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Returning 35 results for 'might service of like o'.
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might serve of like o
Spells
Player’s Handbook
, though you might get a different creature anyway (DM’s choice).
When the creature appears, it is under no compulsion to behave a particular way. You can ask it to perform a service in
or magic items to an allied temple, while a Fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
A task that can be
Spells
Player’s Handbook
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
Spells
Player’s Handbook
like.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness, and it has Immunity to Poison and Psychic damage. Reducing
a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM’s discretion.
If you maintain your Concentration on this spell for its full duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.
Magic Items
Dungeon Master’s Guide
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Classes
Player’s Handbook
Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork
efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron
Species
Player’s Handbook
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Magic Items
Dungeon Master’s Guide
of your prison. You draw no more cards.
Euryale. The card’s medusa-like visage curses you. You take a −2 penalty to saving throws while cursed in this way. Only a god or the magic of the
which you are proficient appears on your person. The DM chooses the weapon.
Knight. You gain the service of a Knight, who magically appears in an unoccupied space you choose within 30 feet of
Classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Backgrounds
Eberron: Forge of the Artificer
service, ensuring the health and longevity of House Jorasco. You might be a kindly healer with no stomach for combat or a dispassionate specialist who knows exactly how to incapacitate or kill an enemy with precise strikes.
, Fine Clothes, Healer's Kit, 25 GP; or (B) 50 GP
House Jorasco teaches that illness and injury stalk the living like ghosts, robbing people of health and longevity. You’ve been taught ways to
Monsters
Ravenloft: The Horrors Within
, constricting and smothering victims using their elastic bodies. Alternatively, necromancers might create boneless to serve as stealthy assassins.
Vile magic-users might order a boneless to hang like a
animate skins of crushed or flensed humanoids. They rise from the corpses of those who suffered brutal ends such as flaying, crushing, or cannibalism. These hateful skins might seek vengeance
Monsters
Stranger Things: Welcome to the Hellfire Club
interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces.
Some cultists devote themselves to
strike fear into those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Monsters
Ravenloft: The Horrors Within
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Lorwyn: First Light
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
that wanders from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
torpor in his fortress in Sithicus.
Soth traveled from Krynn to Sithicus and is destined to return. If he leaves Sithicus, the domain might be destroyed, or a villain like Inza Kulchevich might take
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Monsters
Ravenloft: The Horrors Within
, infesting bodies with their maggot-like young. While stalkers can survive off corpses, they’re attracted to movement and ambush any who disturb them. The foul parasites attach to their prey
crawlers won’t devour bodies infested by carrion stalkers, but they might pick up stalker larvae as they root among filth. The crawlers then spread these young, infecting sewers or graveyards with
Monsters
Astarion's Book of Hungers
durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others
. When most vampires would be destroyed, a warden turns to stone, heals itself, and is ready for service once again.
Ah, these stony-skinned prats: the insufferable watchdogs of vampirekind. I once
Backgrounds
Astarion's Book of Hungers
Utensils, Fine Clothes, 2 Glass Bottles, Healer’s Kit, Perfume, Lamp, Oil (3 flasks), Waterskin, 19 GP; or (B) 50 GP
You were in service to a vampire or a small group of vampires lairing
together. The Undead drank your blood more times than you can count. You might have served willingly, perhaps with aspirations of one day becoming a vampire yourself. Or you might have been magically charmed
Backgrounds
Eberron: Forge of the Artificer
, manipulating the weather and assisting with irrigation and similar public works. Or you might have been among the fi rst in your house to take to the skies as part of an airship crew. Service to the house
, buoyed by its mastery of the new airship technology. You might have spent your early career on the sea as a sailor or navigator; as a shipwright; or as a member of the Raincallers’ Guild
Monsters
Ravenloft: The Horrors Within
.
Star Spawn Emissary Lairs
A star spawn emissary’s lair takes on macabre bodily features. A ruined watchtower might become a spire of pulsating flesh, or an abandoned mineshaft might transform
is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary’s choice within 1 mile of the lair have
Monsters
Dungeon Masters: Arcana Unleashed Play-Along Pack
loyal to its creators, who can extract the magic used to transform it in a dramatic display that’s fatal to the darkenbeast.
Darkenbeasts might have vestigial characteristics of the animals they
, giving it long ears and a skittish demeanor.
5
Turtle, giving it a blunt snout and shell-like carapace.
6
Wolf, so it emits eerie howls.
Shadow Stalker. While in Dim Light or Darkness, the darkenbeast takes the Disengage or Hide action.
Monsters
Ravenloft: The Horrors Within
macabre bodily features. A ruined watchtower might become a spire of pulsating flesh, or an abandoned mineshaft might transform into a maze of sticky, muscular innards.
The region containing a star
in a 10- foot Emanation originating from the shape-shifter take 10 (3d6) Force damage.
Terrifying Topography. Terrain in the lair is transformed into a mockery of flesh with unsettling features like
Backgrounds
Forgotten Realms: Heroes of Faerûn
, Bedroll, Costume, Grappling Hook, Rope, Traveler's Clothes, 14 GP; or (B) 50 GP
You accepted an invitation to join the Harpers, pledging an oath to uphold the Harper code and act in service to the common
good. Like all Harpers, you understand the value of teamwork as well as when it’s best to go it alone. Harper veterans have taught you the order’s secrets—magical melodies, special
Monsters
Forgotten Realms: Adventures in Faerûn
dracoliches, magically bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and
megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
Monsters
Ravenloft: The Horrors Within
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
through their podlings—potentially speaking through several at once.
A bodytaker plant grows where its seed fell from space, or it might later have its podlings relocate it to a hidden
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
through their podlings—potentially speaking through several at once.
A bodytaker plant grows where its seed fell from space, or it might later have its podlings relocate it to a hidden
Monsters
Forgotten Realms: Adventures in Faerûn
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
Species
Eberron: Forge of the Artificer
. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While
a shifter’s appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral.
Shifter Traits
Creature Type: HumanoidSize
Monsters
Spelljammer: Adventures in Space
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates’ wake.
The captain is often accompanied by an undying companion, such
Species
Lorwyn: First Light
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal- like snouts. Beyond these commonalities, boggart
Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
might change clothes. However, many changelings develop identities with more depth, crafting a persona complete with history and beliefs to go with each shape. A changeling adventurer might have
Planar Ally
Legacy
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Spells
Basic Rules (2014)
donation of gold or magic items to an allied temple, while a fiend might demand a living sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you.
As a
creature, though you might get a different creature anyway (GM's choice).
When the creature appears, it is under no compulsion to behave in any particular way. You can ask the creature to perform a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of evil. Having one horn is most common, but a particularly fierce ki-rin might have two horns or a set of antlers like those of a great stag.
In many lands, common folk view ki-rins as heralds of
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Equipment
have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky
substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it.