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Returning 35 results for 'score of increase bonus'.
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The Investigator Background allows you to choose between Intelligence, Wisdom, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Seafarer Background allows you to choose between Charisma, Dexterity, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Malenti Background allows you to choose between Dexterity, Intelligence, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Geologist Background allows you to choose between Constitution, Strength, and Intelligence. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Palaeontologist Background allows you to choose between Wisdom, Intelligence, and Constitution. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Shipwright Background allows you to choose between Strength, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Northlands Reaver Background allows you to choose between Strength, Constitution, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Changeling Traveler Background allows you to choose between Dexterity, Wisdom and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Spirit Medium Background allows you to choose between Constitution, Intelligence, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Preordained Hero Background allows you to choose between Charisma, Intelligence, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Pact Seeker Background allows you to choose between Constitution, Intelligence, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Doomed Background allows you to choose between Intelligence, Wisdom, and Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Seer Background allows you to choose between Constitution, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Mist Wanderer Background allows you to choose between Dexterity, Constitution, Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Former Captive Background allows you to choose between Charisma, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Haunted One Background allows you to choose between Constitution, Wisdom, Charisma. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Ice Nomad Background allows you to choose between Dexterity, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Time-Lost Background allows you to choose between Constitution, Wisdom, and Strength. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
The Dancing Bear Guide Background allows you to choose between Strength, Dexterity, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Score Increase A race that has this trait increases one or more of a character’s ability scores.
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon has 5 charges. You can expend 1 charge and make a ranged attack with the weapon, hurling it as if it had
on a DC 17 Constitution saving throw or die.
Might of Giants. The Strength score bestowed by your Belt of Giant Strength or Gauntlets of Ogre Power increases by 4, to a maximum of 30.
Magic Items
Dungeon Master’s Guide
your Dexterity modifier.
Magic Resistance. You have Advantage on saving throws against spells and other magical effects.
War Mage. Your spell save DC and spell attack bonus each increase by 2.
Magic Items
Dungeon Master’s Guide
This book contains health and nutrition tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its
Magic Items
Dungeon Master’s Guide
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing
Magic Items
Dungeon Master’s Guide
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its
Magic Items
Dungeon Master’s Guide
This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and
Magic Items
Dungeon Master’s Guide
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines
Magic Items
Dungeon Master’s Guide
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its
Magic Items
Dungeon Master’s Guide
a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma (Persuasion) checks. In
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Intelligence or Wisdom 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
Keen
Observer. Choose one of the following skills: Insight, Investigation, or Perception. If you lack proficiency with the chosen skill, you gain proficiency in it, and if you already have proficiency in it, you gain Expertise in it.
Quick Search. You can take the Search action as a Bonus Action.
Feats
Player’s Handbook
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Merge with Shadows. While
within Dim Light or Darkness, you can give yourself the Invisible condition as a Bonus Action. The condition ends on you immediately after you take an action, a Bonus Action, or a Reaction.
Shadowy Form. While within Dim Light or Darkness, you have Resistance to all damage except Psychic and Radiant.
Magic Items
Dungeon Master’s Guide
97–00
97–00
Void
Each card’s effect is described below.
Balance. You can increase one of your ability scores by 2, to a maximum of 22, provided you also decrease another
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
Feats
Player’s Handbook
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Escape Artist. As a Bonus
Feats
Player’s Handbook
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase one ability score of your choice by 1, to a maximum of 30.
Improve Fate. When you or
another creature within 60 feet of you succeeds on or fails a D20 Test, you can roll 2d4 and apply the total rolled as a bonus or penalty to the d20 roll. Once you use this benefit, you can’t use it again until you roll Initiative or finish a Short or Long Rest.
Magic Items
Dungeon Master’s Guide
. The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack rolls and damage rolls made with it.
When you attack a creature with the axe and roll a 20 on the d20 for the attack
immediately after you on your Initiative count. The elemental disappears after 24 hours, when it dies, or when you dismiss it as a Bonus Action. You can’t use this property again until the next