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Returning 9 results for 'nonmagical merged'.
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nonmagical merges
Spells
Player’s Handbook
your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear
sounds outside it are made with Disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use 5 feet of movement to leave the stone where
Meld into Stone
Legacy
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Spells
Basic Rules (2014)
the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.
While merged with the stone, you can't see what occurs outside it, and any
Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use
Magic Items
Phandelver and Below: The Shattered Obelisk
from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell can repair the tower
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
otherwise detectable by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with
disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain
aware of the passage of time and can cast spells on yourself while merged in the stone. You can use 5 feet of movement to leave the stone where you entered it, which ends the spell. You otherwise can’t
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with Disadvantage. You remain
aware of the passage of time and can cast spells on yourself while merged in the stone. You can use 5 feet of movement to leave the stone where you entered it, which ends the spell. You otherwise can’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
otherwise detectable by nonmagical senses. While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with
disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, immunity to damage from nonmagical weapons excluding siege weapons, and resistance to all other damage. While merged with natural stone, the mudslick tower has immunity to all damage. Only a wish spell
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
works. Even though it is mentally merged with the colossus of the same name, the entity can’t control the colossus’s systems. Conceptopolis Elemental Gem (Emerald) Crystal Companion At the end of their
Dexterity saving throw, taking 99 (18d10) fire damage on a failed save or half as much damage on a successful one. Unattended, nonmagical objects inside Landro are destroyed by the explosion.