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Returning 35 results for 'plants from and during'.
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points from and during
planes from and during
Spells
Player’s Handbook
You imbue plants in an immobile 30-foot Emanation with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about
growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into Difficult Terrain that lasts for the duration
Spells
Player’s Handbook
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the
Spells
Player’s Handbook
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present
Speak with Plants
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in
thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines
Locate Animals or Plants
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within
Transport via Plants
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell creates a magical link between a Large or larger inanimate plant within range and another plant, at any distance, on the same plane of existence. You must have seen or touched the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Plants Plants in the Outlands often grow to incredible size, produce remarkable flowers or fruit, and exhibit bizarre shapes and colors. Regions influenced by other planes are typically first
recognizable by the effect those planes have on vegetation. Outlands Plants d4 Encounter 1 A young treant wants to put down roots. It asks the characters to help it travel around the Outlands so it can
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Plants Corpse flower
Thorny vegepygmy
Vegepygmy
Vegepygmy chief
Wood woad
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Plants Corpse flower
Thorny vegepygmy
Vegepygmy
Vegepygmy chief
Wood woad
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Plants Corpse flower
Thorny vegepygmy
Vegepygmy
Vegepygmy chief
Wood woad
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Plants Corpse flower
Thorny vegepygmy
Vegepygmy
Vegepygmy chief
Wood woad
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Awakened Plants Awakened Shrub Small Plant, Neutral
AC 9 Initiative −1 (9)
HP 10 (3d6)
Speed 20 ft.
Ability Score Mod Save
Str 3 −4 −4
Dex 8 −1 −1
Con 11 +0 +0
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Bodytaker Plants Body-Snatching Alien Flora Habitat: Forest, Grassland, Hill, Swamp; Treasure: Any Bodytaker plants are intelligent organisms that originated on a long-ruined planet of the Material
Plane. To outlive their doomed world, these enigmatic plants spread their seeds to the stars. In rare cases, their meteorite-like seeds fall to fertile worlds and take root. What emerges is a new
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Locate Animals or Plants Level 2 Divination (Bard, Druid, Ranger) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (fur from a bloodhound)
Duration: Instantaneous
Describe or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Transport via Plants Level 6 Conjuration (Druid) Casting Time: Action
Range: 10 feet
Components: V, S
Duration: 1 minute
This spell creates a magical link between a Large or larger inanimate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Locate Animals or Plants 2nd-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a bit of fur from a bloodhound) Duration: Instantaneous Describe or name a specific kind
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Transport via Plants 6th-level conjuration Casting Time: 1 action Range: 10 feet Components: V, S Duration: 1 round This spell creates a magical link between a Large or larger inanimate plant within
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Transport via Plants Level 6 Conjuration (Druid) Casting Time: Action
Range: 10 feet
Components: V, S
Duration: 1 minute
This spell creates a magical link between a Large or larger inanimate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Speak with Plants 3rd-level transmutation Casting Time: 1 action Range: Self (30-foot radius) Components: V, S Duration: 10 minutes You imbue plants within 30 feet of you with limited sentience and
animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining