Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
Holy shit.
Right?
Yeah, that's right.
can anyone find a list of ways to cast a wish spell (this means things like the deck of many things).
With great power come great consequence
I would be the one cruel DM that no matter how specific you get if it is something to OP I would make an equally OP consequence!
It's an alright spell...
meh.
Sadly no but you can get the ring of 3 wishes but its really hard to obtain.
to: Prkmcdnld
If your character doesn't attempt to cast another spell before a long rest, does he/she still suffer the temporary strength reduction and the chance of becoming unable to cast Wish in the future?
Duplicate any other sell of 8th level or lower...
Can it be used to duplicate spells of older editions?
Example: permenancy?
up to the dm
The GM has great latitude in ruling what occurs in such an instance. Good luck having the dm allow that lol
The luck blade is op because you can cast this spell through it.
am az ing
It’s a great utility spell to cover situational spells like water breathing or resurrection and so many others.
Due to the negative consequences of wish being a balancing factor, I would consider them to thus be neutral, and persist with the spell, despite your wish, also, wishing no negative consequences on you and your allies upon casting wish, you and your allies cease to exist so that they cant suffer negative consequences. This is also considered a neutral consequence of your wish. This, or your wish just fails.
Gms can be your biggest enemy when it comes to lawyering what you say based on context. Remember that. The spell even says the Gm has great latitude in ruling what occurs.
Player: "I wish for there to be no negative consequences, for me or my allies, upon casting wish."
Cruel GM: "And as those words leave your lips you feel confident that you will never have to worry about any negative consequences when performing the spell Wish ever again, because you and ALL of your allies including the WHOLE PARTY can now ONLY use the wish spell to produce the effect of an 8th level spell or lower, thus PERMANENTLY removing any potential for negative consequences when completing this spell."
oof