Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:
At will: detect evil and good, druidcraft, pass without trace
1/day each: calm emotions, dispel evil and good, entangle
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Magic Weapons. The unicorn’s weapon attacks are magical.
Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.
The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The unicorn regains spent legendary actions at the start of its turn.
Hooves. The unicorn makes one attack with its hooves.
Shimmering Shield (Costs 2 Actions). The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 feet of it. The target gains a +2 bonus to AC until the end of the unicorn’s next turn.
Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.
A Unicorn’s Lair
A unicorn’s lair might be an ancient ruin overgrown with vines, a misty clearing surrounded by mighty oaks, a flower-covered hilltop alive with butterflies, or some other serene woodland location.
Regional Effects
Transformed by the creature’s celestial presence, the domain of a unicorn might include any of the following magical effects:
- Open flames of a nonmagical nature are extinguished within the unicorn’s domain. Torches and campfires refuse to burn, but closed lanterns are unaffected.
- Creatures native to the unicorn’s domain have an easier time hiding; they have advantage on all Dexterity (Stealth) checks made to hide.
- When a good-aligned creature casts a spell or uses a magical effect that causes another good-aligned creature to regain hit points, the target regains the maximum number of hit points possible for the spell or effect.
- Curses affecting any good-aligned creature are suppressed.
If the unicorn dies, these effects end immediately.
I hope my unicorn still loves me when my string of natural 20's wears off
RIP
I prefer the Bicorn.
tricorn
im chaotic evil :]
wow! unicorns. i love them. magical.
I‘m a human Druid with a unicorn! Guess I’ve got my alignment sorted! Lawful good!
Evil Wizard: You bring an Unicorn to kill me? HAHAHAHAHAHAHAHA. Unicorns are just horses with a horn.
Unicorn: HOW DARE YOU!
Evil Wizard screams.
I can't wait to drink some silver blood so I can stay in a semi-formed body and wait for my wererat minion to do a ritual to fully reform me.
Is this the lowest CR monster with Legendary Actions and Lair Actions baseline?
Yes
Yes
I wasn't scared when our dungeon master said we were fighting a UNICORN... I died...
I'm a player and for some reason my DM has put a unicorn and two pegasi against two level four players it hurts
Ha ha. I love the reference
Satyr Oath of Ancients Paladin / Celestial Warlock with an oath to serve the forests making both classes available to the satyr... And they can serve the Unicorn as an intermediary for their god... if say they are in a world where their god doesn't have much power...
I want to say 14-15/6-5 level balance...
Too bad the touch of a specific wizard apprentice will kill you! :D
When you get a 98 on the forest encounters level 5-10 from XGtE and decide that a gorgon isn't the way to go.
i got stabbed by one!!!!!!!
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