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Returning 35 results for 'save grant'.
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Monsters
Tales from the Yawning Portal
must make a DC 16 Constitution saving throw, taking 52 (15d6);{"diceNotation":"15d6","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Fire
Monsters
Princes of the Apocalypse
Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.The strongest monster in the
Monsters
Strixhaven: A Curriculum of Chaos
(Costs 2 Actions). The titan uses Teleport, after which it can target one creature within 20 feet of itself that it can see. The target must make a DC 20 Constitution saving throw. On a failed save
successful save, the target takes half as much damage, and the titan doesn’t heal.
Terrorize (Costs 3 Actions). The titan targets one creature it can see within 120 feet of itself. The target must
Monsters
The Book of Many Things
DC 13 Constitution saving throw, taking 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Price of Defiance", "rollDamageType":"radiant"} radiant damage on a failed save, or half as
minions to avert its own demise.
Khirad, the Star of Secrets. A blue-white star whose gifts grant insight but also reveal terrible truths.
Zhudun, the Corpse Star. A dead star that whispers of the
Monsters
The Book of Many Things
Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of Sending Stones; the other half of the pair is held by Euryale.Multiattack. Asteria
a failed save, or half as much damage on a successful one. Asteria or another creature that she can see within 60 feet of herself then regains 10 hit points.
Spellcasting. Asteria casts one of the
Monsters
Acquisitions Incorporated
spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). He has the following cleric
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Spew Debris", "rollDamageType":"bludgeoning"} bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save by 5 or more is knocked
might be buried; a creature within half the distance of the structure’s height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (5d6);{"diceNotation":"5d6
Monsters
Fizban's Treasury of Dragons
wears or carries the inhabited object, the shard can grant the creature the following benefits:
Each of the creature’s attacks deals an extra 1d8;{"diceNotation":"1d8", "rollType":"roll
shard unleashes a pulse of psychic power. Each creature of the shard’s choice in a 60-foot-radius sphere centered on it must make a DC 20 Intelligence saving throw. On a failed save, the
Monsters
Fizban's Treasury of Dragons
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
, taking 67 (15d8);{"diceNotation":"15d8","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: charm person, detect magic, dispel magic
3/day each: darkness, dominate person
, and he adorns himself in silks and leathers both striking and disturbing in their workmanship. His lair and those of his cultists are pleasure palaces where nothing is forbidden save moderation and
Monsters
Fizban's Treasury of Dragons
, taking 42 (12d6);{"diceNotation":"12d6","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being
underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the
Monsters
Fizban's Treasury of Dragons
","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Dragon
Dragon Turtle
Legacy
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Monsters
Basic Rules (2014)
52 (15d6);{"diceNotation":"15d6","rollType":"damage","rollAction":"Steam Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.Fire
Wish
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
space you can see on the ground.
You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
You grant up
to ten creatures that you can see resistance to a damage type you choose.
You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you
Zaratan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
distance of the structure’s height must make a DC 25 Dexterity saving throw. On a failed save, the creature takes 17 (5d6);{"diceNotation":"5d6","rollType":"damage","rollAction":"Earth-Shaking
action to escape. Another creature within 5 feet of the buried creature can use its action to clear rubble and grant advantage on the check. If three creatures use their actions in this way, the check
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
negotiators. Riccardo Moscatello
Noble Medium or Small Humanoid, Neutral
AC 15 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Noble A noble’s social advantages typically grant the noble access to greater education and training than most common folk, while nobles’ experience with business or politics makes many adept
negotiators. Riccardo Moscatello
Noble Medium or Small Humanoid, Neutral
AC 15 Initiative +1 (11)
HP 9 (2d8)
Speed 30 ft.
Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 11
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft., Swim 50 ft.
Mod Save
Str 25 +7 +7
Dex 10 +0 +0
Con 20 +5 +11
Mod Save
Int 10 +0 +0
Wis 12 +1 +7
Cha 12 +1 +1
Resistances
. Being underwater doesn’t grant Resistance to this Fire damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
ft., Swim 50 ft.
Mod Save
Str 25 +7 +7
Dex 10 +0 +0
Con 20 +5 +11
Mod Save
Int 10 +0 +0
Wis 12 +1 +7
Cha 12 +1 +1
Resistances
. Being underwater doesn’t grant Resistance to this Fire damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Mod Save
Int 11 +0 +0
Wis 10
Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 10 Initiative +0 (10)
HP 17 (5d6)
Speed 30 ft., Fly 30 ft.
Mod Save
Str 5 −3 −3
Dex 11 +0 +0
Con 10 +0 +0
Mod Save
Int 11 +0 +0
Wis 10
Speed decreases by 10 feet until the end of the mephit’s next turn. Success: Half damage only. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Mod Save Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3 Mod Save Int 10 +0 +0 Wis 13 +1 +1 Cha 15 +2 +2
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal
, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
)
Mod Save Str 18 +4 +4 Dex 15 +2 +2 Con 16 +3 +3 Mod Save Int 10 +0 +0 Wis 13 +1 +1 Cha 15 +2 +2
Immunities Fire
Senses Passive Perception 11
Languages Understands Abyssal
, Common, and Infernal but can’t speak
CR 3 (XP 700; PB +2)
Traits
Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
Illumination. The
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant resistance against this damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
points, and you end all effects on them described in the greater restoration spell. You grant up to ten creatures that you can see resistance to a damage type you choose. You grant up to ten creatures
successful save, a foe’s critical hit, or a friend’s failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical
., Fly 20 ft. (hover)
Mod Save
Str 27 +8 +8
Dex 10 +0 +0
Con 22 +6 +10
Mod Save
Int 12 +1 +1
Wis 16 +3 +7
Cha 16 +3 +3
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Legend Performer legends are celebrities known across nations, continents, or worlds. Their prestige might grant them access to the heights of society, or they might use their performances
.
Mod Save
Str 12 +1 +1
Dex 20 +5 +9
Con 14 +2 +2
Mod Save
Int 15 +2 +6
Wis 16 +3 +7
Cha 20 +5 +9
Skills Acrobatics +13, Athletics
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lives and place among the clouds grant them unique perspectives, so they chronicle what they witness in the world below without interfering. In either case, cloud giants often possess fabulous magical
., Fly 20 ft. (hover)
Mod Save
Str 27 +8 +8
Dex 10 +0 +0
Con 22 +6 +10
Mod Save
Int 12 +1 +1
Wis 16 +3 +7
Cha 16 +3 +3
Skills
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Performer Legend Performer legends are celebrities known across nations, continents, or worlds. Their prestige might grant them access to the heights of society, or they might use their performances
.
Mod Save
Str 12 +1 +1
Dex 20 +5 +9
Con 14 +2 +2
Mod Save
Int 15 +2 +6
Wis 16 +3 +7
Cha 20 +5 +9
Skills Acrobatics +13, Athletics
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to
your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short