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Returning 35 results for 'part without types'.
Magic Items
Dungeon Master’s Guide
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the
spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom
Magic Items
Dungeon Master’s Guide
, it can’t be used again until 7 days have passed.
Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it
summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly by rolling on the following table. If you blow the horn without meeting its requirement, the
Spells
Player’s Handbook
spell ends without being triggered.
The glyph is nearly imperceptible and requires a successful Wisdom (Perception) check against your spell save DC to notice.
When you inscribe the glyph, you set
triggers include opening that object or seeing the glyph. Once a glyph is triggered, this spell ends.
You can refine the trigger so that only creatures of certain types activate it (for example, the
Spells
Player’s Handbook
feet in diameter. If you choose an object, it must remain in place; if it is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered
triggers include opening that object or seeing the glyph.
You can refine the trigger so that only creatures of certain types activate it (for example, the glyph could be set to affect Aberrations). You can
Magic Items
Dungeon Master’s Guide
Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color
4 into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can’t hold the spell, the spell is expended without effect. The
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
":"damage","rollAction":"Longbow","rollDamageType":"piercing"} piercing damage.A malison is a hideous blend of human and serpentine features. Three different types of malisons are known to exist, and other
types are possible. Malisons form the middle caste of yuan-ti society and hunt with arrows tipped with their own venom. They use their magical powers of suggestion to force their enemies&rsquo
Troll (variant)
Legacy
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Monsters
Monster Manual (2014)
only if it can’t regenerate. If it dies, so does the severed head.
If the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the
severed part dies. Until then, a severed part acts on the troll’s initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll’s Regeneration trait.
A
Empyrean
Legacy
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Monsters
Monster Manual (2014)
spell attacks). It can innately cast the following spells, requiring no material components:
At will: greater restoration, pass without trace, water breathing, water walk
1/day each: commune, dispel
the following types (empyrean’s choice): acid;{"diceNotation":"7d6","rollType":"damage","rollAction":"Bolt","rollDamageType":"acid"}, cold;{"diceNotation":"7d6","rollType":"damage","rollAction
Bulette
Legacy
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Monsters
Basic Rules (2014)
Standing Leap. The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed
Monsters
The Wild Beyond the Witchlight
Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType
with these weapons. In addition, they can attack a target as far away as their weapons’ maximum range without needing to apply the usual penalty for attacking at long range. After a sniper makes
Monsters
Vecna: Eve of Ruin
Legendary Resistance (3/Day). If the spider fails a saving throw, it can choose to succeed instead.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without
Lolth’s followers breed spiders of all types and sizes, infusing the creatures with foul energy from the Demonweb Pits. Perhaps the most feared of such abominations is the citadel spider. The
magic-items
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument
without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate
Horn of Valhalla
Legacy
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Magic Items
Basic Rules (2014)
when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's
);Bronze
4d4 + 4
Proficiency with all medium armor
91-100
Horn of Valhalla (Iron);Iron
5d4 + 5
Proficiency with all martial weapons
If you blow the horn without meeting its requirement
Monsters
Mythic Odysseys of Theros
death. They care nothing for morbid reunions with their lost bodies or Returned remnants.
Of the various types of eidolons, flitterstep eidolons are the most common and wander without purpose.
Undead
Monsters
Tyranny of Dragons
): plant growth, water walk
Standing Leap. As part of his movement and without a running start, Pharblex can long jump up to 20 feet and high jump up to 10 feet.
Swamp Camouflage. Pharblex has advantage on
Monsters
Waterdeep: Dungeon of the Mad Mage
Standing Leap. The undead bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
Leap. If the undead bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures
Instrument of the Bards
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The
following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must
Monsters
Fizban's Treasury of Dragons
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Spider Climb. The ooze can climb difficult surfaces, including upside down on ceilings, without needing to
for long and soon collapses into an amorphous heap. Similarly, it tries to manifest a breath weapon but manages only to spew forth part of its own body that it then reels back in.Acid, Cold, Fire, Lightning, Poison
Backgrounds
Sword Coast Adventurer's Guide
You belong to an order of knights who have sworn oaths to achieve a certain goal. The nature of this goal depends on the order you serve, but in your eyes it is without question a vital and honorable
important than the gear and fighting style of its members, and so most of these orders aren’t limited to fighting types, but are open to all sorts of folk who are willing to battle and die for the
Monsters
Tasha’s Cauldron of Everything
’s long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start.
Unusual Nature. The servant doesn’t require air, food, drink, or sleep.Destructive Fist
feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures is pushed to an unoccupied space within 5
Monsters
The Wild Beyond the Witchlight
.
Standing Leap. The harengon’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.Club. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType
. Every harengon follows their own path through life, their disposition shaped in part by the company they keep. One harengon might travel to far lands, make friends along the way, delight in freedom
classes
Sword Coast Adventurer's Guide
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
.
Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.
Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds
classes
Sword Coast Adventurer's Guide
service to a nation or a sovereign, and undergo their oath as part of their admission to the order’s ranks.
TENETS OF THE CROWN
The tenets of the Oath of the Crown are often set by the
.
Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless.
Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds
Backgrounds
Guildmasters’ Guide to Ravnica
or without us. (Neutral)
3
Nature. The natural world is more important than the edifices of the city and civilization. (Neutral)
4
Interdependence. We are all part of nature&rsquo
You are a member of a teeming horde — one small part of a sprawling organism. Just as you are part of the swarm, the swarm is part of a larger ecosystem, a never-ending cycle of life, death
magic-items
Heliana's Guide to Monster Hunting: Part 2. For the duration, you gain the following benefits:
Boss Meal. You know the direction and distance of all corpses within a 960-foot radius around you. The
damage type of the dragon’s Breath Weapon. If a dragon possesses Breath Weapons that deal multiple damage types, the damage type is randomly determined from among the available options. If it
Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates concentration.Sporestaff. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction
remember the spells they knew in life, but, for the most part, this connection with the Weave is co-opted to provide the colony access to charm-based magics. Sporeslingers use these beguiling enchantments
monsters
Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates concentration.Sporestaff. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction
act by which a creature is overcome by a hyphan colony) will become sporeslingers. Some of these individuals may remember the spells they knew in life, but, for the most part, this connection with
monsters
/day each: blight, hypnotic patternᶜ
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates concentration.Sporestaff. Melee Weapon Attack: +4
colony) will become sporeslingers. Some of these individuals may remember the spells they knew in life, but, for the most part, this connection with the Weave is co-opted to provide the colony access to
: blight, polymorphᶜ
1/day each: dominate personᶜ, insect plagueᶜ, lungburst*
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
which a creature is overcome by a hyphan colony) will become sporeslingers. Some of these individuals may remember the spells they knew in life, but, for the most part, this connection with the Weave is
Magic Items
Acquisitions Incorporated
required). You treat that space as if it were within 5 feet of you until the end of your turn. This allows you to move immediately to that space without provoking opportunity attacks, or to interact with
again until the next dawn.
Part of a Whole. While this component is not installed in the Orrery of the Wanderer, its magic might function sporadically or with unpredictable side effects, as determined by the DM.
monsters
/day each: blight, hypnotic patternᶜ
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates concentration.Sporestaff. Melee Weapon Attack: +4
life, but, for the most part, this connection with the Weave is co-opted to provide the colony access to charm-based magics. Sporeslingers use these beguiling enchantments to capture stray creatures and
monsters
: blight, polymorphᶜ
1/day each: dominate personᶜ, insect plagueᶜ, lungburst*
*See Appendix B of of Heliana’s Guide to Monster Hunting: Part 2; bold indicates combat spell;ᶜ indicates
these individuals may remember the spells they knew in life, but, for the most part, this connection with the Weave is co-opted to provide the colony access to charm-based magics. Sporeslingers use
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
without any components. Wisdom is its spellcasting ability.
Ancient legends speak of a seelie fey who betrayed the Summer Queen. His true name has been stricken from history, but the stories
part of their body with clothing when exposure to light is a risk. The light a darkling absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and
Monsters
Spelljammer: Adventures in Space
hand (the hand is invisible)
2/day each: invisibility (self only), pass without trace (self only)
1/day each: dominate monster, forcecage, plane shift, telekinesisA githyanki xenomancer travels to
part, on the Astral Plane. Among the best-known githyanki are the followers of the Lich-Queen Vlaakith. They terrorize the Astral Plane, raiding into Wildspace to plunder the multiverse of its magic
monsters
, sending ranks of foes to the floor—perfect targets for their smaller cousins, the duskcaps. Their bulk and toughness allow them to fight without any sense of self preservation as they rampage
such creatures are part of a single entity, the hyphan colony. Any sensation one portion of the colony experiences, the rest of the colony comes to know about soon after.
Co-opted Assistance. A