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Returning 35 results for 'meet are armor'.
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must are armor
melee are armor
Magic Items
Dungeon Masterâs Guide
summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
1d100
Horn Type
Spirits
Requirement
01â40
Horn of
Medium armor
91â00
Horn of Valhalla (Iron);Iron
5
Proficiency with all Martial weapons
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesnât parlay; to meet him is to do battle with him
covered in matted fur and taut, leathery hide, his face like a grinning predatorâs skull. Patchwork armor made of discarded shields and breastplates is lashed onto his body with heavy chains
Monsters
Fizban's Treasury of Dragons
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient dragon turtle and an ancient gold dragon meet once a year to trade moves
attack.
Armor of Storms (Costs 2 Actions). Lightning temporarily surrounds the dragon turtle, and it gains 40 temporary hit points until the start of its next turn. Until all these temporary hit
Horn of Valhalla
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
);Bronze
4d4 + 4
Proficiency with all medium armor
91-100
Horn of Valhalla (Iron);Iron
5d4 + 5
Proficiency with all martial weapons
If you blow the horn without meeting its requirement
, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
people who became yuan-ti were one of the original human civilizations. Their society built great temples of stone and forged metal into armor, tools, and weapons. In their ceremonies they paid homage to
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
damaged beyond repair, and any souls trapped in the vehicleâs furnace are released to the afterlife (see âSoul Fuelâ). Damage Threshold Infernal war machines have bulk or armor that allows them to shrug
normal. Any damage that fails to meet or exceed the vehicleâs damage threshold is considered superficial and doesnât reduce the vehicleâs hit points. Mishap Threshold If an infernal war machine takes
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
spectators finally reaches High Hill. The grassy slope is spotted with trees and crumbled stone fencing. Near the base, several dozen soldiers in matching armor stand in even formation. The contrast
is striking between these mercenaries of the Ironclad Regiment and Voglerâs militiaâwith their mismatched armor and crooked helmetsâbut it does nothing to dampen the spirits of those assembled for the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from sunup to sundown. Barthenâs doesnât stock weapons or armor, but characters can purchase other adventuring gear here, except for items that cost more than 25 gp. Characters who ask for weapons or
armor are directed to the Lionshield Coster (see below). The proprietor is Elmina Barthen, a young human woman with a kindly manner. She employs a couple of clerks, Ander and Thistle, who help load and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
knightsâ arrival, a character can press a local for more details by making a DC 14 Charisma (Persuasion) check. On a successful check, the local says they were surprised by some of the knightsâ armor
meeting with the governor and the city councilors in the main council chamber, but a couple of the knights remained in the castleâs courtyard if the characters wish to meet them. Once the characters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
simple weapons 76â90 Bronze 4d4 + 4 Proficiency with all medium armor 91â00 Iron 5d4 + 5 Proficiency with all martial weapons If you blow the horn without meeting its requirement, the summoned
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Don-Jon Raskin Adventurers who undertake the Mountainâs Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures. Don-Jon Raskin
Medium
humanoid (human), neutral
Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
14
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
simple weapons 76â90 Bronze 4d4 + 4 Proficiency with all medium armor 91â00 Iron 5d4 + 5 Proficiency with all martial weapons If you blow the horn without meeting its requirement, the summoned
berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blade Lieutenant Blade lieutenants lead subordinates on raids on behalf of the Lord of Blades. Soldiers who fail to meet a lieutenantâs demands are harshly disciplined. Blade Lieutenant Medium
Construct (Warforged), Typically Lawful Evil
Armor Class 16 (natural armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
19 (+4)
INT
14 (+2)
WIS
14 (+2
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
. 1d100 Horn Type Spirits Requirement 01â40 Silver 2 None 41â75 Brass 3 Proficiency with all Simple weapons 76â90 Bronze 4 Training with all Medium armor 91â00 Iron 5 Proficiency with all Martial weapons
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; to meet him is to do battle with him â unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
on sight. The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predatorâs skull. Patchwork armor made of discarded shields and breastplates is lashed onto his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
select a trait from the Warforged Quirks table. Warforged Quirks 1d10 Quirk
1 You analyze (out loud) the potential threat posed by every creature you meet.
2 You donât understand
beyond its utility and assume that what a creature wears denotes its job and status.
8 You are obsessed with your appearance, and constantly polish and buff your armor.
9 You are deeply
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Crafting Nonmagical Items To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or
cost (round down). For example, you need 750 GP of raw materials to make Plate Armor, which sells for 1,500 GP. The DM determines whether appropriate raw materials are available. Time To determine how
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
; to meet him is to do battle with him â unless he becomes bored. The Beast of Butchery has a long rivalry with Baphomet, the Horned King, and the two demon lords and their followers attack one another
on sight. The Gnoll Lord is covered in matted fur and taut, leathery hide, his face like a grinning predatorâs skull. Patchwork armor made of discarded shields and breastplates is lashed onto his
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
. 1d100 Horn Type Spirits Requirement 01â40 Silver 2 None 41â75 Brass 3 Proficiency with all Simple weapons 76â90 Bronze 4 Training with all Medium armor 91â00 Iron 5 Proficiency with all Martial weapons
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Crafting Nonmagical Items To craft a nonmagical item, you need tools, raw materials, and time, each of which is detailed below. If you meet the requirements, you make the item, and you can use it or
cost (round down). For example, you need 750 GP of raw materials to make Plate Armor, which sells for 1,500 GP. The DM determines whether appropriate raw materials are available. Time To determine how
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
most often saved for trading opportunities with other giants more adept at crafting metal weapons and armor.
Rulers by Might. Frost giants respect brute strength above all else, and a frost giantâs
, childrearing, and crafting are given to giants based on their physical strength and hardiness.
Frost Giant
Huge giant, neutral evil
Armor Class 15 (patchwork armor)
Hit Points 138 (12d12
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Statistics for Objects When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific
types of damage. Armor Class. An objectâs Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
, you can choose from any category. Prerequisite. To take a feat, you must meet any prerequisite in its description unless a feature allows you to take the feat without the prerequisite. If a prerequisite
Heavy Armor Master General Inspiring Leader General Interception Fighting Style Keen Mind General Lightly Armored General Lucky Origin Mage Slayer General Magic Initiate* Origin Martial Weapon
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Job at Hand The posted contract explains that any interested parties are to meet with Guildmaster Tabeth at the local guild house. When the characters follow up, Tabeth provides them with the
marinersâ guild can supply the characters with any of the equipment listed in chapter 5 of the Playerâs Handbook except for holy symbols, holy water, thievesâ tools, weapons, and armor. The price of
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
shorelines where the wilds meet the ocean. These creatures are aptly named; their bites are known to snap giantsâ arms cleanly in half. Nicholas Gregory Snapping hydras have naturally long life spans
, Unaligned
Armor Class 20 (natural armor)
Hit Points 149 (13d12 + 65)
Speed 30 ft., swim 40 ft.
STR
21 (+5)
DEX
5 (â3)
CON
21 (+5)
INT
2 (â4)
WIS
16 (+3)
CHA
7 (â2
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isnât illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them also
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
appendix B) in area W5 rush to meet it (or gather in area W1 if the source is unclear). While on alert, Dragon Army troops have advantage on Wisdom (Perception) checks. Troops remain on alert for twelve
Characters who wear Dragon Army armor have advantage on Charisma (Deception) checks made to pass as Dragon Army soldiers. Dragonnel Rider The Dragon Army has a secret weapon in area W8: a Dragon Army
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
sunup to sundown. Barthenâs does not stock weapons or armor, but characters can purchase other adventuring gear here, with the exception of items that cost more than 25 gp. (For prices, see
âAdventuring Gearâ in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Statistics for Objects When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific
types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-red leather armor. She declines to give the characters her name, but asks whether theyâre interested in a well-paying job. If the characters havenât learned about the murders yet, she provides them a
summary of those events. She then goes on to say that she believes Jarme Loveage was innocent, and that the real killer is still out there. She recommends that they meet with Master Refrum, who has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Vingaard River. There, Ispinâs body rests in a small boat, his body wrapped in a shroud. A musician plays a soft song as the knight Becklin Uth Viharin steps forward in her ornate Solamnic armor. She smiles
Festival, we celebrate you, Ispin. Good travels, friend. Until we meet again.â
With that, the boat bearing Ispinâs body drifts down the river and eventually out of sight. After a moment of silence
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
than abandon the party altogether.
Azaka Stormfang Weretiger (Port Nyanzaru) When the characters meet Azaka, give the players a copy of handout 2 in appendix E. Azaka (NG female Chultan human
) When the characters meet Eku, give the players a copy of handout 3 in appendix E. Eku is a couatl polymorphed into a middle-aged Chultan woman. She is one of the few who knows the location of Omu
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
office. Vajra isnât the cityâs most powerful wizard, but she can hold her own. Despite her many gifts, she still questions her ability to meet the demands of her role, and she rarely makes a decision
not to challenge her. Only the Open Lord, currently Laeral Silverhand, can strip Vajra of her title. Vajra Safahr
Medium humanoid (human), lawful neutral
Armor Class 14 (Blackstaff; 17 with mage
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Gallows Speaker Gallows speakers arise from places of mass death or sites where creatures regularly meet their doom. Over time, pain-wracked phantoms and lingering souls combine into an entity that
linger and listen to a gallows speaker might gain insight into any of its many deaths. Gallows Speaker
Medium Undead
Armor Class 12
Hit Points 85 (19d8)
Speed 0 ft., fly 40 ft. (hover)
STR
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
to generate random NPCs for the characters to meet. These NPCs donât wear armor or carry weapons, but every gala attendee has an invitation like the ones Fifel gave to the adventurers. Gala Guests






