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Returning 35 results for 'saving of into belt'.
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saving of into bolt
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Magic Items
Dungeon Master’s Guide
While wearing this belt, you gain the following benefits:
Dwarvish. You know Dwarvish.
Friend of Dwarvenkind. You have Advantage on Charisma (Persuasion) checks made to interact with dwarves and
duergar.
Toughness. Your Constitution increases by 2, to a maximum of 20.
In addition, while attuned to the belt, you have a 50 percent chance each day at dawn of growing a full beard if you can grow
Magic Items
Dungeon Master’s Guide
on a DC 17 Constitution saving throw or die.
Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.
feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the end of your next turn. Immediately after hitting or missing, the weapon flies back
Monsters
Baldur’s Gate: Descent into Avernus
hostile creature or taken damage since his last turn. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws.
He deals an extra 3 damage when he
hits a target with a melee weapon attack.
He has resistance to bludgeoning, piercing, and slashing damage.
Special Equipment. Torogar wears gauntlets of flaming fury and a belt of fire giant strength
Magic Items
Fizban's Treasury of Dragons
This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you
Hammer of Thunderbolts
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre
, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned
feats
Origin Feat
Portable Lamp. You possess a physical lamp that weighs 1 lb. and can produce 20 ft. of bright light and a further 20 ft. of dim light. The lamp attaches to your belt/armour and does not
any skill check or Saving Throw to escape falling natural rocks (i.e. from cliffs, caves, tunnels, etc., but not from traps or buildings).
Monsters
Spelljammer: Adventures in Space
creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10);{"diceNotation":"8d10","rollType":"damage","rollAction":"Photonic Breath","rollDamageType":"radiant"} radiant
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively
Monsters
Spelljammer: Adventures in Space
creature in the sphere must make a DC 14 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Photonic Breath","rollDamageType":"radiant"} radiant damage
batter the offending ships to flinders.
Solar dragons are territorial carnivores, and they behave accordingly. A young solar dragon might lay claim to an asteroid belt, where food is relatively plentiful
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (2/Day). If the dragon fails a saving throw, it can
180 feet of itself, then blossoms into a 30-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 19 Constitution saving throw, taking 55 (10d10);{"diceNotation":"10d10
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can
240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 (12d10);{"diceNotation
Backgrounds
Guildmasters’ Guide to Ravnica
choice
Equipment: An Azorius insignia, a scroll containing the text of a law important to you, a bottle of blue ink, a pen, a set of fine clothes, and a belt pouch containing 10 gp (Azorius
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
growing one, or a visibly thicker beard if you already have one. If you aren’t a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison
Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the belt: Darkvision. You have Darkvision with a range of 60 feet. Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Belt of Dwarvenkind Wondrous Item, Rare (Requires Attunement) While wearing this belt, you gain the following benefits: Dwarvish. You know Dwarvish. Friend of Dwarvenkind. You have Advantage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the belt: Darkvision. You have Darkvision with a range of 60 feet. Resilience. You have Resistance to Poison damage. You also have Advantage on saving throws you make to avoid or end the Poisoned condition.
Belt of Dwarvenkind Wondrous Item, Rare (Requires Attunement) While wearing this belt, you gain the following benefits: Dwarvish. You know Dwarvish. Friend of Dwarvenkind. You have Advantage on
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
growing one, or a visibly thicker beard if you already have one. If you aren’t a dwarf, you gain the following additional benefits while wearing the belt: You have advantage on saving throws against poison
Belt of Dwarvenkind Wondrous item, rare (requires attunement) While wearing this belt, you gain the following benefits: Your Constitution score increases by 2, to a maximum of 20. You have advantage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonhide Belt Wondrous Item, Uncommon (+1), Rare (+2), or Very Rare (+3) (Requires Attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the
saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets
unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
roll made with this weapon against a Giant, the creature must succeed on a DC 17 Constitution saving throw or die. Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.
unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it other than you must succeed on a DC 17 Constitution saving throw or have the Stunned condition until the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you
turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target. Conceptopolis Belt of Giant Strength (Fire), Belt of Giant
Strength (Stone), Berserker axe (Battleaxe)
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hammer of Thunderbolts Weapon (maul), legendary You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant’s Bane (Requires Attunement). You must be wearing a belt of giant
score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and
saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
(16d10 + 80)
Speed 40 ft.
STR
25 (+7)
DEX
17 (+3)
CON
20 (+5)
INT
8 (−1)
WIS
9 (−1)
CHA
16 (+3)
Saving Throws Str +11, Con +9
Skills Athletics +11
. While raging, Torogar gains the following benefits:
He has advantage on Strength checks and Strength saving throws. He deals an extra 3 damage when he hits a target with a melee weapon attack. He
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
goblin skeletons. A belt of smooth stone spans the door at a height of four feet, set with five gold symbols in a row: a triangle, a square, a pentagon, a hexagon, and an octagon. Each symbol is
characters swear on their mortal souls not to harm her once her information is divulged. Any character who reneges on the agreement contracts slimy doom, as though he or she had failed a saving throw
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Whelm Weapon (Warhammer), Artifact (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) Whelm is a powerful weapon forged by dwarves and lost in the dungeon of White Plume
the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned condition for 1 minute. A creature repeats the save at the end of each of its turns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
The creature fits! Antigonos declares it his heir. He bestows his crown, robes, and belt pouch on the creature, then bows before wandering off.
If no one participates in Antigonos’s test, the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them while she flees and calls for help. If Shoor is with Ilvara, he attacks to cover her escape. Trap The chest is locked, and Ilvara keeps the key in a hidden pocket on the inside of her belt. The
. The victim takes 1 piercing damage and must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
the water must make a DC 15 Constitution saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one. A creature that starts its turn submerged in the water
surrender to mere humans would heap the worst kind of shame on her name. Blinding Furnace. A creature that starts its turn within 60 feet of the furnace must succeed on a DC 15 Constitution saving throw or
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
southeast pool connects this area to the inner cave (area D3). Treasure. The derro apprentice carries a decorative silver dagger with an ivory handle, worth 50 gp, along with a belt pouch containing 20
pair of gold armbands worth 50 gp each, and the other apprentice has a Potion of Diminution hanging from their belt. The golden antlers are worth 300 gp each; they were stolen from the hunters of Therno
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
proficiency, a merchant’s scale, five waterproof belt pouches in which to store creature parts or other tools, and a unique item known as an occultant abacus (sometimes just referred to as an occultant
can add the d10 to an attack roll, ability check, or saving throw. If it’s not clear who administered the killing blow, you grant this benefit to a random creature involved in the fight. Once you use
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
guard from area 1 to aid him. Treasure. Under the pile of skins is a silver belt worth 250 gp. The giant wears a jeweled chain on his wrist (a 500 gp necklace), and one of the sacks holds 950 gp. 3
Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dexterity saving throw, taking 70 (20d6) bludgeoning damage from flying debris on a failed save, or half as much damage on a successful one. A creature melded with the Steinfang when it explodes takes no
belt (worth 750 gp) around her waist. One of the pouches contains 500 pp. Another contains her conch of teleportation (see appendix B) and seven 500 gp gemstones. The third holds a rock gnome clockmaker
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Elvish. He has advantage on saving throws against being charmed, and magic can’t put him to sleep. Personality Trait. “Others are beneath me. My position in the cult ensures my future.” Ideal. “My
potion of healing (superior) in his belt and 20 gp in a leather pouch. He wears jewelry worth a total of 20 gp.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
darkvision out to a range of 60 feet. They also have resistance to poison damage and advantage on saving throws against being poisoned. Cry for Help The characters hear a voice shouting for help. If they
sports a belt pouch holding a potion of invisibility. Hateful Patrol A merregon leads three spined devils through the streets, looking for mortal survivors or demons that have slipped past the devilish
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
other large items, along with adamantine bars worth 5,000 gp, a suit of +1 mithral half plate inscribed with the insignia of Dhargun Ironworks, and a belt of dwarvenkind bearing the insignia of the
. Except for Rala, each guest uses the NPC stat block noted below with the following racial traits: Their speed is 25 feet. They have darkvision out to a range of 60 feet. They have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
feeblemind spell (save DC 18). Regardless of the result of this saving throw, the viewer realizes that a tiny, dark hole at the pool’s bottom is a powerful gate to a deeper place in the Far Realm. The
of the corpse must make a DC 15 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one. A successful dispel magic (DC 15) cast on the