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Returning 20 results for 'passwall'.
Spells
Player’s Handbook
A passage appears at a point that you can see on a wooden, plaster, or stone surface (such as a wall, ceiling, or floor) within range and lasts for the duration. You choose the opening’s
Passwall
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
A passage appears at a point of your choice that you can see on a wooden, plaster, or stone surface (such as a wall, a ceiling, or a floor) within range, and lasts for the duration. You choose the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Passwall Level 5 Transmutation (Wizard) Casting Time: Action
Range: 30 feet
Components: V, S, M (a pinch of sesame seeds)
Duration: 1 hour
A passage appears at a point that you can see on a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Passwall 5th-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a pinch of sesame seeds) Duration: 1 hour A passage appears at a point of your choice that you can see on a
Monsters
Monster Manual
of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):
At Will: Detect Evil and Good, Detect Magic, Stone Shape 1/Day Each: Gaseous Form, Invisibility, Move Earth, Passwall, Plane Shift, Tongues, Wall of Stone
Magic Items
Dungeon Master’s Guide
Mage Hand
0
Passwall
5
Plane Shift
7
Protection from Evil and Good
0
Telekinesis
5
Wall of Fire
4
Web
2
Regaining Charges. The staff regains 4d6 + 2
Spells
Player’s Handbook
Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
5
Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much
Monsters
Arcana Unleashed: Deadfall
casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 19):
At Will: Move Earth, Passwall, Shatter (level 6 version
Magic Items
Guildmasters’ Guide to Ravnica
), passwall (5 charges), or teleport (7 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes forever.
Magic Items
Tasha’s Cauldron of Everything
immune to that damage and any further damage of the same type until the start of your next turn.
In addition, you can play the lyre as an action to cast fabricate, move earth, passwall, or summon construct (appears in this book), and that spell can’t be cast from it again until the next dawn.