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Magic Items
Dungeon Master’s Guide
dragons to them, then destroyed the dragons with powerful magic.
As the Towers of High Sorcery fell in later ages, the orbs were destroyed or faded into legend, and only three are thought to survive
an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force of personality might find themselves under the orb&rsquo
Spells
Player’s Handbook
like.
The wall is an object made of stone that can be damaged and thus breached. Each panel has AC 15 and 30 Hit Points per inch of thickness, and it has Immunity to Poison and Psychic damage. Reducing
a panel to 0 Hit Points destroys it and might cause connected panels to collapse at the DM’s discretion.
If you maintain your Concentration on this spell for its full duration, the wall becomes permanent and can’t be dispelled. Otherwise, the wall disappears when the spell ends.
Magic Items
Dungeon Master’s Guide
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM’s control.
Eye of Vecna Spells
Spell
Charge Cost
Classes
Player’s Handbook
Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork
efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron
Species
Player’s Handbook
attribute their unusual gift to one or more of their benevolent gods, including Yondalla, Brandobaris, and Charmalaine. The same gift might contribute to their robust life spans (about 150 years
).
Halfling communities come in all varieties. For every sequestered shire tucked away in an unspoiled part of the world, there’s a crime syndicate like the Boromar Clan in the Eberron setting or a
Classes
Player’s Handbook
power, while others trace it to strange events in their personal or family history. The blessing of a dragon or a dryad at a baby’s birth or the strike of lightning from a clear sky might spark a
Sorcerer’s gift. So too might the gift of a deity, exposure to the strange magic of another plane of existence, or a glimpse into the inner workings of reality. Whatever the origin, the result is
Monsters
Ravenloft: The Horrors Within
, infesting bodies with their maggot-like young. While stalkers can survive off corpses, they’re attracted to movement and ambush any who disturb them. The foul parasites attach to their prey
crawlers won’t devour bodies infested by carrion stalkers, but they might pick up stalker larvae as they root among filth. The crawlers then spread these young, infecting sewers or graveyards with
Monsters
Ravenloft: The Horrors Within
, constricting and smothering victims using their elastic bodies. Alternatively, necromancers might create boneless to serve as stealthy assassins.
Vile magic-users might order a boneless to hang like a
animate skins of crushed or flensed humanoids. They rise from the corpses of those who suffered brutal ends such as flaying, crushing, or cannibalism. These hateful skins might seek vengeance
Monsters
Stranger Things: Welcome to the Hellfire Club
interpretations of ancient prophecies. They might worship supernatural patrons—deities, otherworldly creatures, manipulative alien minds, or stranger forces.
Some cultists devote themselves to
strike fear into those they aim to subjugate. Like the demon lord they worship, cultists of Demogorgon revel in chaos, domination, and destruction.
Monsters
Ravenloft: The Horrors Within
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
bodytaker plant.
Bodytaker podlings frequently exhibit behaviors that suggest their true nature. Most often, they miss the nuances of social interactions. Some might talk in a stilted, jerky cadence
or refer to themselves in the third person. Close friends and family members of those replaced by a podling might realize that their loved one has changed, but few imagine the cause behind such a
Monsters
Lorwyn: First Light
/DeafnessThe incarnations of vibrance each resemble a titanic canine with a body of colorful foliage and horns like the branches of a blossoming cherry tree. When vibrance incarnations are in Lorwyn
that wanders from Lorwyn to Shadowmoor or vice versa retains its core identity but might transform physically. An incarnation of hope in Lorwyn, for example, might resemble a giant dove with a lizard
Backgrounds
Lorwyn: First Light
, chaotic place perpetually lit by pale moonlight. You might survive Shadowmoor’s merciless conditions thanks to your wit and cunning, or you might keep threats at bay with your brawn and bravery
Monsters
Dungeon Masters: Arcana Unleashed Play-Along Pack
loyal to its creators, who can extract the magic used to transform it in a dramatic display that’s fatal to the darkenbeast.
Darkenbeasts might have vestigial characteristics of the animals they
, giving it long ears and a skittish demeanor.
5
Turtle, giving it a blunt snout and shell-like carapace.
6
Wolf, so it emits eerie howls.
Shadow Stalker. While in Dim Light or Darkness, the darkenbeast takes the Disengage or Hide action.
Monsters
Ravenloft: The Horrors Within
.
Star Spawn Emissary Lairs
A star spawn emissary’s lair takes on macabre bodily features. A ruined watchtower might become a spire of pulsating flesh, or an abandoned mineshaft might transform
is transformed into a mockery of flesh with unsettling features like thick veins, lolling tongues, and pulsating orifices. Creatures of the emissary’s choice within 1 mile of the lair have
Monsters
Ravenloft: The Horrors Within
macabre bodily features. A ruined watchtower might become a spire of pulsating flesh, or an abandoned mineshaft might transform into a maze of sticky, muscular innards.
The region containing a star
in a 10- foot Emanation originating from the shape-shifter take 10 (3d6) Force damage.
Terrifying Topography. Terrain in the lair is transformed into a mockery of flesh with unsettling features like
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
torpor in his fortress in Sithicus.
Soth traveled from Krynn to Sithicus and is destined to return. If he leaves Sithicus, the domain might be destroyed, or a villain like Inza Kulchevich might take
perpetually closed. Only those who rouse him to activity or invade Nedragaard Keep might convince him to let them escape. This risks provoking the mighty death knight’s wrath, but Soth still thinks
Monsters
Ravenloft: The Horrors Within
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
through their podlings—potentially speaking through several at once.
A bodytaker plant grows where its seed fell from space, or it might later have its podlings relocate it to a hidden
Monsters
Dungeon Masters: Ravenloft Play-Along Pack
of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain.
A bodytaker plant’s podlings are extensions of the plant’s will
through their podlings—potentially speaking through several at once.
A bodytaker plant grows where its seed fell from space, or it might later have its podlings relocate it to a hidden
Species
Eberron: Forge of the Artificer
. Their facial features have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While
a shifter’s appearance might remind an onlooker of an animal, the shifter remains clearly identifiable as a Humanoid even when at their most feral.
Shifter Traits
Creature Type: HumanoidSize
Backgrounds
Eberron: Forge of the Artificer
, Fine Clothes, Healer's Kit, 25 GP; or (B) 50 GP
House Jorasco teaches that illness and injury stalk the living like ghosts, robbing people of health and longevity. You’ve been taught ways to
service, ensuring the health and longevity of House Jorasco. You might be a kindly healer with no stomach for combat or a dispassionate specialist who knows exactly how to incapacitate or kill an enemy with precise strikes.
Monsters
Spelljammer: Adventures in Space
vampirates conducts itself depends entirely on the mood and disposition of the captain. The crew of one ship might behave like a murderous mob, while another might abide by an ancient code of chivalry. One
captain might allow the crew of a plundered ship to live, while another might leave only flotsam and jetsam in the pirates’ wake.
The captain is often accompanied by an undying companion, such
Species
Lorwyn: First Light
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
Boggarts are Small, squat goblinoids found in the realm of Lorwyn-Shadowmoor. They possess bestial physical features, including horns and animal- like snouts. Beyond these commonalities, boggart
Species
Eberron: Forge of the Artificer
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face may reveal an aspect of
might change clothes. However, many changelings develop identities with more depth, crafting a persona complete with history and beliefs to go with each shape. A changeling adventurer might have
Monsters
Baldur’s Gate: Descent into Avernus
. Although small, redcaps have formidable strength.
In the Feywild, or in places where that plane touches another plane at a fey crossing, one or more redcaps might appear where fresh blood soaks the ground
. At first, new redcaps look like tiny, bloodstained mushrooms just pushing their caps out of the soil. When moonlight shines on one of these caps, a creature that looks like a wizened and undersized
Equipment
have a transformative effect on it. Leaves might grow in a different shape or color, or a dazzling new fruit might emerge. However, every tree inhabited by a spirit produces yugi sap. This sticky
substance is often used as a sweetener. However, some canny craftspeople know the secret to making strong glass-like vessels from it.
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
’s leaves even provide a nourishing syrup that its wearer can consume in the absence of other food and water. One Humanoid can survive on these leaves for up to sixty days.
Gadabouts require
sunlight and water to survive. A healthy specimen can live for 25 years. Although its preferred mode of travel is flight, a gadabout can creep slowly along the ground as well.
Elves are the only Humanoids
Monsters
Mythic Odysseys of Theros
offerings to Thassa might defuse the tritons’ ire—that is, if they survive the deadly winds and waves that typically herald these sea guardians’ appearance.
Clever, far-ranging people
ally, using it to defend their people or enact Thassa’s wishes. While dire threats from the land might bring them to coastal shallows, most masters of waves keep to the ocean’s depths
Monsters
Spelljammer: Adventures in Space
its acid-secreting tentacles.
Each esthetic is unique in appearance. One might be bilaterally symmetrical (two matching halves, like a humanoid body along its vertical axis), radially symmetrical
(like a starfish), or have no definable shape. From a distance, an esthetic is easily mistaken for a giant, space-dwelling jellyfish or cephalopod. Its outer shell is made of bioluminescent resin.
An
Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
. Eventually, it was shut away like a discarded toy.
Evil Toy. Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wound they receive.
Trolls
Trolls that are nearly obliterated but survive and regenerate from mere scraps of flesh can display bizarre features. Radically transformed trolls like the rot troll
of each of its turns, ending the effect on itself on a success.A troll that survives massive doses of poison might transform into a venom troll. Lingering poison infuses the troll’s blood and
Monsters
Journeys through the Radiant Citadel
mortals. These fiends spread an affliction that leaches heat and life from the living, dispersing it upon winds that rattle like a gasp from a frozen body. Sunlight staves off the disease, but those affected rarely survive the dark of night.Cold, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
psychic energy can take a nonphysical form upon regenerating. The troll’s psyche survives, but the body is as insubstantial as shadow. The troll might be unaware of the transition—the
creature still moves and attacks with teeth and claws as ever—but now the troll strikes at victims’ minds.
Trolls
Trolls that are nearly obliterated but survive and regenerate from mere
Monsters
Adventure Atlas: The Mortuary
table presents some contents an animated coffin might contain when encountered.
Animated Coffin Contents
d6
Contents
1
1d4 swarm of bats
2
1d4 Skeleton;skeletons packed like
skitter along steep inclines, walls, and ceilings, and the coffin’s spacious interior bristles with retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden
Dullahan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Van Richten’s Guide to Ravenloft
target dies if it can’t survive without the lost head. A creature that doesn’t have or need a head, or has legendary actions, instead takes an extra 27 (6d8);{"diceNotation":"6d8
campaign against the living. In death, dullahans are often rejoined by those who followed them in life, either in the form of lesser undead, like skeleton;skeletons or wight;wights, or terrifying mounts