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Returning 35 results for 'lying'.
Magic Items
While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.
Magic Items
trait.
You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Monsters
strive to help one another.”
Bond: “I’ll risk my life to protect the powerless.”
Flaw: “I like lying to people. Makes life more interesting, no?”
Monsters
lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.Multiattack. Lazav makes three shortsword attacks.
Shortsword. Melee
Monsters
silt and lying in wait, lurking in dark caves, or perching on natural stone ledges, where they blend in with their surroundings. Gaj have no language, but they have the magical ability to understand the
Monsters
Enigmatic Mind. The archaic’s mind can’t be read, creatures can communicate telepathically with the archaic only if it allows, and magic can’t determine whether the archaic is lying
Magic Items
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can
Magic Items
altered to sound genderless, and you are immune to magic that allows other creatures to read your thoughts, to determine whether you are lying, to know your alignment, or to know your creature type
Magic Items
Olorn Ridaugaur of Underspires), the Drakkalor Scepter (lying in the hoard of an ancient red dragon, Charvekannathor), the High Shanatar Scepter (last seen in the Nelanther Isles), the Iltkazar Scepter
Monsters
their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or suspicion, and rippling
Backgrounds
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Backgrounds
’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
about it.
D6
FLAW
1
Lying is reflexive, and I sometimes engage in it without realizing.
2
I tend to assess my relationships in terms of profit and loss.
3
I
Monsters
starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back with fear or
Backgrounds
lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
Backgrounds
.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when things look bad.
6
An innocent person is in prison for a crime that I committed. I’m okay with that.
backgrounds
people around me.
7
I use flattery and honeyed words to get what I want.
8
I can’t help it if valuable objects lying around end up in my pockets. It’s for safe keeping
Monsters
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
Monsters
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
34. South Dormitory This room is identical to area 33 except for one detail: lying in one of the beds is an elf skeleton draped in cobwebs. It wears hide armor and clutches an oak quarterstaff, both in serviceable condition.
backgrounds
the money.
3
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn
Compendium
- Sources->Dragon of Icespire Peak
S5. Southeast Tower Little remains of this tower. Lying amid the debris is a rusty iron bell that weighs 500 pounds.
Compendium
- Sources->Waterdeep: Dragon Heist
Ring of Truth Telling Ring, uncommon (requires attunement) While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
25. Dwarven Den Stone couches and tray holders occupy the northeast and southwest corners. Lying on the dusty floor beneath one of the couches is an iron key that unlocks the double doors to area 10. A search of the room reveals the key.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
notices the shiny hilt of a longsword lying on the fog-shrouded floor (see “Treasure” below).
Dragon’s Vision In this vision, the character confronts a man in a mithral chain shirt (Lord Vanrak
! Waterdeep will shudder at the very sound of it!” With that, the vision ends. Treasure The hilt lying on the floor is carved to resemble a bronze dragon with its wings spread and its mouth agape. This
Compendium
- Sources->Storm Lord’s Wrath
lying on muddy marsh islands 60 feet from the shore. The waist-high water between the shore and the islands suddenly erupts as large watery forms emerge.
Tactics. If the characters do not intervene
, the monsters move out to the islands and kill the unconscious fishers and soldiers lying there. The water between the shore and the islands is 3 feet deep, acting as difficult terrain for any creature without a swim speed.
Compendium
- Sources->Curse of Strahd
into the mire. Rotted coffins and moldy bones are buried in the graveyard. Characters who explore the gutted church find the rotten remains of a pulpit and an old iron bell half immersed in the marsh, lying amid the remains of a collapsed steeple.
Compendium
- Sources->Waterdeep: Dragon Heist
Sunlight Sensitivity trait, you are unaffected by the trait. You are immune to magic that allows other creatures to read your thoughts or determine whether you are lying. Creatures can communicate telepathically with you only if you allow it.
Compendium
- Sources->Dragon of Icespire Peak
table and a dozen wooden chairs. Lying in the sooty fireplace is the stuffed and mounted head of a large white wolf with glassy blue eyes. The head once hung from hooks above the mantelpiece.
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
.
Corpses. Lying in alcoves to the east are the corpses of ten githyanki who perished fighting the mind flayers and their thralls.
Compendium
- Sources->Dragon of Icespire Peak
H15. Pantry This room has been ransacked, leaving nothing but smashed shelves, broken barrels, torn sacks, and other detritus lying about. Amid the detritus, the characters find the skeletal remains
Compendium
- Sources->Curse of Strahd
Z8. Ring of Stone A twenty-foot-diameter ring of stones dominates a rocky ledge on the mountainside. Within the ring, you see spattered blood and small, gnawed bones. Lying on the ground outside the
Compendium
- Sources->Storm King's Thunder
two empty iron cages with rusty iron doors. Flies buzz around the crate, which contains the half-eaten corpse of an orc as well as Slub’s treasure. Treasure Lying next to the half-eaten orc is a
Compendium
- Sources->Out of the Abyss
are ropers, while four of the stalactites are piercers (the ropers’ offspring). While lying in wait, the creatures are virtually undetectable. Any party member with a passive Wisdom (Perception) score
reveals the remains of a half-eaten male drow lying against one wall. The drow carries a small pouch containing 30 gp and two spell scrolls (shield and phantasmal force) written on sheets of trillimac
Compendium
- Sources->Waterdeep: Dungeon of the Mad Mage
Marthammor Duin (god of exploration) stand in niches at the corners of this room.
Mouthpiece. Lying at the foot of Clangeddin Silverbeard’s statue is a tiny, tapered cylinder of worked brass — the mouthpiece for the tuba in area 40.