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Returning 26 results for 'school of reveal down verdan'.
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Nystul's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being
school of magic that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.Mask. You change the way the target appears to
Arcanist's Magic Aura
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific school of magic
Monsters
Fizban's Treasury of Dragons
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
and must be convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Knowledge The Commune spell allows its caster to ask a deity (or an agent of the god) yes-or-no questions and receive correct information, and other spells of the Divination school have
term (hence their ability to answer spells such as Augury and Divination). And some gods might be unwilling to reveal their ignorance, choosing to give an unclear answer rather than admit that they don’t know the truth.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one
magical, a magical object appear nonmagical, or change the object’s magical aura so that it appears to belong to a specific school of magic that you choose. When you use this effect on an object, you
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
join one of eight arcane towers, each one dedicated to a different school of magic.
5 The wizards of Ythryn were entertained by a competitive sport called Chain Lightning.
6 Every wizard
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beyond them, and Terenzio and Elzerina are too scared to ask.) If befriended, they reveal that their father keeps a journal in his office (area C6). If asked about their older brother, Osvaldo, Terenzio
and Elzerina repeat what their parents have told them: he’s attending school in a faraway city (they don’t recall which one). Neither knows the cruel fate that has befallen Osvaldo (see area C24) or suspects that a similar fate awaits them.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
your Ranger spells. Spell DC: 12 Spell Attack Modifier: +4 Level 1 Ranger Spells (Slots: 3) Spell School Special* Cure Wounds Abjuration — Ensnaring Strike Conjuration C Hunter’s Mark (can cast up
call on the forces of nature to reveal certain strengths and weaknesses of your prey. While a creature is marked by your Hunter’s Mark, you know whether that creature has any Immunities, Resistances
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magic spell shows that they are indeed magical, though that magic is of the transmutation school rather than conjuration. Each day, a kindly druid who thinks Jerr is an honest soul gives the gnome a
pulled away to reveal a skeletal face, the figure unexpectedly speaks. “Your money or your life!”
The other members of the crew hide in adjacent alleyways or on the rooftop of a nearby building. They
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
institution with which you’re aligned. Academy Type d6 Academy Types 1 Boarding School. Students and faculty enjoy a familial relationship on a self-contained campus. 2 Arcane Enclave. Drawn
its flows and seeking ways to harness its nexuses. 3 Forbidden History. You reveal the lost truths of the world’s darkest ages, pursuing the history of purposefully hidden or taboo eras. 4
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
all the local area you are aware of. This map doesn’t reveal anything you don’t know, but grants advantage on ability checks to find secret doors and to navigate back to where you’ve
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods don’t like to reveal their
creatures.
5 97 A beautiful coral pillar rises from the earth.
6 98 A flock of dozens of noisy seabirds land.
7 99 A school of sea creatures swim in the air.
8 00 Someone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in the city’s restoration. Do not reveal the city’s secrets to outsiders. Everlast can manifest anywhere inside the spire and can move instantaneously between locations within it. If the characters
character must speak the name of one of Iriolarthas’s eight apprentices and then step through the door associated with that wizard’s school of magic. The eight apprentices were: High Abjurer Taruth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the guests sometimes do when seeking attention). If questioned, the guests reveal that they arrived at the palace separately and each of them is waiting to speak to one or more of Zybilna’s
. The hand clutches a crown made of silver needles. Below the hand, under the surface, a school of shimmering black fish takes on a vaguely humanoid form.
A fey spirit is bound to the lake. Underwater
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
open can break it down with a successful DC 10 Strength check. The door crashes open to reveal two drowned sailors in a cabin that must once have been luxurious. A bookcase, half collapsed, holds
—braided together and knotted around two small finger bones. If a character casts detect magic, the talisman is revealed to carry magic of the school of necromancy. See “Ending This Chapter” for more about
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
reason Anton was killed and who gave the order are beyond the scope of this adventure. Instead, the real reveal is that there are machinations of power beyond the characters’ prior imaginings, and they
quickly. Enough for us to retire.”
“With enough left over for me to go to school,” Caset finishes.
Caset (Medium, Chaotic Neutral Spy) and Chase (Medium, Chaotic Neutral Tough) can offer the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
Religion/sect/denomination 9 School/university 10 Secret society/cult/cabal Then consider some or all of the following options: The new order supplants a current power group in the world, gaining territory
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
tree has vulnerability to fire damage.
Fruit. Two magical fruits (evocation school) ripen on the tree each year. Each fruit resembles an apple, but it slowly extrudes from the tree like a cyst. Up
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to tremble. Thereafter, a section of the wall opens to reveal a window showing the mountains beyond. S52: Garden Maintenance (Green) Acrid-smelling chemicals, gardening tools, hoses, and other supplies
, all creatures in the garden are hostile toward the characters. S56a: Purple Blossoms. Three horrid plants (purple blossoms) lie in ambush near the paths. S56b: Scintillating Fish. A school of twenty
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.”
This is a clue for opening the door in area T4. T3: Tomb Entrance This hallway has been partially excavated. Lifted stone lids reveal a ten-foot-deep pit filled with spikes in the center of the
effect of the room’s gravity well can make a DC 16 Intelligence (Arcana) check, recalling the following facts on a success: The spell Reverse Gravity is a transmutation spell. The school of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tunnels beneath the warehouse were dug as smugglers’ byways. Later, worshipers of That-Which-Endures (see the sidebar in the “New Race: Verdan” section in chapter 3) excavated chambers beneath the ground
other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
force Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick
House of Mastery Part school and part alehouse, this wide three-story building leans precariously over the street in Eastway. Run by an old, agender martial artist named Garmult (neutral good human
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Leylenna to reveal the elaborate necromantic masterpiece — an evolution of both art and life — that she’s been slowly patching together for months in her basement. Counting House This thick-walled fortress
DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. Garmult’s House of Mastery Part school and part alehouse, this wide three-story