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Returning 35 results for 'satyrs of rules deceive value'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, and ruthless, but they’re also highly intelligent tacticians and unfailingly loyal—qualities the hellish archdukes value.
Some amnizus perform the critical task of watching over the
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Backgrounds
Ghosts of Saltmarsh
the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
presence (and that of your companions) a secret.
Suggested Characteristics
In general, smugglers value survival, and then profit, above other things. One could be a part of a larger
Species
Mordenkainen Presents: Monsters of the Multiverse
Originating in the Feywild—a realm of pure emotion— satyrs thrive on the energy of merriment. They resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic
of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
tacticians and unfailingly loyal—qualities the hellish archdukes value.
Some amnizus perform the critical task of watching over the River Styx from fortresses along the river’s blighted banks
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
devils, to insulate him against criticism, and, above all, to create complications that he can solve so as to reinforce his value in the eyes of his master. Titivilus finds adventurers well suited
Shapechange
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
rules for the original form, with one exception: if your new form has more hit points than your current one, your hit points remain at their current value.
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
and hunters.
2
A young crystal dragon has adopted a group of kobold;kobolds and is trying to teach them the value of a good practical joke.
3
A young crystal dragon has captured a pack of
Backgrounds
Sword Coast Adventurer's Guide
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Villains With few exceptions, Boromar villains shun violence and would prefer to bribe, deceive, or manipulate the characters rather than send a squad of goons to attack them. That said, any
known as “the Turnkey” always rules in favor of Boromar Clan members. 3 A halfling pickpocket using alter self to pose as a child of another race plants contraband on people the Boromars are trying to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a cipher. The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a cipher. The DM and the rules often call for an ability check when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and
things in the environment or in creatures’ behavior Charisma Influence, entertain, or deceive Proficiency Bonus Add your Proficiency Bonus to an ability check when the DM determines that a skill or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Rules of Conduct Although Zybilna is indisposed, three of the rules she put into place when she created her Feywild domain continue to hold weight: the rule of hospitality, the rule of ownership, and
the rule of reciprocity. These three rules are common knowledge in Prismeer, and both natives and visitors would do well to abide by them: Rule of Hospitality. When a friend, an enemy, or a stranger
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Awarding XP Each monster has an XP value based on its Challenge Rating. When adventurers overcome one or more monsters—typically by killing, routing, capturing, or cleverly avoiding them—they divide
the total XP value of the monsters evenly among themselves. If the party received substantial assistance from one or more NPCs, count those NPCs as party members when dividing up the XP, since the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Bludgeoning damage.
Rules for detecting and escaping the trap are as follows:
Detecting the Trap. The pit is poorly camouflaged. A character who examines the trapped area easily discovers the pit
in the text, err on the side of leniency and fun. Whenever you think a rule might be necessary, see the D&D Beyond Basic Rules.
Repeat this process for the other areas in this cave, modifying it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A faerie dragon uses magic to aid in the rambling revels of a band of satyrs.
4 A faerie dragon and a quasit are sworn enemies, and their invisible battles and the elaborate traps they lay for
branches of a tree that recently received the benefit of a druid’s awaken spell and promises to teach the awakened tree in exchange for shelter and companionship.
7 A faerie dragon rules a pack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters are trying to achieve, and make ability checks only if you ask them to. When a situation comes up and you’re not sure how to adjudicate it using the rules, use these four questions to help
remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creatures’ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Grojsh, Rubina Larkingdale, and Melwythorne—submitted designs and auction them off. Determining a Design’s Value. To determine how much a character’s outfit sells for at auction, add the number the
outfit’s value, along with some comparable outfits also being sold at the auction. Buying Fashions. A character can bid on a design being auctioned off, ultimately winning it for the price listed in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
; they have no rules of their own, although some rules refer to the schools.
Abjuration spells are protective in nature, though some of them have aggressive uses. They create magical barriers, negate
.
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, to miss things that are there, to hear phantom noises, or to remember things that never happened
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
contrast to the usual duergar focus on utility. The duergar she leads are content to follow her for the sake of what their raids will earn them, and they care nothing for the historical value of the relics
stole from Azrok, the hobgoblin warlord who rules Stromkuhldur on level 3 of Undermountain (see “Legion of Azrok”). Returning this dagger to Azrok completes a side quest.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: “Do my lifeless eyes deceive me? Topolah, my darling, what a surprise! If you’ve
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table. Fixed Hit Points by Class Class Hit
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
smaller chamber with an arch gate set into the back wall (see “Gates”). The arch is engraved with images of dancing dwarves. The rules of this gate are as follows: Standing within 5 feet of the arch and
will it allow characters to enter the building or use the gate inside unless they have Wyllow’s permission to do so. If a character tries to deceive the dragon, it can make a Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
it, listen to it, taste it, murmur odd statements to herself, and mentally place a value on the merchandise. Hags aren’t subtle about showing their intent at such times, and one might snatch away the
can’t get her hands on it, she’ll value the offering highly. A visitor who offers a desirable item as a bribe or a gift is more likely to get a fair deal from the hag, or at least likely to suffer less
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
he hadn’t.
Devotion to Phenax Following Phenax means devoting yourself to a life of trickery and guile. To a champion of Phenax, a life without risk is no life at all. Some rules are meant to be
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the moon and sold it for twice its value in the morning. In your more charitable times, you have transported innocents out of war zones or helped guide herd animals to safety on the banks of a
. Suggested Characteristics In general, smugglers value survival, and then profit, above other things. One could be a part of a larger organization, or might run a small smuggling vessel of their own
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the rules glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
-Handed weapon requires two hands when you attack with it. Versatile A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Karametra’s followers down wicked paths. At its worst, the worship of Karametra can be twisted into compulsory conformity. It can value nature and people only for what they can provide. It can care for
(commoner) believes she can care for the city’s children better than their parents and works to have the other adults arrested.
2 A priest begins imposing restrictive lifestyle rules on a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Underwater See chapter 9 of the Player’s Handbook for rules on underwater combat. Random Undersea Encounters You can check for random undersea encounters as often as you would check for them on land
contains something of value; roll treasure randomly using the tables in chapter 7) Swimming Unless aided by magic, a character can’t swim for a full 8 hours per day. After each hour of swimming, a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
satyrs. Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
—such as a table leg, frying pan, or bottle—as a makeshift weapon, see “Improvised Weapons” in the Rules Glossary. Also see those rules if you wield a weapon in an unusual way, such as using a Ranged
-Handed weapon requires two hands when you attack with it. Versatile A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
knowledge, or it could be the identity of a petitioner’s secret admirer. Dispater and his minions know that the perceived value of a secret is a highly subjective matter. A farmer has no use for an arcane
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
land is ruled by Pharaoh Ankhtepot, the immortal intermediary between the mortals and the gods. The pharaoh rules from his pyramid, Pharaoh’s Rest, in the City of the Dead. The people worship a
value music, and many locals are accomplished singers or proficient in playing the reed pipe, goblet drum, or arched harp. AKIRRAN CHARACTERS
Characters from Har’Akir claim descent from an ancient
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
peoples can accomplish with the proper guidance.
Blue Dragon Ideals d6 Ideal
1 Order. Life is best when everyone is part of a hierarchy and rules are clear and consistent. (Lawful)
2
Humor. Lesser beings exist to be my playthings, and I excel at finding ways to toy with them. (Evil)
3 Taste. I value my possessions for more than just their beauty and consider gauche displays