Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'leaving'.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Velkynvelve The characters have three choices for leaving Velkynvelve: the north, west, and south passages.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Velkynvelve The characters have three choices for leaving Velkynvelve: the north, west, and south passages.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leaving Oyaviggaton The characters have no chance to sail away from the iceberg aboard Frostskimmr while Arauthator is free to attack. The dragon can strike just as easily from the sky or from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gracklstugh The characters can gain the means to leave the city — and information to guide them on their journey — from a number of different sources, depending on the NPCs they interact with
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gravenhollow As long as the characters remain respectful guests, the librarians don’t mind them staying in Gravenhollow as long as they like. However, the library stops providing new visions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gravenhollow As long as the characters remain respectful guests, the librarians don’t mind them staying in Gravenhollow as long as they like. However, the library stops providing new visions
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Leaving Kalaman Once the characters are ready to sail to the wastes, Darrett arranges to meet them that evening at a section of Kalaman’s docks used by the military. When the characters arrive, they
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Leaving Oyaviggaton The characters have no chance to sail away from the iceberg aboard Frostskimmr while Arauthator is free to attack. The dragon can strike just as easily from the sky or from
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Gracklstugh The characters can gain the means to leave the city — and information to guide them on their journey — from a number of different sources, depending on the NPCs they interact with
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Leaving Elturel Inventive characters have a number of different options to reach the surface of Avernus from Elturel, but none of those options is without risk. Climbing Down The jagged posts and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Leaving Kalaman Once the characters are ready to sail to the wastes, Darrett arranges to meet them that evening at a section of Kalaman’s docks used by the military. When the characters arrive, they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Leaving Post-Heist If the characters leave the conservatory with Golden Axe and the chasme in area C18 is still alive, the demon swoops down and attacks the characters before they get too far. The
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Leaving the Palace Queen Yolande invites the characters to undertake any small preparations they wish before embarking on their journey. When the characters are ready to leave, a woman dressed in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the Peylon Tree Once the party has the peylon fruit, they can leave the peylon tree with Riffel and continue the adventure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the House The characters can attempt to leave Death House at any time. If the characters haven’t yet faced Strahd, the Mists invariably return them to a random room. Teleportation spells likewise fail. To leave Death House, the characters must first face Strahd.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Leaving Post-Heist If the characters leave the conservatory with Golden Axe and the chasme in area C18 is still alive, the demon swoops down and attacks the characters before they get too far. The
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Leaving the Manse When the characters finish exploring the manse, they are attacked as they make their exit. The attacking force consists of any anchorites of Talos and boars in area W1 that were not
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Leaving the Past Behind Before beginning the adventure, ask each player to contemplate where and how their character lives. Their answers don’t need to be specific or rooted in the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Leaving Mantol-Derith If Ghazrim DuLoc dies, characters can remove the ring from his dead hand and use it to find their way to Gravenhollow. If the characters deduce that Kinyel’s gem is responsible
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Leaving the Chasm Once the characters get what they came for, there’s little reason to stay. In fact, characters who stay too long run the risk of encountering six gnolls returning from a hunt
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the Peylon Tree Once the party has the peylon fruit, they can leave the peylon tree with Riffel and continue the adventure.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Leaving the House The characters can attempt to leave Death House at any time. If the characters haven’t yet faced Strahd, the Mists invariably return them to a random room. Teleportation spells likewise fail. To leave Death House, the characters must first face Strahd.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Leaving the Manse When the characters finish exploring the manse, they are attacked as they make their exit. The attacking force consists of any anchorites of Talos and boars in area W1 that were not
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Leaving the Palace Queen Yolande invites the characters to undertake any small preparations they wish before embarking on their journey. When the characters are ready to leave, a woman dressed in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Leaving a Host A trickster god never willingly leaves a host, but its spirit is forced out if a host dies or leaves the tomb, or if a host is targeted by the break enchantment function of the dispel
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Leaving the Past Behind Before beginning the adventure, ask each player to contemplate where and how their character lives. Their answers don’t need to be specific or rooted in the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Leaving the Vault As the characters leave the vault, with or without the gold, they are confronted by a hostile force sent by the main villain or villains. If the vault doors were left open, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Leaving the Vault As the characters leave the vault, with or without the gold, they are confronted by a hostile force sent by the main villain or villains. If the vault doors were left open, the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Entering and Leaving the House While the House of Cards exists, spells such as Plane Shift can access it if the caster knows where they’re trying to go. But the Deck of Many Things can also provide
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Entering and Leaving the House While the House of Cards exists, spells such as Plane Shift can access it if the caster knows where they’re trying to go. But the Deck of Many Things can also provide
Spells
Player’s Handbook
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and along ceilings, while leaving its hands free. The target also gains a Climb