimpses into other planes or ghostly appearances of strange figures. Let Atagua’s place between the real and surreal inspire your descriptions.
Monsters
The Book of Many Things
champions, and train them to fight in a war.
5
Tend a sacred beacon fed by the Outer Planes, sending embers of that beacon to the corners of the world to maintain a divine shroud.
6
Watch the
altered by the medusa’s presence, creating one or more of the following effects:
Faces in Stone. Stone within 3 miles of the lair takes on subtle shapes that suggest people, animals, and other
Backgrounds
Baldur’s Gate: Descent into Avernus
powerful beings of the outer planes, or the forces of nature. It could be a site that no one else has ever seen. You might have uncovered a fact that has long been forgotten, or unearthed some relic of the
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander