Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'saving of ranger dispater violent'.
Other Suggestions:
saving of range dispater violet
saving of ranger dispater violence
saving of range dispater violence
saving of range dispater virulent
spring of range disaster violent
Monsters
Eberron: Forge of the Artificer
", "rollAction":"Pummel", "rollDamageType":"Bludgeoning"} Bludgeoning damage.
Glare. Wisdom Saving Throw: DC 14, one creature the bruiser can see within 30 feet. Failure: The target has
bruiser makes one Pummel attack, targeting the triggering creature.Intimidating and powerful, bruisers lead Daask operations when more violent and decisive shows of force are needed. These enforcers relish the brutality of their work.
Monsters
Stranger Things: Welcome to the Hellfire Club
":"Fearsome Claw", "rollDamageType":"Slashing"} Slashing damage, and the target has the Frightened condition until the end of the scarecrow’s next turn.
Terrifying Glare. Wisdom Saving Throw
Paralyzed condition.Servant of Superstition
Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent
Monsters
Lorwyn: First Light
Magic Resistance. The incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes two Vine attacks and uses Radiant Blast. It can replace
Grappled condition (escape DC 15) from one of two vines.
Radiant Blast. Constitution Saving Throw: DC 17, each creature of the incarnation’s choice in a 20-foot Emanation originating from the
Monsters
Lorwyn: First Light
incarnation has Advantage on saving throws against spells and other magical effects.Multiattack. The incarnation makes three attacks, using Bite or Miasmic Globule in any combination.
Bite. Melee Attack
Stampede. The incarnation moves up to 80 feet in a straight line. Each creature whose space the incarnation enters is targeted once by the following effect. Dexterity Saving Throw: DC 16. Failure: 18
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Titivilus fails a saving throw, he can choose to succeed instead.
Magic Resistance. Titivilus has advantage on saving throws against spells and other magical effects
creature he can see within 10 feet of him. The target must succeed on a DC 21 Wisdom saving throw or become frightened of him for 1 minute. While frightened in this way, the target must take the Dash
Magic Items
Tasha’s Cauldron of Everything
saving throw DCs of your druid and ranger spells. The bonus is determined by the weapon’s rarity. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells
Monsters
Acquisitions Incorporated
Fey Ancestry. Môrgæn has advantage on saving throws against being charmed, and magic can't put her to sleep.
Innate Spellcasting. Môrgæn's spellcasting ability is Intelligence. She can innately cast
":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following ranger spells prepared:
1st level (4 slots): alarm, animal friendship, hunter's mark
2nd level
Grung Wildling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
"} to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
2nd level (3 slots): barkskin, spike growth
3rd level (2 slots): plant growth
Standing
Magic Items
The Book of Many Things
target rolls a 20 on the d20 for the saving throw, the goggles expose you to a flash of violent bright light. As a result, you have the blinded condition for 24 hours.
must succeed on a DC 15 Dexterity saving throw or take 3d6 fire damage. The goggles regain 1d3 expended charges daily at dawn.
Cursed. The goggles are cursed, and becoming attuned to them extends the
classes
Player’s Handbook
Core Ranger Traits
Primary Ability
Dexterity and Wisdom
Hit Point Die
D10 per Ranger level
Saving Throw Proficiencies
Strength and Dexterity
Skill Proficiencies
Choose 3
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Monsters
Infernal Machine Rebuild
has the following ranger spells prepared:
1st level (4 slots): ensnaring strike, hail of thorns, hunter's mark
2nd level (2 slots): locate animals or plantsMultiattack. Barbatos makes two bone
the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious. The target regains consciousness if it
Monsters
Mythic Odysseys of Theros
Resistance. The alseid has advantage on saving throws against spells and other magical effects.Multiattack. The alseid makes two radiant touch attacks.
Radiant Touch. Melee Spell Attack: +6;{"diceNotation
benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the
Plane Shift
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. If you are trying to reach the City of Brass, for example, you
creature must make a Charisma saving throw. If the creature fails this save, it is transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
Monsters
Princes of the Apocalypse
spells, requiring no material components:
At will: wall of ice
3/day: ice storm
1/day: storm of vengeance
Legendary Resistance (3/Day). If Olhydra fails a saving throw, she can choose to succeed
instead.
Magic Resistance. Olhydra has advantage on saving throws against spells and other magical effects.
Water Form. Olhydra can enter a hostile creature’s space and stop there. She can move
Monsters
Mythic Odysseys of Theros
touch (see “Actions” below), gentle repose
Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.Multiattack. The lampad attacks twice with its necrotic
the magic of Nyx. Some are benevolent and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to
monsters
borders are closed, a violent storm fills the Mists surrounding Tepest. A creature that enters the Mists for the first time on a turn or starts its turn there must succeed on a DC 15 Strength saving
Restoration"} weeks somewhere in Tepest.
Legendary Resistance (3/Day, or 4/Day in Domain). If Lorinda fails a saving throw, she can choose to succeed instead.
Mimicry. Lorinda can mimic noises and
Gallows Speaker
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Van Richten’s Guide to Ravenloft
damage, and the target must roll a d4 and subtract the number rolled from the next attack roll or saving throw it makes before the start of the gallows speaker’s next turn.
Suffering Echoes
. The gallows speaker targets a creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 19 (3d12);{"diceNotation":"3d12","rollType
Monsters
Spelljammer: Adventures in Space
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn’t require
dwell in the Silver Void. As other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Ghastly Visions. Each creature that starts its turn within 30 feet of the dream eater must make a DC 16 Wisdom saving throw. On a failed save, the creature is frightened of the dream eater until the
start of the creature’s next turn. If a creature’s saving throw is successful, the creature is immune to this dream eater’s Ghastly Visions trait for the next 24 hours.
Incorporeal
monsters
; that mouther is destroyed.
Legendary Resistance (3/Day, or 4/Day in Lair). If the emissary fails a saving throw, it can choose to succeed instead.Multiattack. The emissary makes two attacks, using
(Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Unearthly Bile"}. Dexterity Saving Throw: DC 23, each creature in a 30-foot-radius Sphere centered on a point the emissary can see
Monsters
Vecna: Eve of Ruin
Bramble Walk. Difficult terrain composed of vegetation, such as foliage or thorns, doesn’t cost the dryad extra movement.
Magic Resistance. The dryad has advantage on saving throws against
":"damage", "rollAction":"Poisonous Thorn", "rollDamageType":"poison"} poison damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the poisoned condition until
Monsters
Mordenkainen Presents: Monsters of the Multiverse
allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Howling Babble
effect.
Whispers of Compulsion. The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 12 (2d8 + 3);{"diceNotation
monsters
smaller creatures. Dexterity Saving Throw: DC 18, each creature in the monster’s destination space. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Violent Leap
the end of its next turn.
Immutable Form. The monster can’t Shape-Shifting;shape-shift.
Magic Resistance. The monster has Advantage on saving throws against spells and other magical
backgrounds
Tomb of Annihilation
.
2
I’m a stickler when it comes to observing proper etiquette and local customs.
3
I would rather observe than meddle.
4
By living among violent people, I have become
’s the point in saving people if they’re going to die anyway? (Chaotic)
d6
Bond
1
My mentor gave me a journal filled with lore and wisdom. Losing it would devastate me
Monsters
Spelljammer: Adventures in Space
Fey Ancestry. The elf has advantage on saving throws it makes to avoid or end the charmed condition on itself, and magic can’t put it to sleep.
Unusual Nature. The elf doesn
other explorers have reached for the stars, astral elves have had to reckon with violent neighbors and strange visitors. Over the eons, astral elves have clashed with numerous invaders, including
Monsters
Spelljammer: Adventures in Space
creature in the sphere must make a DC 14 Constitution saving throw, taking 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Photonic Breath","rollDamageType":"radiant"} radiant damage
, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and tiresome. Trespassers who are
Monsters
Mythic Odysseys of Theros
ray
Invisible in Fire. The oread is invisible while fully immersed in fire.
Magic Resistance. The oread has advantage on saving throws against spells and other magical effects.Multiattack. The oread
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
sphere. Each creature within that area must succeed on a DC 14 Dexterity saving throw or be covered in the sludge for 1 minute. While covered in the sludge, a creature’s speed is halved. A
its speed. The draconian can enter creatures’ spaces during this move. During this movement, when the draconian enters a creature’s space, the creature must make a DC 14 Dexterity saving
Monsters
Mythic Odysseys of Theros
Amphibious. The naiad can breathe air and water.
Invisible in Water. The naiad is invisible while fully immersed in water.
Magic Resistance. The naiad has advantage on saving throws against spells
and aid those who live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily
Monsters
Spelljammer: Adventures in Space
creature in the sphere must make a DC 17 Constitution saving throw, taking 44 (8d10);{"diceNotation":"8d10","rollType":"damage","rollAction":"Photonic Breath","rollDamageType":"radiant"} radiant
plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and tiresome. Trespassers who
Monsters
Planescape: Adventures in the Multiverse
.
Magic Resistance. The farastu has advantage on saving throws against spells and other magical effects.
Spider Climb. The farastu can climb difficult surfaces, including upside down on ceilings
it as an action.Farastus, also known as tarry demodands, are the least of the demodands. These violent Fiends ooze thick, sticky tar that sticks to anything it touches. Arrogant and cruel, farastus
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Titivilus Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its labyrinthine corridors, iron walls, diabolical traps, and monstrous servants. Knowing he has
enemies on all sides and fearing he’ll be displaced like Moloch, Geryon, and so many others, he almost never travels farther than the sprawling city that lies outside his palace. Dispater is correct to fear
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If Demogorgon fails a saving throw, he can choose to succeed instead.
Magic Resistance. Demogorgon has advantage on saving throws against spells and other magical
effects.
Two Heads. Demogorgon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.Multiattack. Demogorgon makes two Tentacle attacks. He can replace one attack
Monsters
Spelljammer: Adventures in Space
Flyby. The dragon doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can
240 feet of itself, then blossoms into a 40-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 23 Constitution saving throw, taking 66 (12d10);{"diceNotation
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
cloud of spores in a 15-foot cone. Each creature in that area must make a DC 11 Wisdom saving throw. On a failed save, the creature takes 5 (1d10);{"diceNotation":"1d10", "rollType":"damage
effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are