You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances.
You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain that lasts for the duration. Or you can turn ordinary terrain where plants are present into difficult terrain that lasts for the duration, causing vines and branches to hinder pursuers, for example.
Plants might be able to perform other tasks on your behalf, at the GM’s discretion. The spell doesn’t enable plants to uproot themselves and move about, but they can freely move branches, tendrils, and stalks.
If a plant creature is in the area, you can communicate with it as if you shared a common language, but you gain no magical ability to influence it.
This spell can cause the plants created by the entangle spell to release a restrained creature.
I have some great ideas for this...
Can you give inspiration to a plant ?
please say what they are because I've pretty much just threw this in my "never gonna use" pile
Potential dialogue here:
"I am the PC and I speak for the trees. The trees say shut the f*ck up, bard."
A few uses I can think of:
1. Info from local flora about local fauna - "hi little mushroom, what monsters live in this dungeon that you are aware of"?
2. Add flavour to your Druid character - carry around a pet plant / grow moss on your armor etc. surveilence during absence/sleep
3.Good source of info during a "who done it" type quest - people say "the walls have ears" but they never suspect the plants
4. Need to confirm if your mark entered a specific building? ask your friendly neighborhood street grass
I used this to give my druid an existential breakdown when someone set fire to a forest. She needs to know: Are plants always sentient, or can the spell grant sentience? Both have horrifying implications.
The pet mushroom on a piece of armor is a GREAT idea, friend.
As with everything - it depends on the DM.
Although given this spell exists it suggests that plants are sentient but may not be to the degree you may be expecting.
Low tier sentient: "nom nom nom, good sun ray today".
Mid tier: need more food, the ground is too wet.
High tier: what's up? Sorry I don't have eyes. The weather's cold in winter but not to the point where it snows.
Convenient plot devices tier: ye, I saw a dwarf with an eyepatch going to and from the bar quite frequently the past few days, usually an hour after sundown. He carries a sword and a crossbow with him and is usually accompanied by 3 others.
Mushrooms are fungi. Fungi are not plants.
If Crawford wants to rule the spell works on it; so be it. But fungi are as different as animals from plants. lol Who knows he might rule it works on bacteria too. He's from 4e.
You do you boo. Houserule it or not. It's your game. But it's important to know the science. 😉
Myconids are fungus monsters categorized as Plants. It seems to be that for the purposes of creature classification and effects like this, fungus are plants.
Why is this not a Warlock Archfey spell?
"What happens if I cast it on furniture?" ~player from my latest campaign
This should be very useful for my Radiant paladin subclass, with a few modifications.
Why doesn't this have a ritual tag, as speak with animals does?
In any situation where there's a mystery to someone's identity or to where they went, you can ask literally any plant in the area what happened to them
DND doesn't exactly take place in Tokyo so unless your DM is sending you through the desert, the north pole or the marianas trench, you're going to find a plant somewhere.
Sentient pile of mulch
The answer is simple, and the same for Speak With Dead. You're pretty much never in a rush when you want to cast those, so them being ritual spells would make them free ability to speak with everything. They would add too much extra planning to the DMs
Animals are at least sentient by default, and Speak With Animals is a 1st level spell, so the DM can easily predict that you might use it
If you cast this spell and also speak with the dead you can interrogate furniture, which can be very useful!
this is kinda a terrible example, there's tons of greenery in Tokyo, more than in most us cities
Does this work on fungi?