Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'options casts'.
Other Suggestions:
options cast
options class
Skull Lord
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The skull lord regains spent legendary actions at the
start of its turn.
Bone Staff (Costs 2 Actions). The skull lord makes a bone staff attack.
Cantrip. The skull lord casts a cantrip.
Move. The skull lord moves up to its speed without provoking
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Spellcasting (Psionics). The githyanki casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: mage hand
melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.The githyanki can take 3 legendary actions, choosing from the options below. Only one
Monsters
Strixhaven: A Curriculum of Chaos
, it hovers there until the start of the archaic’s next turn, at which time gravity returns to normal and the creature falls.
Spellcasting. The archaic casts one of the following spells
teleports to an unoccupied space that it can see within 120 feet of itself.Spell Mimicry (1/Day). Immediately after a creature the archaic can see casts a spell of 5th level or lower, that creature
Monsters
Waterdeep: Dungeon of the Mad Mage
damage on a failed save, or half as much damage on a successful one.Muiral can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
at the end of another creature's turn. Muiral regains spent legendary actions at the start of his turn.
Cast Cantrip. Muiral casts a cantrip.
Lunging Attack (Costs 2 Actions). Muiral makes one
Monsters
Strixhaven: A Curriculum of Chaos
larger, and the professor can push the target horizontally up to 10 feet away.
Spellcasting. The professor casts one of the following spells, requiring no material components and using Intelligence as
options:
Expand. The professor becomes Large if there is sufficient room for it to grow. It has advantage on attack rolls and on ability checks and saving throws that rely on Strength.
Contract. The
Monsters
Guildmasters’ Guide to Ravnica
trees must be Large or bigger.Multiattack. Trostani takes three actions: she uses Constrict and Touch of Order, and she casts a spell with a casting time of 1 action.
Constrict. Melee Weapon Attack: +11
","rollAction":"Wrath of Mat","rollDamageType":"slashing"} slashing damage on a failed save, or half as much damage on a successful one.Trostani can take 3 legendary actions, choosing from the options
Monsters
Strixhaven: A Curriculum of Chaos
casts the spell, the creature takes 21 (6d6);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Pact of Suffering", "rollDamageType":"psychic"} psychic damage, which can’t break the
creature’s concentration on a spell. Once the bound creature casts the spell in this way, it can’t do so again until it finishes a long rest.Multiattack. The titan makes two Agonizing Burst
Monsters
Tales from the Yawning Portal
occupied by a Small or Medium creature. If that creature is willing, both creatures teleport, swapping places. Var can use this feature again only after he finishes a long rest or casts a conjuration spell
of 1st level or higher.Var can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Var
Monsters
Guildmasters’ Guide to Ravnica
disadvantage on the next attack roll it makes before Lazav's next turn.Lazav can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. Lazav regains spent legendary actions at the start of his turn.
Attack. Lazav makes a weapon attack.
Cast a Spell (Costs 2 Actions). Lazav casts one of his
Monsters
Eberron: Rising from the Last War
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Lord of Blades regains spent
legendary actions at the start of his turn.
Attack. The Lord of Blades makes one weapon attack.
Cantrip. The Lord of Blades casts one of his cantrips.
Cast a Spell (Costs 2 Actions). The Lord of Blades casts
Monsters
Guildmasters’ Guide to Ravnica
Chemister. When Niv-Mizzet casts a spell that deals damage, he can change the spell’s damage to cold, fire, force, lightning, or thunder.
Spellcasting. Niv-Mizzet is a 20th-level Izzet
","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one.Niv-Mizzet can take 3 legendary actions, choosing from the options below. Only one legendary action
Molydeus
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
point maximum to 0. This transformation can be ended only by a wish spell.The molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time
its snakebite.
Move. The molydeus moves without provoking opportunity attacks.
Cast a Spell. The molydeus casts one spell from its Innate Spellcasting trait.PoisonCold, Fire, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Star Spawn Larva Mage
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
saving throw, the larva mage gains 10 temporary hit points.The larva mage can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The larva mage regains spent legendary actions at the start of its turn.
Cantrip (Costs 2 Actions). The larva mage casts one cantrip.
Slam (Costs 2 Actions
Bael
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.Bael can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
.
Awaken Greed. Bael casts charm person or major image.
Infernal Command. Bael uses his Infernal Command action.
Teleport. Bael uses his Teleport action.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Guildmasters’ Guide to Ravnica
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary
actions at the start of its turn.
Cantrip. The lich casts one of its cantrips.
Noxious Touch (Costs 2 Actions). The lich uses Noxious Touch.
Disrupt Life (Costs 3 Actions). Each creature within 30
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"4d8","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"psychic"} psychic damage.
Spellcasting (Psionics). The githzerai casts one of the following spells, requiring no
invulnerability, plane shift, wall of forceThe githzerai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
","rollType":"damage","rollAction":"Unarmed Strike","rollDamageType":"psychic"} psychic damage.The anarch can take 3 legendary actions, choosing from the options below. Only one legendary action option can be
anarch magically teleports, along with any equipment it is wearing and carrying, to an unoccupied space it can see within 30 feet of it.
Change Gravity (Costs 3 Actions). The anarch casts the reverse
Sibriex
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sibriex regains spent legendary
actions at the start of its turn.
Cast a Spell. The sibriex casts a spell.
Spray Bile. The sibriex uses Squirt Bile.
Warp (Costs 2 Actions). The sibriex uses Warp Creature.PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Guildmasters’ Guide to Ravnica
","rollDamageType":"necrotic"} necrotic damage.Jarad can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
creature's turn. Jarad regains spent legendary actions at the start of his turn.
Cantrip. Jarad casts one of his cantrips.
Noxious Touch (Costs 2 Actions). Jarad uses Noxious Touch.
Disrupt Life (Costs 3
Monsters
Lost Laboratory of Kwalish
target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options
Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.A Sphinx’s Lair
A sphinx presides over an ancient temple, sepulcher, or vault
Monsters
Strixhaven: A Curriculum of Chaos
on Strength: attack rolls, ability checks, and saving throws. On a successful save, a creature takes half as much damage and isn’t weakened.
Spellcasting. Tanazir casts one of the following
(as an action), seeming
Teleport. Tanazir teleports to an unoccupied space she can see within 100 feet of herself.Tanazir can take 3 legendary actions, choosing from the options below. Only one
Monsters
Guildmasters’ Guide to Ravnica
Intelligence saving throw. A target that succeeds on the saving throw becomes immune to Isperia’s Supreme Legal Authority for 24 hours.Isperia can take 3 legendary actions, choosing from the options
. Isperia makes one claw attack.
Cast a Spell (Costs 2 Actions). Isperia casts a spell of 3rd level or lower from her list of prepared spells, using a spell slot as normal.
Supreme Legal Authority (Costs
Monsters
Strixhaven: A Curriculum of Chaos
":"damage", "rollAction":"Dancing Elements Breath", "rollDamageType":"cold"} cold damage on a failed save, or half as much damage on a successful one.
Spellcasting. Galazeth casts one of the following
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Galazeth regains spent legendary actions at the start of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ft., one target. Hit: 25 (3d10 + 9);{"diceNotation":"3d10+9","rollType":"damage","rollAction":"Wolf Bite","rollDamageType":"necrotic"} necrotic damage.
Spellcasting. The molydeus casts one of the
molydeus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The molydeus regains
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+ 5);{"diceNotation":"5d8+5", "rollType":"damage", "rollAction":"Deathly Ray", "rollDamageType":"necrotic"} necrotic damage.
Spellcasting. The skull lord casts one of the following spells, using
, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The skull lord regains spent legendary actions at the start
Monsters
The Book of Many Things
":"Plague Bolt", "rollDamageType":"poison"} poison damage, and the target has the poisoned condition until the start of the champion’s next turn.
Spellcasting. The champion casts one of the
1/day each: Cloudkill, ContagionThe champion can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
Monsters
Vecna: Eve of Ruin
only.
Spellcasting. Windfall casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Detect Magic, Light
, Thaumaturgy
3/day each: Shatter, Unseen Servant
2/day each: Hypnotic Pattern, Sending
1/day: Hold MonsterWindfall can take 3 legendary actions, choosing from the options below. She can take only one
Gynosphinx
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared
Monsters
Guildmasters’ Guide to Ravnica
comes in contact with, and then vanishes.Zegana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another
— until the start of her next turn.
Trident. Zegana makes one melee attack with the Prime Speaker’s Trident.
Enlarge (Costs 2 Actions). Zegana casts enlarge/reduce on herself, using the
Monsters
Vecna: Eve of Ruin
affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The false lich casts one of the following spells, requiring no
/day each: Globe of Invulnerability, Hold MonsterThe false lich can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of
Unicorn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent
casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
Curses
Monsters
Eberron: Rising from the Last War
by Mordakhesh: acid, cold, fire, lightning, poison, or thunder.Mordakhesh can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only
at the end of another creature's turn. Mordakhesh regains spent legendary actions at the start of his turn.
Attack. Mordakhesh makes one weapon attack or casts chromatic orb.
Chromatic Resistance
Monsters
Guildmasters’ Guide to Ravnica
","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at
magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Cast a Spell (Costs 3 Actions). The sphinx casts a spell from its list of prepared
Monsters
Strixhaven: A Curriculum of Chaos
’s next turn. On a successful save, a creature takes half as much damage and isn’t blinded.
Spellcasting. Shadrix casts one of the following spells, requiring no material components and
using Charisma as the spellcasting ability (spell save DC 23):
1/day each: darkness, daylight, hypnotic pattern, sending, suggestionShadrix can take 3 legendary actions, choosing from the options
Monsters
Strixhaven: A Curriculum of Chaos
;t being worn or carried take the damage and are pushed as if they were creatures that failed the saving throw.
Spellcasting. Velomachus casts one of the following spells, requiring no material
legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Velomachus regains spent legendary actions